Difference between revisions of "Routine Locations"

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Here is a list of Routine locations in RAM. To view the actual code of the routine follow the link under it. If you add routines PLEASE keep them in order. When unfinished routines are deciphered they'll be inserted in the correct location. Thanks!
+
:For additional ASM notes and an easier to use version of this data in .txt format, [[https://ffhacktics.com/smf/index.php?action=dlattach;topic=6538.0;attach=11553| download ASM Files]] <-- possibly outdated
  
 +
:If you're just starting ASM, check [[Assembly FAQ|this page]] first, it contains some important assorted information
  
000000a0: Jump to 0x5c4
+
:For Data Tables, see [[Data/Table Locations]]
  
[[Jump to 0x5c4]]
+
  Main Routine Locations:
 
 
0005e0cc: Checking if Attack Hits?
 
 
 
[[Checking if Attack Hits?]]
 
 
 
0005e200: Checking known abilities?
 
 
 
[[Checking known abilities?]]
 
 
 
0005e644: Data Nullifying (requires r5 = Limit, and r4 = Starting location)
 
 
 
[[Data Nullifying]]
 
 
 
 
 
0007ff44: "Speed" display
 
 
 
[["Speed" display]]
 
 
 
 
 
0007ff7c: "CT" display
 
 
 
[["CT" display]]
 
 
 
 
 
0007ffb0: "Br" display
 
 
 
[["Br" display]]
 
 
 
 
 
0007ffe8: "Fa" display
 
 
[["Fa" display]]
 
 
 
 
 
00080020: "Attack" Sword display
 
   
 
[["Attack" Sword display]]
 
 
 
 
 
00080054: "Magic" Rod display
 
 
 
[["Magic" Rod display]]
 
 
 
 
 
0008008c: "Missed" display
 
 
 
[["Missed" display]]
 
 
 
 
 
000800bc: "Guarded" display
 
 
 
[["Guarded" display]]
 
 
 
 
 
000800ec: "Caught?" display
 
 
 
[["Caught?" display]]
 
 
 
 
 
00080bc4: *One-Digit Experience*
 
 
 
[[*One-Digit Experience*]]
 
 
 
 
 
00080c40: *Two-Digit Experience*
 
 
 
[[*Two-Digit Experience*]]
 
 
 
 
 
00080cf8: *One-Digit JP*
 
 
 
[[*One-Digit JP*]]
 
 
 
 
 
00080d84: *Two-Digit JP*
 
 
 
[[*Two-Digit JP*]]
 
 
 
 
 
00080e3c: *"No Target" Display*
 
 
 
[[*"No Target" Display*]]
 
 
 
 
 
00080e7c: *"Silenced" Display*
 
 
 
[[*"Silenced" Display*]]
 
 
 
 
 
00080ebc: *"No MP" Display*
 
 
 
[[*"No MP" Display*]]
 
 
 
00143bd8:      Event Instruction Main Routine
 
 
 
[[Event Instruction Main Routine 1]]
 
 
 
 
 
0017b4d0: Calculator Routine
 
 
 
[[Calculator Routine]]
 
 
 
 
 
0017b874: Targeting routine:
 
 
 
[[Targeting routine:]]
 
 
 
 
 
0017c45c: Writes action taken
 
 
 
[[Writes action taken ]]
 
 
 
0017dca8:      Find Unit at Coordinates
 
 
 
[[Find Unit at Coordinates]]
 
 
 
 
 
0017d4a0: Determining Multi Hit Formulas (and other ugly hard coding)
 
 
 
[[Determining Multi Hit Formulas]]
 
 
 
 
 
0017da20: MP Cost (Half of MP) Section:
 
 
 
[[MP Cost (Half of MP) Section:]]
 
 
 
 
 
0017defc: Big... Contains Hamedo check
 
 
[[Big... Contains Hamedo check]]
 
 
 
 
 
0017e780: Auto Potion?
 
 
 
[[Auto Potion?]]
 
 
 
 
 
0017e7e4: Gained JP Up Section... And other stuff
 
 
 
[[Gained JP Up Section]]
 
 
 
 
 
0017f020: Float/Float/Fly movements (and some other stuff)
 
 
 
[[Float/Float/Fly movements ]]
 
 
 
 
 
00180134: Move HP / MP Up?
 
 
 
[[Move HP / MP Up?]]
 
 
 
 
 
00180b2c: Ramza Causes Game Over?
 
 
 
[[Ramza Causes Game Over?]]
 
 
 
 
 
001810a0: Map Location Calculation (requires r4 = Target Data Pointer)
 
 
[[Map Location Calculation]]
 
 
 
 
 
001810d4: Get unit data pointer?
 
 
[[Get unit data pointer?]]
 
 
 
 
 
00181114: check whose turn it is?
 
 
 
[[check whose turn it is?]]
 
 
 
 
001811f8: Player Control Routine?
 
 
 
[[Player Control Routine?]]
 
 
 
 
 
0018130c: Weapon Guard Usability (requires r4 = Target's Data Pointer)
 
 
 
[[Weapon Guard Usability ]]
 
 
 
 
 
001813c0: Player Skill Set:
 
 
 
[[Player Skill Set:]]
 
 
 
 
 
00181f38: Routine that checks math skill IDS
 
 
 
[[Routine that checks math skill IDS]]
 
 
 
 
 
001835a8: Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check
 
 
[[Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check]]
 
 
 
 
 
0018370c: jumped to from 18189c
 
 
 
[[jumped to from 18189c]]
 
 
 
 
 
00183bf0: Various Flags? r4= data pointer?
 
 
[[Various Flags? r4= data pointer?]]
 
 
 
 
 
00183c6c: End of Turn
 
 
[[End of Turn]]
 
 
 
 
 
00183d10: Able to move/act checks (Menu?)
 
 
 
[[Able to move/act checks (Menu?)]]
 
 
 
 
 
00183d70: Change of Turn check?
 
 
 
[[Change of Turn check?]]
 
 
 
 
 
00183de0: Intermediate routine - preserves return address
 
 
 
[[Intermediate routine - preserves return address]]
 
 
 
 
 
00183e00: another intermediate routine
 
 
[[another intermediate routine]]
 
 
 
 
 
00183e8c: activates move/act
 
 
 
[[activates move/act]]
 
 
 
 
 
0018430c: Force Attack Miss (Used in Formula 0x0E)
 
 
 
[[Force Attack Miss]]
 
 
 
 
 
0018433c: Force Attack Miss?
 
 
 
[[Force Attack Miss?]]
 
 
 
 
 
001843ec: Knockback Calculation:
 
 
 
[[Knockback Calculation:]]
 
 
 
 
 
001848d8: Attack Evaded Calculations
 
 
 
[[Attack Evaded Calculations]]
 
 
 
 
 
00184964: Compatibility:
 
 
 
[[Compatibility:]]
 
 
 
 
 
 
 
00184e40: Elemental Nullification
 
 
[[Elemental Nullification]]
 
 
 
 
 
00184e98: Elemental Damage Modification (Halve, Null, Absorb, Weak) (r4 = Weapon's Element)
 
 
[[Elemental Damage Modification]]
 
 
 
00184f9c: Equipment Evasion Setting (Physical)
 
 
 
[[Equipment Evasion Setting (Physical)]]
 
 
 
 
 
001851c4: Equipment Evasion Setting (Magical):
 
 
 
[[Equipment Evasion Setting (Magical):]]
 
 
 
 
 
001852e4: Concentrate Calculation
 
 
 
[[Concentrate Calculation]]
 
 
 
 
 
00185328: Dark/Confuse Caclulation
 
 
 
[[Dark/Confuse Caclulation]]
 
 
 
 
 
0018537c: Abandon Calculation
 
 
 
[[Abandon Calculation]]
 
 
 
 
 
001853f4: Evasion Changes due to Statuses
 
 
 
[[Evasion Changes due to Statuses]]
 
 
 
 
 
001854b8: Transparent Calculation
 
 
 
[[Transparent Calculation]]
 
 
 
 
 
001854fc: Facing Evade Calculation
 
 
 
 
 
[[Facing Evade Calculation]]
 
 
 
00185738: Weather effects on Bows/Crossbows
 
 
 
 
[[Weather effects on Bows]]
 
 
 
00185814: Calculate Final Hit %
 
 
 
 
 
[[Calculate Final Hit %]]
 
 
 
00185a9c: Base XA Calculation (Weapons)
 
 
 
 
 
[[Base XA Calculation]]
 
 
 
00185c94: Store MA and Y
 
 
 
 
 
[[Store MA and Y]]
 
 
 
00185cc0: Base XA and YA for MA + Y / 2 used for Truth and Hydra Formula:
 
 
 
 
[[Base XA and YA for MA + Y / 2 ]]
 
 
 
00185d00: Store PA and PA + Y / 2
 
 
 
 
[[Store PA and PA + Y / 2]]
 
 
 
00185d40: Store MA and PA + Y / 2
 
 
 
 
 
[[Store MA and PA + Y / 2]]
 
 
 
00185d80: Store MA and X
 
 
 
 
[[Store MA and X]]
 
 
 
00185dac: Store PA and X
 
 
 
 
 
[[Store PA and X]]
 
 
 
00185dd8: Store PA and WP
 
 
 
 
[[Store PA and WP]]
 
 
 
00185e04: Store PA and Y
 
 
 
 
 
[[Store PA and Y]]
 
 
 
00185e30: Store Speed and X
 
 
 
 
[[Store Speed and X]]
 
 
 
00185e5c: Store PA and WP + Y
 
 
 
 
 
[[Store PA and WP + Y]]
 
 
 
00185e94: Formula 64 or Jump Base XA / YA
 
 
 
 
 
[[Formula 64 or Jump Base XA / YA]]
 
 
 
00185f80: Charge Calculation
 
 
 
 
 
[[Charge Calculation]]
 
 
 
00185fa4: Weapon Element Strengthen Calculation
 
 
 
 
 
[[Weapon Element Strengthen]]
 
 
 
00185ffc: Elemental Strengthen
 
 
 
 
[[Elemental Strengthen]]
 
 
 
00186054: Attack UP/Two Hands/Martial Arts
 
 
 
 
 
[[Attack UP/Two Hands/Martial Arts]]
 
 
 
0018614c: Formula 32, 33, 34, 35 Attack Up and Martial Arts (No Two Hands, also is stupid.)
 
 
 
[[Formula 32, 33, 34, 35 Attack Up and Martial Arts]]
 
 
 
00186204: Magic Attack Up
 
 
 
 
 
[[Magic Attack Up routine]]
 
 
 
00186254: Attacker Berserk/Frog Check
 
 
 
 
 
[[Attacker Berserk/Frog Check]]
 
 
 
001862cc: Defense UP
 
 
 
 
 
[[Defense UP routine]]
 
 
 
0018631c: Magic Defense Up
 
 
 
 
 
[[Magic Defense Up routine]]
 
 
 
0018636c: Target XA affecting Statuses (Physical):
 
 
 
 
[[Target XA affecting Statuses (Physical):]]
 
 
 
00186460: Target's Status Affecting XA (Magical)
 
 
 
[[Target's Status Affecting XA (Magical)]]
 
 
 
 
 
001864f8: Critical Hit Calculation:
 
 
 
[[Critical Hit Calculation:]]
 
 
 
 
 
00186568: XA * YA Calculation (Final HP Damage):
 
 
 
 
[[XA * YA Calculation (Final HP Damage)]]
 
 
 
0018659c: Set XA + YA for Status Formulas (Stupid section)
 
 
 
 
 
[[Set XA + YA for Status Formulas (Stupid section)]]
 
 
 
00186624: Calculate % of damage
 
 
 
 
 
[[Calculate % of damage]]
 
 
 
00186ed0: Elemental Section?
 
 
 
 
 
[[Elemental Section?]]
 
 
 
00186fd0: Elemental Damage Modification (Prep)
 
 
 
 
 
[[Elemental Damage Modification (Prep)]]
 
 
 
00186ff8: Ability Elemental?:
 
 
 
 
[[Ability Elemental?]]
 
 
 
001870fc: Elemental Absorption
 
 
 
 
[[Elemental Absorption]]
 
 
 
00187150: Faith Calculation:
 
 
 
 
 
[[Faith Calculation:]]
 
 
 
00187248: HP Absorbtion (Seems needlessly complex)
 
 
 
 
[[HP Absorbtion]]
 
 
 
00187350: Undead Reversal
 
 
 
 
[[Undead Reversal]]
 
 
 
001873d8: Undead Absorb Attack:
 
 
 
 
 
[[Undead Absorb Attack:]]
 
 
 
0018746c: MP Recovery Routine (Longer then it needs to be?)
 
 
 
 
 
[[MP Recovery Routine]]
 
 
 
001874ec: Convert HP Damage into MP Recovery (Formula 54)
 
 
 
 
 
[[Convert HP Damage into MP Recovery]]
 
 
 
 
 
001875bc: Dragon Check:
 
 
 
 
 
[[Dragon Check]]
 
 
 
001875fc: Sleep Check:
 
 
 
 
[[Sleep Check]]
 
 
 
00187638: Maintence Check:
 
 
 
[[Maintence]]
 
 
 
 
00187730: Magic Gun Ability Decision:
 
 
 
[[Magic Gun Ability Decision]]
 
 
 
 
 
0018783c: Quick Effect:
 
 
 
[[Quick Effect]]
 
 
 
 
00187860: Determine which stat will be reduced (bunch of hardcoding)
 
 
 
[[Determine which stat will be reduced ]]
 
 
 
 
 
00187910: Katana Break Chance:
 
 
 
[[Katana Break Chance: ]]
 
 
 
 
001879c8: Steal/Break/Might Sword Hard Coding
 
 
 
[[Steal/Break/Might Sword Hard Coding]]
 
 
 
 
 
00187ca0: Formula 01 - 06 Aftermath (Contains Poach and Secret Hunt)
 
 
 
[[Formula 01 - 06 Aftermath]]
 
 
 
 
00188288: MP Healing Item Formula
 
 
 
[[MP Healing Item Formula]]
 
 
 
 
 
001882c8: 100% HP/MP Healing (actual)
 
 
 
[[100% HP/MP Healing (actual)]]
 
 
 
 
 
001882f8: Finger Guard:
 
 
 
[[Finger Guard]]
 
 
   
 
   
 +
RAM -> File
 +
    0x00F800 -> [[SCUS 942.21 Routines]]
 +
    0x067000 -> [[WLDCORE.BIN Routines]]
 +
    0x067000 -> [[BATTLE.BIN Routines]]
 +
    0x067000 -> [[OPEN.BIN Routines]]
 +
    0x0E0000 -> [[WORLD.BIN Routines]]
 +
    0x1BF000 -> [[ATTACK.OUT Routines]]
 +
    0x1BF000 -> [[REQUIRE.OUT Routines]]
 +
    0x1BF000 -> [[OPTION.OUT Routines]]
 +
    0x1BF000 -> [[ETC.OUT Routines]]
 +
    0x1BF000 -> [[EQUIP.OUT Routines]]
 +
    0x1BF000 -> [[CARD.OUT Routines]]
 +
    0x1BF000 -> [[BUNIT.OUT Routines]]
 +
    0x1DF000 -> [[JOBSTTS.OUT Routines]]
 +
    0x1DF000 -> [[HELPMENU.OUT Routines]]
 +
    0x1DF000 -> [[SMALL.OUT Routines]]
 +
    0x1DF000 -> SP2 + effects + other.
  
001883ac: Catch:
+
PSX Console:
 
 
[[Catch]]
 
 
   
 
   
 
+
  RAM -> File
00188488: Calculate Hit %
+
    0x00000000 -> [[PSX BIOS]]
 
+
    0x07c00000 -> [[PSX Kernel]]
[[Calculate Hit %]]
 
 
 
 
00188510: Physical Evade Calculation:
 
 
 
[[Physical Evade Calculation]]
 
 
 
 
00188568: Physical Evade Calculation (Charge):
 
 
 
[[Physical Evade Calculation]]
 
 
 
 
 
001885b8: Magical Evade Calculation:
 
 
 
[[Magical Evade Calculation:]]
 
 
 
 
 
001885f8: Physical XA Modifying Statuses/Support (Plus Compat):
 
 
 
[[Physical XA Modifying Statuses/Support ]]
 
 
 
 
00188638: Physical Damage Calculation (Weapons):
 
 
 
[[Physical Damage Calculation]]
 
 
 
 
 
001886a4: Damage Calculation
 
 
 
[[Damage Calculation]]
 
 
 
 
 
001886d4: Routine used in formula 2B
 
 
 
[[Routine used in formula 2B]]
 
 
 
 
 
00188744: Magical Support/Status/Compat:
 
 
 
[[Magical Support/Status/Compat:]]
 
 
 
 
 
0018877c: Elemental XA * YA (often used in Magic based formulas)
 
 
 
[[Elemental XA * YA]]
 
 
 
 
 
001887c4: Elemental Absorb/Status and an odd r2 = 0
 
 
 
[[Elemental Absorb/Status]]
 
 
 
 
00188800: MA + X (For... Only buffs?)
 
 
 
[[MA + X]]
 
 
 
 
 
00188858: Magical XA * YA:
 
 
 
[[Magical XA * YA:]]
 
 
 
 
 
00188964: Truth/Formula 5E-5F Magical damage:
 
 
 
[[Truth/Formula]]
 
 
 
 
 
001889a4: 2Truth/Formula 5E-5F Calculate damage:
 
 
 
[[2Truth/Formula]]
 
 
 
 
 
001889cc: Calculate Accuracy for Magical Spells (No elemental boost)
 
 
 
[[Calculate Accuracy for Magical Spells ]]
 
 
 
 
 
00188a24: Calculate Accuracy for Magical Spells
 
 
 
 
 
[[Calculate Accuracy for Magical]]
 
 
 
00188adc: Cluster of Physical Routines that has attacker berserk / frog checks...
 
 
 
[[Cluster of Physical Routines]]
 
 
 
 
 
00188b14: Physical Routine for Hit % abilities
 
 
 
[[Physical Routine for Hit % abilities]]
 
 
 
 
0018b34c: Pre Formula Setup (FDC)
 
 
 
[[Pre Formula Setup (FDC)]]
 
 
 
 
 
 
 
0018c9e4: 'Reflect', Blade Grasp, and Arrow Guard check?
 
 
 
[['Reflect', Blade Grasp, and Arrow Guard]]
 
 
 
 
 
0018cb00: Sunken State, Caution, Dragon Spirit, Brave Up, Face Up, Counter Tackle, Counter Flood, Absorb Used MP, Counter, Counter Magic Check
 
 
 
 
 
[[Sunken State, Caution, Dragon Spirit,]]
 
 
0018cc34: MP Switch, Distribute, and Damage Split Check:
 
 
[[MP Switch, Distribute, and Damage Split]]
 
 
 
 
 
0018ccd8: PA Save, MA Save, Speed Save, Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart Check:
 
 
 
[[PA Save, MA Save, Speed Save]]
 
 
 
 
0018ce04: Counter, Counter Tackle, Counter Magic, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability:
 
 
 
[[Counter, Counter Tackle]]
 
 
 
0018ce88: PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart Usability:
 
 
 
 
 
[[PA Save, MA Save, Speed Save]]
 
 
 
0018cef4: Critical Quick, HP Restore, MP Restore, Meatbone Slash Usability:
 
 
 
 
[[Critical Quick, HP Restore, MP Restore]]
 
 
 
0018cf74: Face Up and Absorb Used MP Usability:
 
 
 
 
 
[[Face Up and Absorb Used MP]]
 
 
 
0018cfe8: Reflect Reaction?
 
 
 
 
 
[[Reflect Reaction?]]
 
 
 
0018d050: Blade Grasp Usability:
 
 
 
 
 
[[Blade Grasp Usability]]
 
 
 
0018d0e8: Arrow Guard Usability:
 
 
 
 
 
[[Arrow Guard Usability]]
 
 
 
0018d1b8: MP Switch Usability:
 
 
 
 
 
[[MP Switch Usability]]
 
 
 
0018d2a8: Distribute Usability:
 
 
 
 
[[Distribute Usability]]
 
 
 
0018d318: Damage Split Usability:
 
 
 
 
 
[[Damage Split Usability]]
 
 
 
0018d384: Chance to React:
 
 
 
 
 
[[Chance to React]]
 
 
 
0018d3c0: Steal Routine
 
 
 
 
 
[[Steal Routine]]
 
 
 
0018d620: Attacker's Earned Experience and Gained EXP Up
 
   
 
 
 
[[Attacker's Earned Experience]]
 
 
 
0018d7c8: Poison and Regen:
 
 
 
 
 
[[Poison and Regen]]
 
 
 
0018d868: Transparent removal routine
 
 
 
 
 
[[Transparent removal routine]]
 
 
 
0018da04: target pointers
 
 
 
 
[[target pointers]]
 
 
 
0018da44: Crystal, Dead, Jump, Petrify, and Treasure check:
 
 
 
 
 
[[Crystal, Dead, Jump, Petrify]]
 
 
 
0018dd44: Move-HP Up, Move-MP Up, Gained Exp Up, Gained JP Up:
 
 
 
 
 
[[Move-HP Up, Move-MP Up, Gained Exp Up]]
 
 
 
0018e9e8: Item quantity increment for steal/break?
 
 
 
 
[[Item quantity increment for steal/break?]]
 
 
 
0018ea94: something involving steal/poach?
 
 
 
 
 
[[Something involving steal/poach?]]
 
 
 
0018eea0: Random Process (gives a number between 0-7FFF)
 
 
 
 
[[Random Process ]]
 
 
 
0018eed8: Random Process (gives a random based on r4 (MOD) and checks against r5 (chance to work))
 
 
 
[[Random Process ]]
 
 
 
 
 
00195878 - 0019e15c  AI data Routines
 
 
 
[[ AI data Routines]]
 
 
 
 
 
001a1810: Load ability effect: called from 73f68
 
 
 
[[Load ability effect]]
 
 
 
'''Routines that need deciphering'''
 
Post routines that you have some info on, and people can decipher them when they want to.
 
 
 
 
 
000736d4: ??? effect research
 
 
 
[[??? effect research]]
 
 
 
 
 
00073eec: ??? effect research
 
 
 
[[?? effect research]]
 
 
 
0018bd34: ?Nullify steal item?
 
 
 
[[?Nullify steal item?]]
 
 
 
 
 
00187510: ??? Routine (Often appears after elemental absorb routine)
 
 
 
[[??? Routine ]]
 
 
 
00184b24: jumped to from poach routine - status infliction checks?
 
 
 
[[jumped to from poach routine]]
 
 
 
 
 
00183ea0: something involving map coordinates
 
 
 
[[something involving map coordinates]]
 
 
 
 
 
00183fb4: deals with map coordinates
 
 
 
[[deals with map coordinates 1]]
 
 
 
 
 
0018401c: deals with map coordinates
 
 
[[deals with map coordinates 2]]
 
 
 
 
 
0018414c: deals with map coordinates
 
 
 
[[deals with map coordinates 3]]
 
 
 
001817c0: Jumped to from 181fb4...?
 
 
[[Jumped to from 181fb4...?]]
 
 
 
 
 
0013b590: jumped to from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows
 
 
 
[[Unknown 1]]
 
 
 
 
0013b644: jumped to from routine immediately above this one
 
 
 
[[Uknown 2]]
 
 
 
 
 
0014a018: Jumped to from subroutines of steal routine - Calculate party inventory?
 
 
 
[[Calculate party inventory?]]
 
 
 
 
 
0017a290: Check ability data?
 
 
 
[[Check ability data?]]
 
 
 
 
 
0018bcf0: Nullification Process? (disables a bunch of stuff)
 
 
 
[[Nullification Process?]]
 
 
 
 
 
0018be08: Big routine - performs ability effects?
 
 
 
[[Big routine - performs ability effects?]]
 

Latest revision as of 06:04, 23 September 2024

For additional ASM notes and an easier to use version of this data in .txt format, [download ASM Files] <-- possibly outdated
If you're just starting ASM, check this page first, it contains some important assorted information
For Data Tables, see Data/Table Locations
Main Routine Locations:

RAM -> File
   0x00F800 -> SCUS 942.21 Routines
   0x067000 -> WLDCORE.BIN Routines
   0x067000 -> BATTLE.BIN Routines
   0x067000 -> OPEN.BIN Routines
   0x0E0000 -> WORLD.BIN Routines
   0x1BF000 -> ATTACK.OUT Routines
   0x1BF000 -> REQUIRE.OUT Routines
   0x1BF000 -> OPTION.OUT Routines
   0x1BF000 -> ETC.OUT Routines
   0x1BF000 -> EQUIP.OUT Routines
   0x1BF000 -> CARD.OUT Routines
   0x1BF000 -> BUNIT.OUT Routines
   0x1DF000 -> JOBSTTS.OUT Routines
   0x1DF000 -> HELPMENU.OUT Routines
   0x1DF000 -> SMALL.OUT Routines
   0x1DF000 -> SP2 + effects + other.
PSX Console:

RAM -> File
   0x00000000 -> PSX BIOS
   0x07c00000 -> PSX Kernel