Difference between revisions of "Movement modifiers Table"
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(Created page with " SCUS : Table hosting movement modifiers per Terrain Type. There is 6 Table based on Movement skills. 01 - Movement cost = 1 02 - Movement cost = 2 00 - Movement cost based...") |
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00 - Movement cost based on weather severity | 00 - Movement cost based on weather severity | ||
ff - Forbidden Tile | ff - Forbidden Tile | ||
+ | Note : AI pathfinding uses this via the scratch-pad at 0x1f800100 | ||
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Address | 0004F250 | 0004F290 | 0004F2D0 | 0004F310 | 0004F350 | 0004F390 | | Address | 0004F250 | 0004F290 | 0004F2D0 | 0004F310 | 0004F350 | 0004F390 | | ||
Line 18: | Line 19: | ||
0x07 - Gravel | 01 | 01 | 01 | 01 | 01 | 01 | | 0x07 - Gravel | 01 | 01 | 01 | 01 | 01 | 01 | | ||
0x08 - Wasteland | 01 | 01 | 01 | 01 | 01 | 01 | | 0x08 - Wasteland | 01 | 01 | 01 | 01 | 01 | 01 | | ||
− | 0x09 - Swamp | <span style = color: | + | 0x09 - Swamp | <span style = color:DarkViolet>'''00'''</span> | 01 | 01 | 01 | 01 | <span style = color:DarkViolet>'''00'''</span> | |
− | 0x0A - Marsh | <span style = color: | + | 0x0A - Marsh | <span style = color:DarkViolet>'''00'''</span> | 01 | 01 | 01 | 01 | <span style = color:DarkViolet>'''00'''</span> | |
− | 0x0B - Poisoned marsh | <span style = color: | + | 0x0B - Poisoned marsh | <span style = color:DarkViolet>'''00'''</span> | 01 | 01 | 01 | 01 | <span style = color:DarkViolet>'''00'''</span> | |
0x0C - Lava rocks | 01 | 01 | 01 | 01 | 01 | 01 | | 0x0C - Lava rocks | 01 | 01 | 01 | 01 | 01 | 01 | | ||
0x0D - Ice | 01 | 01 | 01 | 01 | 01 | 01 | | 0x0D - Ice | 01 | 01 | 01 | 01 | 01 | 01 | | ||
Line 35: | Line 36: | ||
0x18 - Sky | 01 | 01 | 01 | 01 | 01 | 01 | | 0x18 - Sky | 01 | 01 | 01 | 01 | 01 | 01 | | ||
0x19 - Darkness | <span style = color:red>'''FF'''</span> | 01 | 01 | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | | 0x19 - Darkness | <span style = color:red>'''FF'''</span> | 01 | 01 | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | | ||
− | 0x1A - Salt | <span style = color: | + | 0x1A - Salt | <span style = color:DarkViolet>'''00'''</span> | 01 | 01 | <span style = color:DarkViolet>'''00'''</span> | <span style = color:DarkViolet>'''00'''</span> | <span style = color:DarkViolet>'''00'''</span> | |
0x1B - Book | 01 | 01 | 01 | 01 | 01 | 01 | | 0x1B - Book | 01 | 01 | 01 | 01 | 01 | 01 | | ||
0x1C - Obstacle | <span style = color:red>'''FF'''</span> | 01 | 01 | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | | 0x1C - Obstacle | <span style = color:red>'''FF'''</span> | 01 | 01 | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | <span style = color:red>'''FF'''</span> | | ||
Line 45: | Line 46: | ||
0x22 - Mud wall | 01 | 01 | 01 | 01 | 01 | 01 | | 0x22 - Mud wall | 01 | 01 | 01 | 01 | 01 | 01 | | ||
0x23 - Bridge | 01 | 01 | 01 | 01 | 01 | 01 | | 0x23 - Bridge | 01 | 01 | 01 | 01 | 01 | 01 | | ||
− | 0x24 - Water plant | <span style = color: | + | 0x24 - Water plant | <span style = color:DarkViolet>'''00'''</span> | 01 | 01 | 01 | 01 | <span style = color:DarkViolet>'''00'''</span> | |
0x25 - Stairs | 01 | 01 | 01 | 01 | 01 | 01 | | 0x25 - Stairs | 01 | 01 | 01 | 01 | 01 | 01 | | ||
0x26 - Furniture | 01 | 01 | 01 | 01 | 01 | 01 | | 0x26 - Furniture | 01 | 01 | 01 | 01 | 01 | 01 | |
Latest revision as of 20:03, 22 May 2023
SCUS : Table hosting movement modifiers per Terrain Type. There is 6 Table based on Movement skills. 01 - Movement cost = 1 02 - Movement cost = 2 00 - Movement cost based on weather severity ff - Forbidden Tile Note : AI pathfinding uses this via the scratch-pad at 0x1f800100 ------------------------------------------------------------------------------------------------------------------------------ Address | 0004F250 | 0004F290 | 0004F2D0 | 0004F310 | 0004F350 | 0004F390 | RAM | 0005EA50 | 0005EA90 | 0005EAD0 | 0005EB10 | 0005EB50 | 0005EB90 | Terrain / Move mod | Default | Fly/Teleport | Float | On/In Water | Under water | Move on Lava | -----------------------|----------------|----------------|----------------|----------------|----------------|----------------| 0x00 - Natural Surface | 01 | 01 | 01 | 01 | 01 | 01 | 0x01 - Sand area | 01 | 01 | 01 | 01 | 01 | 01 | 0x02 - Stalactite | 01 | 01 | 01 | 01 | 01 | 01 | 0x03 - Grassland | 01 | 01 | 01 | 01 | 01 | 01 | 0x04 - Thicket | 01 | 01 | 01 | 01 | 01 | 01 | 0x05 - Snow | 01 | 01 | 01 | 01 | 01 | 01 | 0x06 - Rocky cliff | 01 | 01 | 01 | 01 | 01 | 01 | 0x07 - Gravel | 01 | 01 | 01 | 01 | 01 | 01 | 0x08 - Wasteland | 01 | 01 | 01 | 01 | 01 | 01 | 0x09 - Swamp | 00 | 01 | 01 | 01 | 01 | 00 | 0x0A - Marsh | 00 | 01 | 01 | 01 | 01 | 00 | 0x0B - Poisoned marsh | 00 | 01 | 01 | 01 | 01 | 00 | 0x0C - Lava rocks | 01 | 01 | 01 | 01 | 01 | 01 | 0x0D - Ice | 01 | 01 | 01 | 01 | 01 | 01 | 0x0E - Waterway | 02 | 01 | 01 | 01 | 01 | 02 | 0x0F - River | 02 | 01 | 01 | 01 | 01 | 02 | 0x10 - Lake | 02 | 01 | 01 | 01 | 01 | 02 | 0x11 - Sea | 02 | 01 | 01 | 01 | 01 | 02 | 0x12 - Lava | FF | 01 | 01 | FF | FF | 01 | 0x13 - Road | 01 | 01 | 01 | 01 | 01 | 01 | 0x14 - Wooden floor | 01 | 01 | 01 | 01 | 01 | 01 | 0x15 - Stone floor | 01 | 01 | 01 | 01 | 01 | 01 | 0x16 - Roof | 01 | 01 | 01 | 01 | 01 | 01 | 0x17 - Stone wall | 01 | 01 | 01 | 01 | 01 | 01 | 0x18 - Sky | 01 | 01 | 01 | 01 | 01 | 01 | 0x19 - Darkness | FF | 01 | 01 | FF | FF | FF | 0x1A - Salt | 00 | 01 | 01 | 00 | 00 | 00 | 0x1B - Book | 01 | 01 | 01 | 01 | 01 | 01 | 0x1C - Obstacle | FF | 01 | 01 | FF | FF | FF | 0x1D - Rug | 01 | 01 | 01 | 01 | 01 | 01 | 0x1E - Tree | 01 | 01 | 01 | 01 | 01 | 01 | 0x1F - Box | 01 | 01 | 01 | 01 | 01 | 01 | 0x20 - Brick | 01 | 01 | 01 | 01 | 01 | 01 | 0x21 - Chimney | 01 | 01 | 01 | 01 | 01 | 01 | 0x22 - Mud wall | 01 | 01 | 01 | 01 | 01 | 01 | 0x23 - Bridge | 01 | 01 | 01 | 01 | 01 | 01 | 0x24 - Water plant | 00 | 01 | 01 | 01 | 01 | 00 | 0x25 - Stairs | 01 | 01 | 01 | 01 | 01 | 01 | 0x26 - Furniture | 01 | 01 | 01 | 01 | 01 | 01 | 0x27 - Ivy | 01 | 01 | 01 | 01 | 01 | 01 | 0x28 - Deck | 01 | 01 | 01 | 01 | 01 | 01 | 0x29 - Machine | 01 | 01 | 01 | 01 | 01 | 01 | 0x2A - Iron plate | 01 | 01 | 01 | 01 | 01 | 01 | 0x2B - Moss | 01 | 01 | 01 | 01 | 01 | 01 | 0x2C - Tombstone | 01 | 01 | 01 | 01 | 01 | 01 | 0x2D - Waterfall | 02 | 01 | 01 | 01 | 01 | 02 | 0x2E - Coffin | 01 | 01 | 01 | 01 | 01 | 01 | 0x2F - | 01 | 01 | 01 | 01 | 01 | 01 | 0x30 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x31 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x32 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x33 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x34 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x35 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x36 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x37 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x38 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x39 - | 01 | 01 | 01 | 01 | 01 | 01 | 0x3a - | 01 | 01 | 01 | 01 | 01 | 01 | 0x3b - | 01 | 01 | 01 | 01 | 01 | 01 | 0x3c - | 01 | 01 | 01 | 01 | 01 | 01 | 0x3d - | 01 | 01 | 01 | 01 | 01 | 01 | 0x3e - | 01 | 01 | 01 | 01 | 01 | 01 | 0x3F - Cross section | FF | FF | FF | FF | FF | FF |