Difference between revisions of "W1 Low Mod Bow"
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m (Talcall moved page Animation 10 to W1 Low Mod Bow) |
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− | + | Front Low Mod | |
− | + | LoadFrameWait(02,02) | |
− | + | LoadFrameWait(02,08) | |
− | + | LoadFrameWait(05,02) | |
− | + | LoadFrameWait(05,04) | |
− | + | LoadFrameWait(08,0a) | |
− | + | QueueSpriteAnim(02,0a) #queue effect animation a | |
− | + | LoadFrameWait(09,02) | |
− | + | LoadFrameWait(0a,02) | |
− | + | LoadFrameWait(0f,02) | |
− | + | LoadFrameWait(10,0c) | |
− | + | LoadFrameWait(10,02) | |
− | + | WeaponSheathCheck2(-2) #repeat until damage numbers are gone | |
− | + | LoadFrameWait(09,04) | |
+ | EndAnimation() | ||
+ | |||
+ | Back Low Mod | ||
+ | LoadFrameWait(11,02) | ||
+ | LoadFrameWait(11,08) | ||
+ | LoadFrameWait(12,02) | ||
+ | LoadFrameWait(12,04) | ||
+ | LoadFrameWait(19,0a) | ||
+ | QueueSpriteAnim(02,0b) #queues effect animation b | ||
+ | LoadFrameWait(1b,02) | ||
+ | LoadFrameWait(20,02) | ||
+ | LoadFrameWait(21,02) | ||
+ | LoadFrameWait(1a,0c) | ||
+ | LoadFrameWait(1a,02) | ||
+ | WeaponSheatheCheck2(-2) #repeats until damage is gone | ||
+ | LoadFrameWait(1a,04) | ||
+ | EndAnimation() |
Latest revision as of 04:57, 11 October 2022
Front Low Mod LoadFrameWait(02,02) LoadFrameWait(02,08) LoadFrameWait(05,02) LoadFrameWait(05,04) LoadFrameWait(08,0a) QueueSpriteAnim(02,0a) #queue effect animation a LoadFrameWait(09,02) LoadFrameWait(0a,02) LoadFrameWait(0f,02) LoadFrameWait(10,0c) LoadFrameWait(10,02) WeaponSheathCheck2(-2) #repeat until damage numbers are gone LoadFrameWait(09,04) EndAnimation()
Back Low Mod LoadFrameWait(11,02) LoadFrameWait(11,08) LoadFrameWait(12,02) LoadFrameWait(12,04) LoadFrameWait(19,0a) QueueSpriteAnim(02,0b) #queues effect animation b LoadFrameWait(1b,02) LoadFrameWait(20,02) LoadFrameWait(21,02) LoadFrameWait(1a,0c) LoadFrameWait(1a,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(1a,04) EndAnimation()