Difference between revisions of "Check flag 0x0800 on Ability Effect"
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(Created page with "<font face='Courier New'> 001a1854: 00042040 sll r4,r4,0x01 001a1858: 3c01801b lui r1,0x801b 001a185c: 00240821 addu r1,r1,r4 001a1860: 842263f0 lh r2,0x63f0(r1) load ...") |
m (Orkney moved page Check if ability is Item ability to Check flag 0x0800 on Ability Effect) |
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− | + | '''BATTLE.BIN''' : - Check if ability is Item ability | |
+ | ------------------------------------------------------------ | ||
+ | Parameter : r4 - Ability ID | ||
+ | Return : r2 = 0x1 if flag 0x0800 is ON on effect | ||
− | 001a1854: 00042040 sll r4,r4,0x01 | + | Note : Flag 0x0800 on effect make the ability effect to wait the end of the projectile animation |
− | 001a1858: 3c01801b lui r1,0x801b | + | ------------------------------------------------------------ |
− | 001a185c: 00240821 addu r1,r1,r4 | + | 001a1854: 00042040 sll r4,r4,0x01 |{{f/std|Ability ID *2}} |
− | 001a1860: 842263f0 lh r2,0x63f0(r1) | + | 001a1858: 3c01801b lui r1,0x801b | |
− | 001a1864: 00000000 nop | + | 001a185c: 00240821 addu r1,r1,r4 |{{f/std|0x801b0000 + Halfword offset based on ability ID}} |
− | 001a1868: 04410002 bgez r2,0x001a1874 | + | 001a1860: 842263f0 lh r2,0x63f0(r1) |{{f/load|load ability effect (signed)}} |
− | 001a186c: 00000000 nop | + | 001a1864: 00000000 nop | |
− | 001a1870: 00021027 nor r2,r0,r2 | + | 001a1868: 04410002 bgez r2,0x001a1874 {{f/Cond|If Effect ID is 0xffff (<0)}} |
− | 001a1874: 30420800 andi r2,r2,0x0800 | + | 001a186c: 00000000 nop | |
− | 001a1878: 03e00008 jr r31 | + | 001a1870: 00021027 nor r2,r0,r2 |{{f/std|Forces effect ID to 0x00}} |
− | 001a187c: 0002102b sltu r2,r0,r2 | + | 001a1874: 30420800 andi r2,r2,0x0800 |{{f/std|Check flag 0x0800}} |
− | + | 001a1878: 03e00008 jr r31 | | |
+ | 001a187c: 0002102b sltu r2,r0,r2 |{{f/std|returns 1 if flag 0x0800 is ON}} | ||
+ | ===Return locations=== | ||
+ | '''BATTLE.BIN''' | ||
+ | 00072c70: [[Set_item/throw_stone_ability_display_stuff%3F]] | ||
+ | 00072c90: [[Set_item/throw_stone_ability_display_stuff%3F]] |
Latest revision as of 13:43, 14 January 2024
BATTLE.BIN : - Check if ability is Item ability ------------------------------------------------------------ Parameter : r4 - Ability ID Return : r2 = 0x1 if flag 0x0800 is ON on effect Note : Flag 0x0800 on effect make the ability effect to wait the end of the projectile animation ------------------------------------------------------------ 001a1854: 00042040 sll r4,r4,0x01 |Ability ID *2 001a1858: 3c01801b lui r1,0x801b | 001a185c: 00240821 addu r1,r1,r4 |0x801b0000 + Halfword offset based on ability ID 001a1860: 842263f0 lh r2,0x63f0(r1) |load ability effect (signed) 001a1864: 00000000 nop | 001a1868: 04410002 bgez r2,0x001a1874 #If Effect ID is 0xffff (<0) 001a186c: 00000000 nop | 001a1870: 00021027 nor r2,r0,r2 |Forces effect ID to 0x00 001a1874: 30420800 andi r2,r2,0x0800 |Check flag 0x0800 001a1878: 03e00008 jr r31 | 001a187c: 0002102b sltu r2,r0,r2 |returns 1 if flag 0x0800 is ON
Return locations
BATTLE.BIN 00072c70: Set_item/throw_stone_ability_display_stuff? 00072c90: Set_item/throw_stone_ability_display_stuff?