Difference between revisions of "SoundEffect"

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*[[File:3F.mp3]]x003F ?????
 
*[[File:3F.mp3]]x003F ?????
 
*[[File:40.mp3]]x0040 Footsteps Arrive
 
*[[File:40.mp3]]x0040 Footsteps Arrive
*[[File:41.mp3]]x0041 Exit Map
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*[[File:41.mp3]]x0041 Exit Map/Generic Sound
 
*[[File:42.mp3]]x0042 Cloud Freaking / Murond Death City' Gate Destruction spell
 
*[[File:42.mp3]]x0042 Cloud Freaking / Murond Death City' Gate Destruction spell
 
*[[File:43.mp3]]x0043 Menu Confirmation Yes
 
*[[File:43.mp3]]x0043 Menu Confirmation Yes
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*[[File:92.mp3]]x0092 Monster Strike Heavy
 
*[[File:92.mp3]]x0092 Monster Strike Heavy
 
*[[File:93.mp3]]x0093 Equipped
 
*[[File:93.mp3]]x0093 Equipped
*[[File:94.mp3]]x0094 ?????
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*[[File:94.mp3]]x0094 Choco Beak Hit
 
*[[File:95.mp3]]x0095 ?????
 
*[[File:95.mp3]]x0095 ?????
 
*[[File:96.mp3]]x0096 ?????
 
*[[File:96.mp3]]x0096 ?????

Latest revision as of 03:14, 4 July 2023

{21} SoundEffect

SoundEffect(xSDID)

Terminate currently playing sound created by this instruction & plays the indexed sound once.

For Background sounds (such as wind, thunderstorm, etc.) see {6B} BGSound .


See Also: {22} SwitchTrack{6B} BGSound


Sound ID : Half-Word (hex)

Plays the sound from a list (*=loop/continuous):