Difference between revisions of "4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%"

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m (Glain moved page 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% to 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%: Corrected to Hit (MA+X)%)
 
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  [4f]
 
  [4f]
  0018a458: 27bdffe8 addiu r29,r29,0xffe8
+
  0018a458: 27bdffe8 addiu r29,r29,0xffe8     |
  0018a45c: afbf0010 sw r31,0x0010(r29)
+
  0018a45c: afbf0010 sw r31,0x0010(r29)       |
  0018a460: 0c062144 jal 0x 00188510      [[Physical Evade Calculation]]
+
  0018a460: 0c062144 jal 0x00188510          |{{f/jal|Physical Evade Calculation|Physical Evade Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2
  0018a464: 00000000 nop
+
  0018a464: 00000000 nop                     |
  0018a468: 14400009 bne r2,r0,0x 0018a490 Branch if attack is evaded
+
  0018a468: 14400009 bne r2,r0,0x0018a490    {{f/Cond|Branch if attack is evaded}}
  0018a46c: 00000000 nop
+
  0018a46c: 00000000 nop                         |
  0018a470: 0c061760 jal 0x 00185d80      [[Store MA and X]]
+
  0018a470: 0c061760 jal 0x00185d80              |{{f/jal|Store MA and X|Store MA and X}} Set Ability XA = Attacker's MA and YA = used Ability X
  0018a474: 00000000 nop
+
  0018a474: 00000000 nop                         |
  0018a478: 0c0622c5 jal 0x 00188b14      [[Physical Routine for Hit % abilities]] (Has superfluous checks for frog/berserk.)
+
  0018a478: 0c0622c5 jal 0x00188b14              |{{f/jal|Physical Routine for Hit % abilities|Physical Routine for Hit % abilities}} Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2
  0018a47c: 00000000 nop
+
  0018a47c: 00000000 nop                         |
  0018a480: 14400003 bne r2,r0,0x 0018a490 Branch if attack misses
+
  0018a480: 14400003 bne r2,r0,0x0018a490        {{f/Cond|Branch if attack misses}}
  0018a484: 00000000 nop
+
  0018a484: 00000000 nop                             |
  0018a488: 0c061b8a jal 0x 00186e28      [[43 Dmg (CasMaxHP-CasCurHP)|Damage = Enemy maxHP - Enemy curHP]]
+
  0018a488: 0c061b8a jal 0x00186e28                  |{{f/jal|43 Dmg (CasMaxHP-CasCurHP)|43 Dmg (CasMaxHP-CasCurHP)}} Set HP damage = Attacker's missing HP
  0018a48c: 00000000 nop
+
  0018a48c: 00000000 nop                             |
  0018a490: 8fbf0010 lw r31,0x0010(r29)
+
  0018a490: 8fbf0010 lw r31,0x0010(r29)       END
  0018a494: 27bd 0018 addiu r29,r29,0x 0018
+
  0018a494: 27bd0018 addiu r29,r29,0x0018
  0018a498: 03e00008 jr r31
+
  0018a498: 03e00008 jr r31
 
  0018a49c: 00000000 nop
 
  0018a49c: 00000000 nop
 +
=== Return location ===
 +
'''Battle.bin'''
 +
0018b97c: [[Pre Formula Setup (FDC)|Pre Formula Setup]]

Latest revision as of 05:39, 8 July 2023

[4f]
0018a458: 27bdffe8 addiu r29,r29,0xffe8     |
0018a45c: afbf0010 sw r31,0x0010(r29)       |
0018a460: 0c062144 jal 0x00188510           |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2
0018a464: 00000000 nop                      |
0018a468: 14400009 bne r2,r0,0x0018a490     #Branch if attack is evaded
0018a46c: 00000000 nop                          |
0018a470: 0c061760 jal 0x00185d80               |-->Store MA and X Set Ability XA = Attacker's MA and YA = used Ability X
0018a474: 00000000 nop                          |
0018a478: 0c0622c5 jal 0x00188b14               |-->Physical Routine for Hit % abilities Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2
0018a47c: 00000000 nop                          |
0018a480: 14400003 bne r2,r0,0x0018a490         #Branch if attack misses
0018a484: 00000000 nop                              |
0018a488: 0c061b8a jal 0x00186e28                   |-->43 Dmg (CasMaxHP-CasCurHP) Set HP damage = Attacker's missing HP
0018a48c: 00000000 nop                              |
0018a490: 8fbf0010 lw r31,0x0010(r29)       END
0018a494: 27bd0018 addiu r29,r29,0x0018
0018a498: 03e00008 jr r31
0018a49c: 00000000 nop

Return location

Battle.bin
0018b97c: Pre Formula Setup