Difference between revisions of "Store units coordinates"
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− | '''BATTLE.BIN''' - Store units coordinates (Seems to restore the true coordinates after simulation) | + | '''BATTLE.BIN''' - Store units coordinates (Seems to restore the true coordinates after simulation) '''DUPLICATED''' : [[Save_Coordinates_to_Temp_Unit]] |
--------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------- | ||
Parameters : r4 = Pointer to Tile of interest coordinates | Parameters : r4 = Pointer to Tile of interest coordinates | ||
Line 28: | Line 28: | ||
===Return location=== | ===Return location=== | ||
'''Battle.bin''' | '''Battle.bin''' | ||
− | 001941b0: [[Main_AI_action_setup]] | + | 001941b0: [[Main_AI_action_setup]] r4 = AI 0xe30 |
0019797c: [[Range_Calculation%3F]] | 0019797c: [[Range_Calculation%3F]] | ||
001979ac: [[Range_Calculation%3F]] | 001979ac: [[Range_Calculation%3F]] |
Latest revision as of 19:16, 27 June 2024
BATTLE.BIN - Store units coordinates (Seems to restore the true coordinates after simulation) DUPLICATED : Save_Coordinates_to_Temp_Unit --------------------------------------------------------------------------------------- Parameters : r4 = Pointer to Tile of interest coordinates Returns : Nothing Transfer Tile coordinates in Unit battle stats coordinates (0x47 0x48 0x49) Simulation of movement ? --------------------------------------------------------------------------------------- 0019f258: 3c03801a lui r3,0x801a | 0019f25c: 8c630bbc lw r3,0x0bbc(r3) |Pointer to Acting Unit battle data 0019f260: 90820000 lbu r2,0x0000(r4) |Load AI Tile of interest X coordinates 0019f264: 00000000 nop | 0019f268: a0620047 sb r2,0x0047(r3) |Store Tile X in Unit X 0019f26c: 3c03801a lui r3,0x801a | 0019f270: 8c630bbc lw r3,0x0bbc(r3) |Pointer to Acting Unit battle data 0019f274: 90820002 lbu r2,0x0002(r4) |Tile of interest Y 0019f278: 00000000 nop | 0019f27c: a0620048 sb r2,0x0048(r3) |Store Tile Y in Unit Y 0019f280: 3c05801a lui r5,0x801a | 0019f284: 8ca50bbc lw r5,0x0bbc(r5) |Pointer to Acting Unit battle data 0019f288: 90830001 lbu r3,0x0001(r4) |Tile of interest Elevation 0019f28c: 94a20048 lhu r2,0x0048(r5) | 0019f290: 00031bc0 sll r3,r3,0x0f |Shift elevation to become 0x8000 0019f294: 30427fff andi r2,r2,0x7fff |Destroy unit elevation data 0019f298: 00431025 or r2,r2,r3 | 0019f29c: 03e00008 jr r31 | 0019f2a0: a4a20048 sh r2,0x0048(r5) |Store Tile elevation in unit battle data
Return location
Battle.bin 001941b0: Main_AI_action_setup r4 = AI 0xe30 0019797c: Range_Calculation? 001979ac: Range_Calculation? 00197b10: Range_Calculation? 00199b70: AI_Target_Priority_Super_Routine_(001999c8) 0019b4d4: Check_if_any_units_are_in_range_(0019b30c) 0019baf8: AI_Targeting_Matrix_Analysis_(0019b7b8) 0019bf0c: Math_Skill_Targeting 0019c1f0: Find_Highest_Target_Priority_in_Ability_Range_(0019bf2c) 0019ce5c: AI_Target_Unit_for_Direct_vs_Arc_Attack_(0019cd9c) 0019dbb0: 0019db80_-_0019dca8