Difference between revisions of "Set evade type data, item and throw stone hardcoding"
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(Created page with "<font face='Courier New'> 000689a4: 27bdff20 addiu r29,r29,0xff20 000689a8: afb000d8 sw r16,0x00d8(r29) 000689ac: 00808021 addu r16,r4,r0 000689b0: afbf00dc sw r31,0x00d...") |
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− | + | 000689a4: 27bdff20 addiu r29,r29,-0x00e0 | | |
− | + | 000689a8: afb000d8 sw r16,0x00d8(r29) | | |
− | 000689a4: 27bdff20 addiu r29,r29, | + | 000689ac: 00808021 addu r16,r4,r0 |{{f/std|Preserves Unit misc pointer}} |
− | 000689a8: afb000d8 sw r16,0x00d8(r29) | + | 000689b0: afbf00dc sw r31,0x00dc(r29) | |
− | 000689ac: 00808021 addu r16,r4,r0 | + | 000689b4: 0c01a1f8 jal 0x000687e0 |{{f/jal|Set_evade_special_effects_based_on_Evade_Type|Set_evade_special_effects_based_on_Evade_Type}} |
− | 000689b0: afbf00dc sw r31,0x00dc(r29) | + | 000689b8: 27a50010 addiu r5,r29,0x0010 |{{f/adr|Pass stack pointer}} |
− | 000689b4: 0c01a1f8 jal 0x000687e0 | + | 000689bc: 96030138 lhu r3,0x0138(r16) |{{f/load|load used ability ID}} |
− | 000689b8: 27a50010 addiu r5,r29,0x0010 | + | 000689c0: 34020094 ori r2,r0,0x0094 | |
− | 000689bc: 96030138 lhu r3,0x0138(r16) | + | 000689c4: 14620003 bne r3,r2,0x000689d4 {{f/Cond|If throw stone}} {{f/Cond|branch if not throw stone}} |
− | 000689c0: 34020094 ori r2,r0,0x0094 | + | 000689c8: 3402017e ori r2,r0,0x017e | |
− | 000689c4: 14620003 bne r3,r2,0x000689d4 | + | 000689cc: 0801a281 j 0x00068a04 {{f/jump|jump to routine }} r4 = 0x06 |
− | 000689c8: 3402017e ori r2,r0,0x017e | + | 000689d0: 34040006 ori r4,r0,0x0006 | |
− | 000689cc: 0801a281 j 0x00068a04 | + | '''Else''' |
− | 000689d0: 34040006 ori r4,r0,0x0006 | + | 000689d4: 1062000b beq r3,r2,0x00068a04 {{f/Cond|Branch to routine if used ability is shuriken}} r4 = 0x10 |
− | 000689d4: 1062000b beq r3,r2,0x00068a04 | + | 000689d8: 34040010 ori r4,r0,0x0010 | |
− | 000689d8: 34040010 ori r4,r0,0x0010 | + | 000689dc: 96020138 lhu r2,0x0138(r16) |{{f/load|load used ability ID}} |
− | 000689dc: 96020138 lhu r2,0x0138(r16) | + | 000689e0: 00000000 nop | |
− | 000689e0: 00000000 nop | + | 000689e4: 2442fe90 addiu r2,r2,-0x0170 |{{f/std|ID - 0x170}} |
− | 000689e4: 2442fe90 addiu r2,r2, | + | 000689e8: 2c42001a sltiu r2,r2,0x001a |{{f/std|1 if Ability is item or throw}} |
− | 000689e8: 2c42001a sltiu r2,r2,0x001a | + | 000689ec: 14400005 bne r2,r0,0x00068a04 {{f/Cond|Branch to routine if used ability is item or throw}} r4 = 0x10 |
− | 000689ec: 14400005 bne r2,r0,0x00068a04 | + | 000689f0: 00000000 nop | |
− | 000689f0: 00000000 nop | + | 000689f4: 9202013b lbu r2,0x013b(r16) |{{f/load|load used weapon type}} |
− | 000689f4: 9202013b lbu r2,0x013b(r16) | + | 000689f8: 3c018009 lui r1,0x8009 | |
− | 000689f8: 3c018009 lui r1,0x8009 | + | 000689fc: 00220821 addu r1,r1,r2 | |
− | 000689fc: 00220821 addu r1,r1,r2 | + | 00068a00: 902443c4 lbu r4,0x43c4(r1) |{{f/load|load some animation related to weapon type? all weapons are 0, except for crossbow (3) and bow (1)}} |
− | 00068a00: 902443c4 lbu r4,0x43c4(r1) | + | 00068a04: 0c06b79f jal 0x001ade7c |{{f/jal|001ade7c_-_001adfa8|001ade7c_-_001adfa8}} - r4 determines the projectile |
− | 00068a04: 0c06b79f jal 0x001ade7c | + | 00068a08: 27a50010 addiu r5,r29,0x0010 | |
− | 00068a08: 27a50010 addiu r5,r29,0x0010 | + | 00068a0c: 8fbf00dc lw r31,0x00dc(r29) END |
− | 00068a0c: 8fbf00dc lw r31,0x00dc(r29) | ||
00068a10: 8fb000d8 lw r16,0x00d8(r29) | 00068a10: 8fb000d8 lw r16,0x00d8(r29) | ||
00068a14: 27bd00e0 addiu r29,r29,0x00e0 | 00068a14: 27bd00e0 addiu r29,r29,0x00e0 | ||
00068a18: 03e00008 jr r31 | 00068a18: 03e00008 jr r31 | ||
− | + | 00068a1c: 00000000 nop | |
− | </ | + | |
+ | |||
+ | ==Return locations== | ||
+ | '''Battle.bin''' | ||
+ | 00084b00: 00084818 - 00085230 [[Load Unit graphics from sprite sheet]] | ||
+ | 000853d4: 0008526c - 00085a14 [[Load WEP/EFF graphics from WEP1/EFF Sheet]] | ||
+ | |||
+ | ==< [[BATTLE.BIN Routines]]== | ||
+ | <div style="float:left;">< [[Set evade type data and weapon element effect]]</div><div style="float:right;">[[set some palette stuff]] ></div> |
Latest revision as of 20:15, 28 December 2023
000689a4: 27bdff20 addiu r29,r29,-0x00e0 | 000689a8: afb000d8 sw r16,0x00d8(r29) | 000689ac: 00808021 addu r16,r4,r0 |Preserves Unit misc pointer 000689b0: afbf00dc sw r31,0x00dc(r29) | 000689b4: 0c01a1f8 jal 0x000687e0 |-->Set_evade_special_effects_based_on_Evade_Type 000689b8: 27a50010 addiu r5,r29,0x0010 |Pass stack pointer 000689bc: 96030138 lhu r3,0x0138(r16) |load used ability ID 000689c0: 34020094 ori r2,r0,0x0094 | 000689c4: 14620003 bne r3,r2,0x000689d4 #If throw stone #branch if not throw stone 000689c8: 3402017e ori r2,r0,0x017e | 000689cc: 0801a281 j 0x00068a04 >>jump to routine r4 = 0x06 000689d0: 34040006 ori r4,r0,0x0006 | Else 000689d4: 1062000b beq r3,r2,0x00068a04 #Branch to routine if used ability is shuriken r4 = 0x10 000689d8: 34040010 ori r4,r0,0x0010 | 000689dc: 96020138 lhu r2,0x0138(r16) |load used ability ID 000689e0: 00000000 nop | 000689e4: 2442fe90 addiu r2,r2,-0x0170 |ID - 0x170 000689e8: 2c42001a sltiu r2,r2,0x001a |1 if Ability is item or throw 000689ec: 14400005 bne r2,r0,0x00068a04 #Branch to routine if used ability is item or throw r4 = 0x10 000689f0: 00000000 nop | 000689f4: 9202013b lbu r2,0x013b(r16) |load used weapon type 000689f8: 3c018009 lui r1,0x8009 | 000689fc: 00220821 addu r1,r1,r2 | 00068a00: 902443c4 lbu r4,0x43c4(r1) |load some animation related to weapon type? all weapons are 0, except for crossbow (3) and bow (1) 00068a04: 0c06b79f jal 0x001ade7c |-->001ade7c_-_001adfa8 - r4 determines the projectile 00068a08: 27a50010 addiu r5,r29,0x0010 | 00068a0c: 8fbf00dc lw r31,0x00dc(r29) END 00068a10: 8fb000d8 lw r16,0x00d8(r29) 00068a14: 27bd00e0 addiu r29,r29,0x00e0 00068a18: 03e00008 jr r31 00068a1c: 00000000 nop
Return locations
Battle.bin 00084b00: 00084818 - 00085230 Load Unit graphics from sprite sheet 000853d4: 0008526c - 00085a14 Load WEP/EFF graphics from WEP1/EFF Sheet