Difference between revisions of "4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%"
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m (Glain moved page 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% to 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%: Corrected to Hit (MA+X)%) |
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[4f] | [4f] | ||
− | 0018a458: 27bdffe8 addiu r29,r29,0xffe8 | + | 0018a458: 27bdffe8 addiu r29,r29,0xffe8 | |
− | 0018a45c: afbf0010 sw r31,0x0010(r29) | + | 0018a45c: afbf0010 sw r31,0x0010(r29) | |
− | 0018a460: 0c062144 jal | + | 0018a460: 0c062144 jal 0x00188510 |{{f/jal|Physical Evade Calculation|Physical Evade Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 |
− | 0018a464: 00000000 nop | + | 0018a464: 00000000 nop | |
− | 0018a468: 14400009 bne r2,r0, | + | 0018a468: 14400009 bne r2,r0,0x0018a490 {{f/Cond|Branch if attack is evaded}} |
− | 0018a46c: 00000000 nop | + | 0018a46c: 00000000 nop | |
− | 0018a470: 0c061760 jal | + | 0018a470: 0c061760 jal 0x00185d80 |{{f/jal|Store MA and X|Store MA and X}} Set Ability XA = Attacker's MA and YA = used Ability X |
− | 0018a474: 00000000 nop | + | 0018a474: 00000000 nop | |
− | 0018a478: 0c0622c5 jal | + | 0018a478: 0c0622c5 jal 0x00188b14 |{{f/jal|Physical Routine for Hit % abilities|Physical Routine for Hit % abilities}} Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2 |
− | 0018a47c: 00000000 nop | + | 0018a47c: 00000000 nop | |
− | 0018a480: 14400003 bne r2,r0, | + | 0018a480: 14400003 bne r2,r0,0x0018a490 {{f/Cond|Branch if attack misses}} |
− | 0018a484: 00000000 nop | + | 0018a484: 00000000 nop | |
− | 0018a488: 0c061b8a jal | + | 0018a488: 0c061b8a jal 0x00186e28 |{{f/jal|43 Dmg (CasMaxHP-CasCurHP)|43 Dmg (CasMaxHP-CasCurHP)}} Set HP damage = Attacker's missing HP |
− | 0018a48c: 00000000 nop | + | 0018a48c: 00000000 nop | |
− | 0018a490: 8fbf0010 lw r31,0x0010(r29) | + | 0018a490: 8fbf0010 lw r31,0x0010(r29) END |
− | 0018a494: | + | 0018a494: 27bd0018 addiu r29,r29,0x0018 |
− | 0018a498: 03e00008 jr r31 | + | 0018a498: 03e00008 jr r31 |
0018a49c: 00000000 nop | 0018a49c: 00000000 nop | ||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 0018b97c: [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Latest revision as of 05:39, 8 July 2023
[4f] 0018a458: 27bdffe8 addiu r29,r29,0xffe8 | 0018a45c: afbf0010 sw r31,0x0010(r29) | 0018a460: 0c062144 jal 0x00188510 |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 0018a464: 00000000 nop | 0018a468: 14400009 bne r2,r0,0x0018a490 #Branch if attack is evaded 0018a46c: 00000000 nop | 0018a470: 0c061760 jal 0x00185d80 |-->Store MA and X Set Ability XA = Attacker's MA and YA = used Ability X 0018a474: 00000000 nop | 0018a478: 0c0622c5 jal 0x00188b14 |-->Physical Routine for Hit % abilities Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2 0018a47c: 00000000 nop | 0018a480: 14400003 bne r2,r0,0x0018a490 #Branch if attack misses 0018a484: 00000000 nop | 0018a488: 0c061b8a jal 0x00186e28 |-->43 Dmg (CasMaxHP-CasCurHP) Set HP damage = Attacker's missing HP 0018a48c: 00000000 nop | 0018a490: 8fbf0010 lw r31,0x0010(r29) END 0018a494: 27bd0018 addiu r29,r29,0x0018 0018a498: 03e00008 jr r31 0018a49c: 00000000 nop
Return location
Battle.bin 0018b97c: Pre Formula Setup