Difference between revisions of "CYOKO Tackle"
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(Created page with " 6e? ffd7(01) ffc2() 6f? ffd7(01) #both of these animations just queue the first animation here. I think they're erroneous. ffc2() Front Choco Rush QueueDistortAnim...") |
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LoadFrameWait(1D,02) | LoadFrameWait(1D,02) | ||
WaitForDistort(FE) | WaitForDistort(FE) | ||
− | QueueDistortAnim(03,10) # | + | QueueDistortAnim(03,10) #both distorts used by rush, moves unit back and then to their original position? |
LoadFrameWait(1D,02) | LoadFrameWait(1D,02) | ||
WaitForDistort(FE) | WaitForDistort(FE) |
Latest revision as of 07:05, 15 November 2022
6e? ffd7(01) ffc2()
6f? ffd7(01) #both of these animations just queue the first animation here. I think they're erroneous. ffc2()
Front Choco Rush QueueDistortAnim(0D,0C) LoadFrameWait(1D,02) WaitForDistort(FE) QueueDistortAnim(03,10) #both distorts used by rush, moves unit back and then to their original position? LoadFrameWait(1D,02) WaitForDistort(FE) PauseAnimation()
Back Choco Rush QueueDistortAnim(0D,0C) LoadFrameWait(1E,02) WaitForDistort(FE) QueueDistortAnim(03,10) LoadFrameWait(1E,02) WaitForDistort(FE) PauseAnimation()