Difference between revisions of "Level Up Section"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
  Level Up Section
+
  '''Level Up Section'''
  0005da10: 27bdffc8 addiu r29,r29,0xffc8
+
Parameters : r4 = Unit data pointer
  0005da14: afb3001c sw r19,0x001c(r29)
+
              r5 = 0x01 if unit is leveling down, 0x00 if leveling Up
  0005da18: 00809821 addu r19,r4,r0 r19 = Unit's Data Pointer
+
Returns nothing
  0005da1c: afb60028 sw r22,0x0028(r29)
+
------------------------------------------------------------------------------------------------------------
  0005da20: 00a0b021 addu r22,r5,r0 r22 = Level Down Flag
+
  0005da10: 27bdffc8 addiu r29,r29,-0x0038    |
  0005da24: afb50024 sw r21,0x0024(r29)
+
  0005da14: afb3001c sw r19,0x001c(r29)       |
  0005da28: 26750072 addiu r21,r19,0x0072 r21 = Unit's Raw Stat Pointer
+
  0005da18: 00809821 addu r19,r4,r0           |{{f/adr|<nowiki>r19 = Unit's Data Pointer</nowiki>}}
  0005da2c: afb20018 sw r18,0x0018(r29)
+
  0005da1c: afb60028 sw r22,0x0028(r29)       |
  0005da30: 02a09021 addu r18,r21,r0 r18 = Unit's Raw Stat Pointer
+
  0005da20: 00a0b021 addu r22,r5,r0           |{{f/std|<nowiki>r22 = Level UP/Down Flag</nowiki>}}
  0005da34: afb40020 sw r20,0x0020(r29)
+
  0005da24: afb50024 sw r21,0x0024(r29)       |
  0005da38: 26740081 addiu r20,r19,0x0081 r20 = Unit's Raw Growth Pointer
+
  0005da28: 26750072 addiu r21,r19,0x0072     |{{f/adr|<nowiki>r21 = Unit's Raw Stat Pointer</nowiki>}}
  0005da3c: afbf0030 sw r31,0x0030(r29)
+
  0005da2c: afb20018 sw r18,0x0018(r29)       |
  0005da40: afb7002c sw r23,0x002c(r29)
+
  0005da30: 02a09021 addu r18,r21,r0         |{{f/adr|<nowiki>r18 = Unit's Raw Stat Pointer (increased while looping)</nowiki>}}
  0005da44: afb10014 sw r17,0x0014(r29)
+
  0005da34: afb40020 sw r20,0x0020(r29)       |
  0005da48: afb00010 sw r16,0x0010(r29)
+
  0005da38: 26740081 addiu r20,r19,0x0081     |{{f/adr|<nowiki>r20 = Unit's Stat Growth Pointer (increased while looping)</nowiki>}}
  0005da4c: 92770022 lbu r23,0x0022(r19) Load Unit's Level
+
  0005da3c: afbf0030 sw r31,0x0030(r29)       |
  0005da50: 92440001 lbu r4,0x0001(r18) Load Second byte of Raw Stat
+
  0005da40: afb7002c sw r23,0x002c(r29)       |
  0005da54: 92910000 lbu r17,0x0000(r20) Load Stat Growth
+
  0005da44: afb10014 sw r17,0x0014(r29)       |
  0005da58: 92430000 lbu r3,0x0000(r18) Load first byte of Raw Stat
+
  0005da48: afb00010 sw r16,0x0010(r29)       |
  0005da5c: 92420002 lbu r2,0x0002(r18) Load third byte of Raw Stat
+
  0005da4c: 92770022 lbu r23,0x0022(r19)     |{{f/load|<nowiki>r23 =  Unit's Level</nowiki>}}
  0005da60: 00042200 sll r4,r4,0x08 Raw Stat 2 * 100h
+
  0005da50: 92440001 lbu r4,0x0001(r18)       {{f/bloop|LOOP}} {{f/load|Load Second byte of Raw Stat (Raw Stat 2 ->  0xBB)}}
  0005da64: 00641821 addu r3,r3,r4 Raw Stat 2 * 100h + Raw Stat 1
+
  0005da54: 92910000 lbu r17,0x0000(r20)         |{{f/load|<nowiki>r17 = Stat Growth</nowiki>}}
  0005da68: 00021400 sll r2,r2,0x10 Raw Stat 3 * 10000h
+
  0005da58: 92430000 lbu r3,0x0000(r18)           |{{f/load|Load first byte of Raw Stat (Raw Stat 1 -> 0xAA)}}
  0005da6c: 00628021 addu r16,r3,r2 r16 = Full Raw Stat (or lw, sll 0x08, srl 0x08)
+
  0005da5c: 92420002 lbu r2,0x0002(r18)           |{{f/load|Load third byte of Raw Stat (Raw Stat 3 -> 0xCC)}}
  0005da70: 16200002 bne r17,r0,0x 0005da7c Branch if Stat Growth != 0
+
  0005da60: 00042200 sll r4,r4,0x08               |{{f/std|<nowiki>r4 = 0xBB00</nowiki>}}
  0005da74: 02201021 addu r2,r17,r0 r2 = Stat Growth
+
  0005da64: 00641821 addu r3,r3,r4               |{{f/std|<nowiki>r3 = 0xBBAA</nowiki>}}
  0005da78: 34020001 ori r2,r0,0x0001 r2 = 1 (Min 1 growth)
+
  0005da68: 00021400 sll r2,r2,0x10               |{{f/std|<nowiki>r2 = 0xCC0000</nowiki>}}
  0005da7c: 0c0088c3 jal 0x0002230c Random Number Generator
+
  0005da6c: 00628021 addu r16,r3,r2               |{{f/std|<nowiki>r16 = 0xCCBBAA (full raw stat)</nowiki>}}
  0005da80: 00578821 addu r17,r2,r23 r17 = Stat Growth + Level
+
  0005da70: 16200002 bne r17,r0,0x0005da7c        {{f/Cond|<nowiki>If Unit Stat growth = 0</nowiki>}}
  0005da84: 12c0 0005 beq r22,r0,0x 0005da9c Branch if not Leveling Down
+
  0005da74: 02201021 addu r2,r17,r0               |{{f/std|<nowiki>r2 = Stat Growth</nowiki>}}
  0005da88: 00000000 nop
+
  0005da78: 34020001 ori r2,r0,0x0001                 |{{f/std|<nowiki>r2 = 1 (Min 1 growth)</nowiki>}}
  0005da8c: 0211001b divu r16,r17
+
  0005da7c: 0c0088c3 jal 0x0002230c               |{{f/jal|Random Number Generator|Random Number Generator}} Return r2 between 0 and 0x7fff
  0005da90: 00001012 mflo r2 r2 = Raw Stat / (Stat Growth + Level)
+
  0005da80: 00578821 addu r17,r2,r23             |{{f/std|<nowiki>r17 = Stat Growth + Level</nowiki>}}
  0005da94: 080176ab j 0x 0005daac
+
  0005da84: 12c00005 beq r22,r0,0x0005da9c        {{f/Cond|If Unit is Leveling Down}}
  0005da98: 02028023 subu r16,r16,r2 Raw Stat -= Raw Stat / (Stat Growth + Level)
+
  0005da88: 00000000 nop                             |{{f/std|}}
  0005da9c: 0211001b divu r16,r17
+
  0005da8c: 0211001b divu r16,r17                     |{{f/std|}}
  0005daa0: 00001012 mflo r2 r2 = Raw Stat / (Stat Growth + Level)
+
  0005da90: 00001012 mflo r2                         |{{f/std|<nowiki>Raw Stat modification = Raw Stat / (Stat Growth + Level)</nowiki>}}
  0005daa4: 00000000 nop
+
  0005da94: 080176ab j 0x0005daac                    {{f/jump|Jump after lv up section}}
  0005daa8: 02028021 addu r16,r16,r2 Raw Stat += Raw Stat / (Stat Growth + Level)
+
  0005da98: 02028023 subu r16,r16,r2                 |{{f/std|<nowiki>r16 = Raw Stat - Raw Stat modification</nowiki>}}
  0005daac: 3c0200ff lui r2,0x00ff
+
  0005da9c: 0211001b divu r16,r17                 {{f/Cond|Else : Unit is leveling Up}}
  0005dab0: 3442ffff ori r2,r2,0xffff r2 = ffffff
+
  0005daa0: 00001012 mflo r2                         |{{f/std|<nowiki>Raw Stat modification = Raw Stat / (Stat Growth + Level)</nowiki>}}
  0005dab4: 0050102b sltu r2,r2,r16
+
  0005daa4: 00000000 nop                             |
  0005dab8: 10400003 beq r2,r0,0x 0005dac8 Branch if ffffff < Raw Stat
+
  0005daa8: 02028021 addu r16,r16,r2                 |{{f/std|<nowiki>r16 = Raw Stat + Raw Stat modification</nowiki>}}
  0005dabc: 26940002 addiu r20,r20,0x0002 Unit's Growth Pointer += 2
+
  0005daac: 3c0200ff lui r2,0x00ff               |{{f/std|}}
  0005dac0: 3c1000ff lui r16,0x00ff
+
  0005dab0: 3442ffff ori r2,r2,0xffff             |{{f/std|<nowiki>r2 = 0x00ffffff (maximum possible raw stat)</nowiki>}}
  0005dac4: 3610ffff ori r16,r16,0xffff Raw Stat = ffffff
+
  0005dab4: 0050102b sltu r2,r2,r16               |{{f/std|<nowiki>r2 = 0x01 if New raw stat > 0x00ffffff</nowiki>}}
  0005dac8: 00101202 srl r2,r16,0x08 Raw Stat / 100
+
  0005dab8: 10400003 beq r2,r0,0x0005dac8        {{f/Cond|If new Raw Stat is to high}}
  0005dacc: a2420001 sb r2,0x0001(r18) Store Raw Stat 2
+
  0005dabc: 26940002 addiu r20,r20,0x0002         |{{f/adr|Unit next growth pointer}}
  0005dad0: 00101402 srl r2,r16,0x10 Raw Stat / 10000
+
  0005dac0: 3c1000ff lui r16,0x00ff                   |{{f/std|}}
  0005dad4: a2500000 sb r16,0x0000(r18) Store Raw Stat 1
+
  0005dac4: 3610ffff ori r16,r16,0xffff               |{{f/std|<nowiki>r16 = 0x00ffffff</nowiki>}}
  0005dad8: a2420002 sb r2,0x0002(r18) Store Raw Stat 3
+
  0005dac8: 00101202 srl r2,r16,0x08             |{{f/std|<nowiki>r2 = middle byte (0xBB)</nowiki>}}
  0005dadc: 26520003 addiu r18,r18,0x0003 Unit's Raw Stat Pointer += 3
+
  0005dacc: a2420001 sb r2,0x0001(r18)           |{{f/store|Store Raw Stat 2}}
  0005dae0: 26a2000f addiu r2,r21,0x000f Unit's Raw Stat Pointer += f
+
  0005dad0: 00101402 srl r2,r16,0x10             |{{f/std|<nowiki>r2 = Left Byte (0xCC)</nowiki>}}
  0005dae4: 0242102a slt r2,r18,r2
+
  0005dad4: a2500000 sb r16,0x0000(r18)           |{{f/store|Store Raw Stat 1}}
  0005dae8: 1440ffd9 bne r2,r0,0x 0005da50 Branch if Current Pointer < Max
+
  0005dad8: a2420002 sb r2,0x0002(r18)           |{{f/store|Store Raw Stat 3}}
  0005daec: 00000000 nop
+
  0005dadc: 26520003 addiu r18,r18,0x0003         |{{f/adr|Unit's Next Raw Stat Pointer}}
  0005daf0: 0c017578 jal 0x 0005d5e0 Status Setting/Checking Prep (Not Initializing, Statuses set?)
+
  0005dae0: 26a2000f addiu r2,r21,0x000f         |{{f/std|<nowiki>r2 = Unit HP growth pointer (used as unit raw stat limit)</nowiki>}}
  0005daf4: 02602021 addu r4,r19,r0 r4 = Unit's Data Pointer
+
  0005dae4: 0242102a slt r2,r18,r2               |{{f/std|<nowiki>r2 = 0x01 while limit is not reached</nowiki>}}
  0005daf8: 96630028 lhu r3,0x0028(r19) Load Unit's HP
+
  0005dae8: 1440ffd9 bne r2,r0,0x0005da50    {{f/eloop|Loop while current pointer < Max}}
  0005dafc: 9662002a lhu r2,0x002a(r19) Load Unit's Max HP
+
  0005daec: 00000000 nop                         |
  0005db00: 00000000 nop
+
  0005daf0: 0c017578 jal 0x0005d5e0          |{{f/jal|Status_Setting/Checking_%2B_Equip/R/S/M_Stats_Prep_2|Status_Setting/Checking_%2B_Equip/R/S/M_Stats_Prep_2}}
  0005db04: 0043102b sltu r2,r2,r3
+
  0005daf4: 02602021 addu r4,r19,r0           |{{f/std|<nowiki>r4 = Unit's Data Pointer</nowiki>}}
  0005db08: 10400004 beq r2,r0,0x 0005db1c Branch if Max HP >= Current HP
+
  0005daf8: 96630028 lhu r3,0x0028(r19)       |{{f/load|Load Unit's HP}}
  0005db0c: 00000000 nop
+
  0005dafc: 9662002a lhu r2,0x002a(r19)       |{{f/load|Load Unit's Max HP}}
  0005db10: 9662002a lhu r2,0x002a(r19) Load Unit's Max HP
+
  0005db00: 00000000 nop                     |
  0005db14: 00000000 nop
+
  0005db04: 0043102b sltu r2,r2,r3           |{{f/std|<nowiki>r2 = 0x01 if Max HP < Current HP</nowiki>}}
  0005db18: a6620028 sh r2,0x0028(r19) Store Current HP = Max HP
+
  0005db08: 10400004 beq r2,r0,0x0005db1c    {{f/Cond|If Unit Current HP > Unit Max HP}}
  0005db1c: 9663002c lhu r3,0x002c(r19) Load Unit's MP
+
  0005db0c: 00000000 nop                         |
  0005db20: 9662002e lhu r2,0x002e(r19) Load Unit's Max MP
+
  0005db10: 9662002a lhu r2,0x002a(r19)           |{{f/load|Load Unit's Max HP}}
  0005db24: 00000000 nop
+
  0005db14: 00000000 nop                         |
  0005db28: 0043102b sltu r2,r2,r3
+
  0005db18: a6620028 sh r2,0x0028(r19)           |{{f/store|<nowiki>Store Current HP = Max HP</nowiki>}}
  0005db2c: 10400004 beq r2,r0,0x 0005db40 Branch if Max MP >= Current MP
+
  0005db1c: 9663002c lhu r3,0x002c(r19)       |{{f/load|Load Unit's MP}}
  0005db30: 00000000 nop
+
  0005db20: 9662002e lhu r2,0x002e(r19)       |{{f/load|Load Unit's Max MP}}
  0005db34: 9662002e lhu r2,0x002e(r19) Load Unit's Max MP
+
  0005db24: 00000000 nop                     |
  0005db38: 00000000 nop
+
  0005db28: 0043102b sltu r2,r2,r3           |{{f/std|<nowiki>r2 = 0x01 if Max MP < Current MP</nowiki>}}
  0005db3c: a662002c sh r2,0x002c(r19) Store Current MP = Max MP
+
  0005db2c: 10400004 beq r2,r0,0x0005db40    {{f/Cond|If Unit Current MP > Unit Max MP}}
  0005db40: 8fbf0030 lw r31,0x0030(r29)
+
  0005db30: 00000000 nop                         |
 +
  0005db34: 9662002e lhu r2,0x002e(r19)           |{{f/load|Load Unit's Max MP}}
 +
  0005db38: 00000000 nop                         |
 +
  0005db3c: a662002c sh r2,0x002c(r19)           |{{f/store|<nowiki>Store Current MP = Max MP</nowiki>}}
 +
  0005db40: 8fbf0030 lw r31,0x0030(r29)       END
 
  0005db44: 8fb7002c lw r23,0x002c(r29)
 
  0005db44: 8fb7002c lw r23,0x002c(r29)
 
  0005db48: 8fb60028 lw r22,0x0028(r29)
 
  0005db48: 8fb60028 lw r22,0x0028(r29)
Line 88: Line 92:
 
  0005db68: 03e00008 jr r31
 
  0005db68: 03e00008 jr r31
 
  0005db6c: 00000000 nop
 
  0005db6c: 00000000 nop
 
+
=== Return locations ===
 
+
'''Battle.bin'''
== Return Locations ==
+
0018c90c: [[Level_up/down_ability]]
 
+
  SCUS_942.21
+
  '''SCUS'''
  0005d8bc: [[Check if Unit Leveled UP]]
+
  0005d8c4: [[Check_if_Unit_Leveled_UP]]
 
+
  BATTLE.BIN
+
  '''DEBUGCHR.OUT'''
  0018c904: 0018c85c
+
  001c4bcc: [[DEBUGCHR.OUT/001c438c_-_001c5240]]

Latest revision as of 20:18, 19 November 2022

Level Up Section
Parameters : r4 = Unit data pointer
             r5 = 0x01 if unit is leveling down, 0x00 if leveling Up
Returns nothing
------------------------------------------------------------------------------------------------------------
0005da10: 27bdffc8 addiu r29,r29,-0x0038    |
0005da14: afb3001c sw r19,0x001c(r29)       |
0005da18: 00809821 addu r19,r4,r0           |r19 = Unit's Data Pointer
0005da1c: afb60028 sw r22,0x0028(r29)       |
0005da20: 00a0b021 addu r22,r5,r0           |r22 = Level UP/Down Flag
0005da24: afb50024 sw r21,0x0024(r29)       |
0005da28: 26750072 addiu r21,r19,0x0072     |r21 = Unit's Raw Stat Pointer
0005da2c: afb20018 sw r18,0x0018(r29)       |
0005da30: 02a09021 addu r18,r21,r0          |r18 = Unit's Raw Stat Pointer (increased while looping)
0005da34: afb40020 sw r20,0x0020(r29)       |
0005da38: 26740081 addiu r20,r19,0x0081     |r20 = Unit's Stat Growth Pointer (increased while looping)
0005da3c: afbf0030 sw r31,0x0030(r29)       |
0005da40: afb7002c sw r23,0x002c(r29)       |
0005da44: afb10014 sw r17,0x0014(r29)       |
0005da48: afb00010 sw r16,0x0010(r29)       |
0005da4c: 92770022 lbu r23,0x0022(r19)      |r23 =  Unit's Level
0005da50: 92440001 lbu r4,0x0001(r18)       @LOOP Load Second byte of Raw Stat (Raw Stat 2 ->  0xBB)
0005da54: 92910000 lbu r17,0x0000(r20)          |r17 = Stat Growth
0005da58: 92430000 lbu r3,0x0000(r18)           |Load first byte of Raw Stat (Raw Stat 1 -> 0xAA)
0005da5c: 92420002 lbu r2,0x0002(r18)           |Load third byte of Raw Stat (Raw Stat 3 -> 0xCC)
0005da60: 00042200 sll r4,r4,0x08               |r4 = 0xBB00
0005da64: 00641821 addu r3,r3,r4                |r3 = 0xBBAA
0005da68: 00021400 sll r2,r2,0x10               |r2 = 0xCC0000
0005da6c: 00628021 addu r16,r3,r2               |r16 = 0xCCBBAA (full raw stat)
0005da70: 16200002 bne r17,r0,0x0005da7c        #If Unit Stat growth = 0
0005da74: 02201021 addu r2,r17,r0               |r2 = Stat Growth
0005da78: 34020001 ori r2,r0,0x0001                 |r2 = 1 (Min 1 growth)
0005da7c: 0c0088c3 jal 0x0002230c               |-->Random Number Generator Return r2 between 0 and 0x7fff
0005da80: 00578821 addu r17,r2,r23              |r17 = Stat Growth + Level
0005da84: 12c00005 beq r22,r0,0x0005da9c        #If Unit is Leveling Down
0005da88: 00000000 nop                              |
0005da8c: 0211001b divu r16,r17                     |
0005da90: 00001012 mflo r2                          |Raw Stat modification = Raw Stat / (Stat Growth + Level)
0005da94: 080176ab j 0x0005daac                     >>Jump after lv up section
0005da98: 02028023 subu r16,r16,r2                  |r16 = Raw Stat -  Raw Stat modification
0005da9c: 0211001b divu r16,r17                 #Else : Unit is leveling Up
0005daa0: 00001012 mflo r2                          |Raw Stat modification = Raw Stat / (Stat Growth + Level)
0005daa4: 00000000 nop                              |
0005daa8: 02028021 addu r16,r16,r2                  |r16 = Raw Stat +  Raw Stat modification
0005daac: 3c0200ff lui r2,0x00ff                |
0005dab0: 3442ffff ori r2,r2,0xffff             |r2 = 0x00ffffff (maximum possible raw stat)
0005dab4: 0050102b sltu r2,r2,r16               |r2 = 0x01 if New raw stat > 0x00ffffff
0005dab8: 10400003 beq r2,r0,0x0005dac8         #If new Raw Stat is to high
0005dabc: 26940002 addiu r20,r20,0x0002         |Unit next growth pointer
0005dac0: 3c1000ff lui r16,0x00ff                   |
0005dac4: 3610ffff ori r16,r16,0xffff               |r16 = 0x00ffffff
0005dac8: 00101202 srl r2,r16,0x08              |r2 = middle byte (0xBB)
0005dacc: a2420001 sb r2,0x0001(r18)            |Store Raw Stat 2
0005dad0: 00101402 srl r2,r16,0x10              |r2 = Left Byte (0xCC)
0005dad4: a2500000 sb r16,0x0000(r18)           |Store Raw Stat 1
0005dad8: a2420002 sb r2,0x0002(r18)            |Store Raw Stat 3
0005dadc: 26520003 addiu r18,r18,0x0003         |Unit's Next Raw Stat Pointer
0005dae0: 26a2000f addiu r2,r21,0x000f          |r2 = Unit HP growth pointer (used as unit raw stat limit)
0005dae4: 0242102a slt r2,r18,r2                |r2 = 0x01 while limit is not reached
0005dae8: 1440ffd9 bne r2,r0,0x0005da50     Λ Loop while current pointer < Max
0005daec: 00000000 nop                          |
0005daf0: 0c017578 jal 0x0005d5e0           |-->Status_Setting/Checking_%2B_Equip/R/S/M_Stats_Prep_2
0005daf4: 02602021 addu r4,r19,r0           |r4 = Unit's Data Pointer
0005daf8: 96630028 lhu r3,0x0028(r19)       |Load Unit's HP
0005dafc: 9662002a lhu r2,0x002a(r19)       |Load Unit's Max HP
0005db00: 00000000 nop                      |
0005db04: 0043102b sltu r2,r2,r3            |r2 = 0x01 if Max HP < Current HP
0005db08: 10400004 beq r2,r0,0x0005db1c     #If Unit Current HP > Unit Max HP
0005db0c: 00000000 nop                          |
0005db10: 9662002a lhu r2,0x002a(r19)           |Load Unit's Max HP
0005db14: 00000000 nop                          |
0005db18: a6620028 sh r2,0x0028(r19)            |Store Current HP = Max HP
0005db1c: 9663002c lhu r3,0x002c(r19)       |Load Unit's MP
0005db20: 9662002e lhu r2,0x002e(r19)       |Load Unit's Max MP
0005db24: 00000000 nop                      |
0005db28: 0043102b sltu r2,r2,r3            |r2 = 0x01 if Max MP < Current MP
0005db2c: 10400004 beq r2,r0,0x0005db40     #If Unit Current MP > Unit Max MP
0005db30: 00000000 nop                          |
0005db34: 9662002e lhu r2,0x002e(r19)           |Load Unit's Max MP
0005db38: 00000000 nop                          |
0005db3c: a662002c sh r2,0x002c(r19)            |Store Current MP = Max MP
0005db40: 8fbf0030 lw r31,0x0030(r29)       END
0005db44: 8fb7002c lw r23,0x002c(r29)
0005db48: 8fb60028 lw r22,0x0028(r29)
0005db4c: 8fb50024 lw r21,0x0024(r29)
0005db50: 8fb40020 lw r20,0x0020(r29)
0005db54: 8fb3001c lw r19,0x001c(r29)
0005db58: 8fb20018 lw r18,0x0018(r29)
0005db5c: 8fb10014 lw r17,0x0014(r29)
0005db60: 8fb00010 lw r16,0x0010(r29)
0005db64: 27bd0038 addiu r29,r29,0x0038
0005db68: 03e00008 jr r31
0005db6c: 00000000 nop

Return locations

Battle.bin
0018c90c: Level_up/down_ability

SCUS
0005d8c4: Check_if_Unit_Leveled_UP

DEBUGCHR.OUT
001c4bcc: DEBUGCHR.OUT/001c438c_-_001c5240