Difference between revisions of "Store AT list ID = 0"

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(Created page with "<font face='Courier New'> 000683d4: 3c018009 lui r1,0x8009 000683d8: ac206110 sw r0,0x6110(r1) store AT list ID = 0 000683dc: 03e00008 jr r31 `000683e0: 00000000 nop </...")
 
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==Routine==
 
 
  000683d4: 3c018009 lui r1,0x8009
 
  000683d4: 3c018009 lui r1,0x8009
 
  000683d8: ac206110 sw r0,0x6110(r1) store AT list ID = 0
 
  000683d8: ac206110 sw r0,0x6110(r1) store AT list ID = 0
 
  000683dc: 03e00008 jr r31
 
  000683dc: 03e00008 jr r31
  `000683e0: 00000000 nop
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  000683e0: 00000000 nop
</font>
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 +
==Return locations==
 +
'''Battle.bin'''
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000709c8: 00070998 - 000709f8 [[Set casting unit ID = FF 2]]
 +
000711c8: [[000711a4 - 000712d4]]
 +
00071388: 0007134c - 0007139c [[Highlight units based on team]]
 +
000718c0: [[0007187c - 00071928]]
 +
00071b30: [[00071ab8 - 00071b48]]
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00071c6c: [[00071b4c - 00071c88]]
 +
00072440: 000723d4 - 0007245c [[Post Movement Display Prep]]
 +
00072654: [[00072544 - 00072670]]
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00072bd4: 00072b50 - 00072bec [[Set item/throw stone ability display stuff?]] / [[Range 1 Ability Used]]
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00074050: 00073fe0 - 00074064 [[Store animation and facing based on animation flag 1]]
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00074454: [[00074308 - 0007446c]]
 +
0007455c: 000744c8 - 000745a8 [[Select Target Tile]]
 +
 
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==< [[BATTLE.BIN Routines]]==
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<div style="float:left;">< [[Store AT list ID = 1]]</div><div style="float:right;">[[Transfer Unit's X/Y/Map Level]] ></div>

Latest revision as of 12:16, 7 April 2023

Routine

000683d4: 3c018009 lui r1,0x8009
000683d8: ac206110 sw r0,0x6110(r1)		store AT list ID = 0
000683dc: 03e00008 jr r31
000683e0: 00000000 nop

Return locations

Battle.bin
000709c8: 00070998 - 000709f8	Set casting unit ID = FF 2
000711c8: 000711a4 - 000712d4
00071388: 0007134c - 0007139c	Highlight units based on team
000718c0: 0007187c - 00071928
00071b30: 00071ab8 - 00071b48
00071c6c: 00071b4c - 00071c88
00072440: 000723d4 - 0007245c	Post Movement Display Prep
00072654: 00072544 - 00072670
00072bd4: 00072b50 - 00072bec	Set item/throw stone ability display stuff? / Range 1 Ability Used
00074050: 00073fe0 - 00074064	Store animation and facing based on animation flag 1
00074454: 00074308 - 0007446c
0007455c: 000744c8 - 000745a8	Select Target Tile

< BATTLE.BIN Routines

< Store AT list ID = 1
Transfer Unit's X/Y/Map Level >