Difference between revisions of "Ability Secondary Data: Default Abilities"

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In [[FFTPatcher]], these are at the bottom of the ability editor.
  
In [[FFTPatcher]], these are at the bottom of the ability editor.
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8005ebf0 -
Default skills (0 - 0x16f)
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    Default skills (0 - 0x16f)
0x00 - Range
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        0x00 - Range
0x01 - Effect Area
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        0x01 - Effect Area
0x02 - Vertical
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        0x02 - Vertical
0x03: Flags 1
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        0x03: Flags 1
    0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
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            0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
    0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
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            0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
    0x20 - Weapon Range
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            0x20 - Weapon Range
    0x10 - [[Vertical Fixed]]
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            0x10 - [[Vertical Fixed]]
    0x08 - [[Vertical Tolerance]] / Vertical Threshold
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            0x08 - [[Vertical Tolerance]] / Vertical Threshold
    0x04 - Weapon Strike
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            0x04 - Weapon Strike
    0x02 - Auto-Target
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            0x02 - Auto-Target
    0x01 - Can't Target Self
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            0x01 - Can't Target Self
0x04: Flags 2
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        0x04: Flags 2
    0x80 - Can't Hit Enemies
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            0x80 - Can't Hit Enemies
    0x40 - Can't Hit Allies
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            0x40 - Can't Hit Allies
    0x20 - Top-down Targeting (hits higher elevation tiles first)
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            0x20 - Top-down Targeting (hits higher elevation tiles first)
    0x10 - Can't Follow Target
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            0x10 - Can't Follow Target
    0x08 - Random Fire
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            0x08 - Random Fire
    0x04 - Linear Attack
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            0x04 - Linear Attack
    0x02 - 3 Directions
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            0x02 - 3 Directions
    0x01 - Can't Hit Caster
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            0x01 - Can't Hit Caster
0x05: Flags 3
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        0x05: Flags 3
    0x80 - Reflectable
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            0x80 - Reflectable
    0x40 - Math Skill
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            0x40 - Math Skill
    0x20 - Affected By Silence
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            0x20 - Affected By Silence
    0x10 - Can't Mimic
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            0x10 - Can't Mimic
    0x08 - Blocked by Golem
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            0x08 - Blocked by Golem
    0x04 - Persevere Cast
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            0x04 - Persevere Cast
    0x02 - Quote
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            0x02 - Quote
    0x01 - Animate on Miss
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            0x01 - Animate on Miss
0x06: Flags 4
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        0x06: Flags 4
    0x80 - Counter Flood
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            0x80 - Counter Flood
    0x40 - Counter Magic
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            0x40 - Counter Magic
    0x20 - Direct
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            0x20 - Direct
    0x10 - Blade Grasp
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            0x10 - Blade Grasp
    0x08 - Requires Sword
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            0x08 - Requires Sword
    0x04 - Requires Materia Blade
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            0x04 - Requires Materia Blade
    0x02 - Evadeable
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            0x02 - Evadeable
    0x01 - No Targeting
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            0x01 - No Targeting
0x07 - Element
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        0x07 - Element
    0x80 - Fire
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            0x80 - Fire
    0x40 - Lightning
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            0x40 - Lightning
    0x20 - Ice
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            0x20 - Ice
    0x10 - Wind
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            0x10 - Wind
    0x08 - Earth
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            0x08 - Earth
    0x04 - Water
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            0x04 - Water
    0x02 - Holy
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            0x02 - Holy
    0x01 - Dark
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            0x01 - Dark
0x08 - [[Formulas|Formula]]
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        0x08 - [[Formulas|Formula]]
0x09 - X
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        0x09 - X
0x0a - Y
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        0x0a - Y
0x0b - Inflict Status
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        0x0b - Inflict Status
0x0c - CT
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        0x0c - CT
0x0d - MP Cost
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        0x0d - MP Cost
  
 
  Hardcoded abilities (0x170 - 0x1FF)
 
  Hardcoded abilities (0x170 - 0x1FF)

Revision as of 23:21, 1 March 2023

In FFTPatcher, these are at the bottom of the ability editor.

8005ebf0 -
   Default skills (0 - 0x16f)
        0x00 - Range
        0x01 - Effect Area
        0x02 - Vertical
        0x03: Flags 1
            0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
            0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
            0x20 - Weapon Range
            0x10 - Vertical Fixed
            0x08 - Vertical Tolerance / Vertical Threshold
            0x04 - Weapon Strike
            0x02 - Auto-Target
            0x01 - Can't Target Self
        0x04: Flags 2
            0x80 - Can't Hit Enemies
            0x40 - Can't Hit Allies
            0x20 - Top-down Targeting (hits higher elevation tiles first)
            0x10 - Can't Follow Target
            0x08 - Random Fire
            0x04 - Linear Attack
            0x02 - 3 Directions
            0x01 - Can't Hit Caster
        0x05: Flags 3
            0x80 - Reflectable
            0x40 - Math Skill
            0x20 - Affected By Silence
            0x10 - Can't Mimic
            0x08 - Blocked by Golem
            0x04 - Persevere Cast
            0x02 - Quote
            0x01 - Animate on Miss
        0x06: Flags 4
            0x80 - Counter Flood
            0x40 - Counter Magic
            0x20 - Direct
            0x10 - Blade Grasp
            0x08 - Requires Sword
            0x04 - Requires Materia Blade
            0x02 - Evadeable
            0x01 - No Targeting
        0x07 - Element
            0x80 - Fire
            0x40 - Lightning
            0x20 - Ice
            0x10 - Wind
            0x08 - Earth
            0x04 - Water
            0x02 - Holy
            0x01 - Dark
        0x08 - Formula
        0x09 - X
        0x0a - Y
        0x0b - Inflict Status
        0x0c - CT
        0x0d - MP Cost
Hardcoded abilities (0x170 - 0x1FF)
80061010: 0x170 - 0x17D: Item
                       - 0x00 - used item ID
    - 2 unused data points
80061020: 0x17E - 0x189: Throw
                       - 0x00 - Thrown item Type
8006102c: 0x18a - 0x195: Jump
                       - 0x00 - Range
                       - 0x01 - Vertical
80061044: 0x196 - 0x19D: Charge
                       - 0x00 - CT
                       - 0x01 - Power
80061054: 0x19E - 0x1A5: Math
                       - 0x00 - ID (Bitwise)
                                - 0xX0 - first Math menu
                                - 0x0X - second Math menu
8006105c: 0x1A6 - 0x1FF: RSM & ENTD
                       - 0x00 - Ability ID