Difference between revisions of "T1 Facing Angles"

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(Created page with " Animation 1: 000a1c86: 0300 LoadFrameWait(03, 00) #face the camera, wait indefinitely Animation 2: 000a1c88: 0200 LoadFrameWait(02, 00) #face the camera at an angle, w...")
 
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Animation 1:
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1
  000a1c86: 0300 LoadFrameWait(03, 00) #face the camera, wait indefinitely
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  LoadFrameWait(03, 00) #face the camera, wait indefinitely
 
   
 
   
Animation 2:
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2
  000a1c88: 0200 LoadFrameWait(02, 00) #face the camera at an angle, wait indefinitely
+
  LoadFrameWait(02, 00) #face the camera at an angle, wait indefinitely
 
   
 
   
Animation 3:
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3
  000a1c8a: 0100 LoadFrameWait(01, 00) #Face the side, wait indefinitely
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  LoadFrameWait(01, 00) #Face the side, wait indefinitely
 
   
 
   
Animation 4:
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4
  000a1c8c: 0800 LoadFrameWait(08, 00) #face the back at an angle, wait indefinitely
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  LoadFrameWait(08, 00) #face the back at an angle, wait indefinitely
 
   
 
   
Animation 5:
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5
  000a1c8e: 0700 LoadFrameWait(07, 00) #face the back, wait indefinitely
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  LoadFrameWait(07, 00) #face the back, wait indefinitely

Latest revision as of 08:24, 18 March 2023

1

LoadFrameWait(03, 00)		#face the camera, wait indefinitely

2

LoadFrameWait(02, 00)		#face the camera at an angle, wait indefinitely

3

LoadFrameWait(01, 00)		#Face the side, wait indefinitely

4

LoadFrameWait(08, 00)		#face the back at an angle, wait indefinitely

5

LoadFrameWait(07, 00)		#face the back, wait indefinitely