Difference between revisions of "W1 Low Mod Bow"

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m (Talcall moved page Animation 10 to W1 Low Mod Bow)
 
Line 1: Line 1:
  000a6bb0: 0002 LoadFrameWait(02,02)
+
  Front Low Mod
  000a6bb2: 0208 LoadFrameWait(02,08)
+
LoadFrameWait(02,02)
  000a6bb4: 0502 LoadFrameWait(05,02)
+
  LoadFrameWait(02,08)
  000a6bb6: 0504 LoadFrameWait(05,04)
+
  LoadFrameWait(05,02)
  000a6bb8: 080a LoadFrameWait(08,0a)
+
  LoadFrameWait(05,04)
  000a6bba: fff2020a QueueSpriteAnim(02,0a) #queue effect animation a
+
  LoadFrameWait(08,0a)
  000a6bbe: 0902 LoadFrameWait(09,02)
+
  QueueSpriteAnim(02,0a) #queue effect animation a
  000a6bc0: 0a02 LoadFrameWait(0a,02)
+
  LoadFrameWait(09,02)
  000a6bc2: 0f02 LoadFrameWait(0f,02)
+
  LoadFrameWait(0a,02)
  000a6bc4: 100c LoadFrameWait(10,0c)
+
  LoadFrameWait(0f,02)
  000a6bc6: 1002 LoadFrameWait(10,02)
+
  LoadFrameWait(10,0c)
  000a6bc8: ffd6fe WeaponSheathCheck2(-2) #repeat until damage numbers are  gone
+
  LoadFrameWait(10,02)
  000a6bcb: 0904 LoadFrameWait(09,04)
+
  WeaponSheathCheck2(-2) #repeat until damage numbers are  gone
  000a6bcd: fffe EndAnimation()
+
  LoadFrameWait(09,04)
 +
  EndAnimation()
 +
 
 +
Back Low Mod
 +
LoadFrameWait(11,02)
 +
LoadFrameWait(11,08)
 +
LoadFrameWait(12,02)
 +
LoadFrameWait(12,04)
 +
LoadFrameWait(19,0a)
 +
QueueSpriteAnim(02,0b) #queues effect animation b
 +
LoadFrameWait(1b,02)
 +
LoadFrameWait(20,02)
 +
LoadFrameWait(21,02)
 +
LoadFrameWait(1a,0c)
 +
LoadFrameWait(1a,02)
 +
WeaponSheatheCheck2(-2) #repeats until damage is gone
 +
LoadFrameWait(1a,04)
 +
EndAnimation()

Latest revision as of 04:57, 11 October 2022

Front Low Mod
LoadFrameWait(02,02)
LoadFrameWait(02,08)
LoadFrameWait(05,02)
LoadFrameWait(05,04)
LoadFrameWait(08,0a)
QueueSpriteAnim(02,0a)		#queue effect animation a
LoadFrameWait(09,02)
LoadFrameWait(0a,02)
LoadFrameWait(0f,02)
LoadFrameWait(10,0c)
LoadFrameWait(10,02)
WeaponSheathCheck2(-2)		#repeat until damage numbers are  gone
LoadFrameWait(09,04)
EndAnimation()
Back Low Mod
LoadFrameWait(11,02)
LoadFrameWait(11,08)
LoadFrameWait(12,02)
LoadFrameWait(12,04)
LoadFrameWait(19,0a)
QueueSpriteAnim(02,0b)		#queues effect animation b
LoadFrameWait(1b,02)
LoadFrameWait(20,02)
LoadFrameWait(21,02)
LoadFrameWait(1a,0c)
LoadFrameWait(1a,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(1a,04)
EndAnimation()