Difference between revisions of "WORLD.BIN Data Tables"
Jump to navigation
Jump to search
m |
|||
Line 27: | Line 27: | ||
Contains some data regarding the unit, such as level, exp, etc., directly from world.bin party data | Contains some data regarding the unit, such as level, exp, etc., directly from world.bin party data | ||
Also contains Bonus stat information, bonus/malus HP/MP/PA/SP etc. to show in blue text when previewing equipment while changing, or movement abilities when changing. | Also contains Bonus stat information, bonus/malus HP/MP/PA/SP etc. to show in blue text when previewing equipment while changing, or movement abilities when changing. | ||
+ | |||
+ | 8018ba1c - Ability menu option chosen (+ 0x0A for some reason) | ||
8018ba20 - Selected formation unit index (WORLD.BIN) | 8018ba20 - Selected formation unit index (WORLD.BIN) |
Revision as of 05:55, 15 October 2024
WORLD.BIN Routines
80093b20 - World Map Month Image Data (WLDCORE.BIN 0x2cb20) Each month has one entry. (Size per entry: 0x14 = 20 bytes) (Entries for the numbers used for the day are located directly after the months. 11 entries corresponding to 0 1 2 3 4 5 6 7 8 9 /) Offset (bytes): Notes 0x00 (4): Number of images to display? (Default 1) 0x04 (4): ? Affects display (Default 0x01000180) 0x08 (4): ? Affects colors? (Default 0x01e60000) 0x0c (1): Screen Location Offset X (Default 0x80 = 128) 0x0d (1): Screen Location Offset Y (Default 0x80 = 128) 0x0e (1): Palette? (Default 0) (Messed up colors if changed) 0x0f (1): Flip 0: Upright 1: Vertical flipped 2: Horizontal flipped 3: Both flipped 0x10 (1): Pixel Height (Default 12) 0x11 (1): Pixel Width (Default 24) 0x12 (1): Source Bitmap Y Location 0x13 (1): Source Bitmap X Location
8015327c - Pointer to thread array (WORLD.BIN) (0x80195cd0)
8018aa98 - WORLD.BIN: Formation unit Preview data Contains some data regarding the unit, such as level, exp, etc., directly from world.bin party data Also contains Bonus stat information, bonus/malus HP/MP/PA/SP etc. to show in blue text when previewing equipment while changing, or movement abilities when changing.
8018ba1c - Ability menu option chosen (+ 0x0A for some reason)
8018ba20 - Selected formation unit index (WORLD.BIN)
8018d0f1 - Selected formation unit index (during Ability screen?)
8018cf68 - Status Image Data (8 bytes each, 0x140 total) 0x00 - X Load Location 0x01 - 00 0x02 - Y Load Location 0x03 - 00 0x04 - Image Width 0x05 - 00 0x06 - Image Height 0x07 - 00 0x00 - "Blank Status" 0x08 - "Crystal" 0x10 - "Dead" 0x18 - "Undead" 0x20 - "Charging" 0x28 - "Jump" 0x30 - "Defending" 0x38 - "Performing" 0x40 - "Petrify" 0x48 - "Invite" 0x50 - "Blind" 0x58 - "Confusion" 0x60 - "Silence" 0x68 - "Vampire" 0x70 - "Cursed" 0x78 - "Treasure" 0x80 - "Oil" 0x88 - "Float" 0x90 - "Reraise" 0x98 - "Invisible" 0xa0 - "Berserk" 0xa8 - "Chicken" 0xb0 - "Frog" 0xb8 - "Critical" 0xc0 - "Poison" 0xc8 - "Regen" 0xd0 - "Protect" 0xd8 - "Shell" 0xe0 - "Haste" 0xe8 - "Slow" 0xf0 - "Stop" 0xf8 - "Wall" 0x100 - "Faith" 0x108 - "Atheist" 0x110 - "Charm" 0x118 - "Sleep" 0x120 - "Immobilize" 0x128 - "Disable" 0x130 - "Reflect" 0x138 - "Doom"
8018d844 - Shop Item Availability Table - 2 bytes per item, 256 items (technically the first 1 and last 2 are unavailable). 0x00 - First Byte 0x80 - Lesalia Imperial Castle 0x40 - Riovanes Castle 0x20 - Igros Castle 0x10 - Lionel Castle 0x08 - Limberry Castle 0x04 - Zeltennia Castle 0x02 - Gariland Magic City 0x01 - Yardow Fort City 0x01 - Second Byte 0x80 - Goland Coal City 0x40 - Dorter Trade City 0x20 - Zaland Fort City 0x10 - Goug Machine City 0x08 - Warjilis Trade City 0x04 - Bervenia Trade City 0x02 - Zarghidas Trade City 0x01 - Unknown
8018de34 - NPC Formation Screen Sprites (for jobs 0x00 to 0x49 only), 1 byte per entry 0x00 - Formation Sprite, not sure what it references, someone who does spriting should know.
80195cd0 - Thread array (WORLD.BIN) (Each thread data block is 0x400 = 1024 bytes, and includes its own stack); 17 entries total 0x00 - Thread function parameter 1 0x04 - Thread function parameter 2 0x08 - Thread function parameter 3 0x0c - ? (Set to 0 when thread is initialized) 0x10 - 0x2c: Saved register values for this thread ($s0 - $s7) 0x30 - 0x34: Kernal register values for this thread ($k0 - $k1) 0x38 - Global pointer for this thread ($gp) 0x3c - Stack pointer for this thread ($sp) 0x40 - Frame pointer for this thread ($fp) 0x44 - Address of first command for this thread to run upon being started or resumed ($ra) 0x48 - IsRunning value (boolean; True (1) if thread is currently active/running, false (0) if not) 0x4c - Task ID (Matches those listed in WaitForInstruction event command) 0x50 - 0x68: ? (Set to 0 when thread is initialized) 0x6c and beyond: Stack for this thread; ~900 bytes available
801c83f0 - Number of jobs available (says "Can't change" on job wheel if less than 2)
801c83f8 - Job Wheel Bytes(2 bytes each, goes until FF FF is reached) 0x4000 - Grey out job on Job Wheel 0x00xx - Job ID
801c8638 (WORLD.BIN) Formation screen unit definition : 0x128 (296) bytes Data copies here from party data at routine 0x80120bb0 (WORLD.BIN) Offset (bytes): Description 0x000 (2): Level 0x002 (2): 2 if unit is Guest, otherwise 0 0x008 (2): Experience 0x00a (2): Party unit index (controls portrait) 0x00c (2): Max HP (HP?) 0x010 (2): Max HP 0x012 (2): Max MP (MP?) 0x016 (2): Max MP 0x018 (2): CT 0x01c (2): 100 (Max CT)? 0x022 (2): Party unit index (controls display name) 0x024 (2): Job ID 0x026 (2): Brave 0x028 (2): Faith 0x02a (2): Birthday (first 4 bits) 0x02c (2): Party unit index 0x030 (2): Move 0x032 (2): Speed 0x034 (2): Jump 0x036 (2): Right Hand WP 0x038 (2): Left Hand WP 0x03a (2): Right Hand W-EV 0x03c (2): Left Hand W-EV 0x03e (2): 1 if primary skillset is Monster skillset (between 0xB0 and 0xDF, inclusive), 0 otherwise 0x040 (2): Two Hands active (1 if active, 0 if inactive) 0x042 (2): PA 0x044 (2): C-Ev 0x046 (2): Physical S-Ev 0x048 (2): Physical A-Ev 0x04c (2): MA 0x04e (2): 0 (Magical C-Ev?) 0x050 (2): Magical S-Ev 0x052 (2): Magical A-Ev 0x054 (2): Right Hand Equip 0x056 (2): Left Hand Equip 0x058 (2): Head Equip 0x05a (2): Body Equip 0x05c (2): Accessory 0x05e (2): Primary skillset 0x060 (2): Secondary skillset 0x062 (2): Reaction ability 0x064 (2): Support ability 0x066 (2): Movement ability 0x070 (1): Flags ("Gender" Byte) 0x80 - Male 0x40 - Female 0x20 - Monster 0x10 - Join after event 0x08 - Load Formation 0x04 - ??? Stats 0x02 - 0x01 - Join as Guest 0x072 (1): Base class 0x073 (1): Equippable Items 1 0x80 - Barehanded 0x40 - Knife 0x20 - Ninja Blade 0x10 - Sword 0x08 - Knight's Sword 0x04 - Katana 0x02 - Axe 0x01 - Rod 0x074 (1): Equippable Items 2 0x80 - Staff 0x40 - Flail 0x20 - Gun 0x10 - Crossbow 0x08 - Bow 0x04 - Instrument 0x02 - Book 0x01 - Polearm 0x075 (1): Equippable Items 3 0x80 - Pole 0x40 - Bag 0x20 - Cloth 0x10 - Shield 0x08 - Helmet 0x04 - Hat 0x02 - Hair Adornment 0x01 - Armor 0x076 (1): Equippable Items 4 0x80 - Clothing 0x40 - Robe 0x20 - Shoes 0x10 - Armguard 0x08 - Ring 0x04 - Armlet 0x02 - Cloak 0x01 - Perfume 0x077 (1): Unlocked Jobs 1 0x078 (1): Unlocked Jobs 2 0x079 (1): Unlocked Jobs 3 0x07a (1): Base Action Abilities 1-8 0x07b (1): Base Action Abilities 9-16 0x07c (1): Base R/S/M 1-6 0x07d (1): Chemist Action Abilities 1-8 0x07e (1): Chemist Action Abilities 9-16 0x07f (1): Chemist R/S/M 1-6 0x080 (1): Knight Action Abilities 1-8 0x081 (1): Knight Action Abilities 9-16 0x082 (1): Knight R/S/M 1-6 0x083 (1): Archer Action Abilities 1-8 0x084 (1): Archer Action Abilities 9-16 0x085 (1): Archer R/S/M 1-6 0x086 (1): Monk Action Abilities 1-8 0x087 (1): Monk Action Abilities 9-16 0x088 (1): Monk R/S/M 1-6 0x089 (1): Priest Action Abilities 1-8 0x08a (1): Priest Action Abilities 9-16 0x08b (1): Priest R/S/M 1-6 0x08c (1): Wizard Action Abilities 1-8 0x08d (1): Wizard Action Abilities 9-16 0x08e (1): Wizard R/S/M 1-6 0x08f (1): Time Mage Action Abilities 1-8 0x090 (1): Time Mage Action Abilities 9-16 0x091 (1): Time Mage R/S/M 1-6 0x092 (1): Summoner Action Abilities 1-8 0x093 (1): Summoner Action Abilities 9-16 0x094 (1): Summoner R/S/M 1-6 0x095 (1): Thief Action Abilities 1-8 0x096 (1): Thief Action Abilities 9-16 0x097 (1): Thief R/S/M 1-6 0x098 (1): Mediator Action Abilities 1-8 0x099 (1): Mediator Action Abilities 9-16 0x09a (1): Mediator R/S/M 1-6 0x09b (1): Oracle Action Abilities 1-8 0x09c (1): Oracle Action Abilities 9-16 0x09d (1): Oracle R/S/M 1-6 0x09e (1): Geomancer Action Abilities 1-8 0x09f (1): Geomancer Action Abilities 9-16 0x0a0 (1): Geomancer R/S/M 1-6 0x0a1 (1): Lancer Action Abilities 1-8 0x0a2 (1): Lancer Action Abilities 9-16 0x0a3 (1): Lancer R/S/M 1-6 0x0a4 (1): Samurai Action Abilities 1-8 0x0a5 (1): Samurai Action Abilities 9-16 0x0a6 (1): Samurai R/S/M 1-6 0x0a7 (1): Ninja Action Abilities 1-8 0x0a8 (1): Ninja Action Abilities 9-16 0x0a9 (1): Ninja R/S/M 1-6 0x0aa (1): Calculator Action Abilities 1-8 0x0ab (1): Calculator Action Abilities 9-16 0x0ac (1): Calculator R/S/M 1-6 0x0ad (1): Bard Action Abilities 1-8 0x0ae (1): Bard Action Abilities 9-16 0x0af (1): Bard R/S/M 1-6 0x0b0 (1): Dancer Action Abilities 1-8 0x0b1 (1): Dancer Action Abilities 9-16 0x0b2 (1): Dancer R/S/M 1-6 0x0b3 (1): Base/Chemist Job Level 0x0b4 (1): Knight/Archer Job Level 0x0b5 (1): Monk/Priest Job Level 0x0b6 (1): Wizard/Time Mage Job Level 0x0b7 (1): Summoner/Thief Job Level 0x0b8 (1): Mediator/Oracle Job Level 0x0b9 (1): Geomancer/Lancer Job Level 0x0ba (1): Samurai/Ninja Job Level 0x0bd (1): Calculator/Bard Job Level 0x0bc (1): Dancer/Mime Job Level (Gap for alignment?) 0x0be (2): Base Job JP 0x0c0 (2): Chemist Job JP 0x0c2 (2): Knight Job JP 0x0c4 (2): Archer Job JP 0x0c6 (2): Monk Job JP 0x0c8 (2): Priest Job JP 0x0ca (2): Wizard Job JP 0x0cc (2): Time Mage Job JP 0x0ce (2): Summoner Job JP 0x0d0 (2): Thief Job JP 0x0d2 (2): Mediator Job JP 0x0d4 (2): Oracle Job JP 0x0d6 (2): Geomancer Job JP 0x0d8 (2): Lancer Job JP 0x0da (2): Samurai Job JP 0x0dc (2): Ninja Job JP 0x0de (2): Calculator Job JP 0x0e0 (2): Bard Job JP 0x0e2 (2): Dancer Job JP 0x0e4 (2): Mime Job JP 0x0e6 (2): Total Base Job JP 0x0e8 (2): Total Chemist Job JP 0x0ea (2): Total Knight Job JP 0x0ec (2): Total Archer Job JP 0x0ee (2): Total Monk Job JP 0x0f0 (2): Total Priest Job JP 0x0f2 (2): Total Wizard Job JP 0x0f4 (2): Total Time Mage Job JP 0x0f6 (2): Total Summoner Job JP 0x0f8 (2): Total Thief Job JP 0x0fa (2): Total Mediator Job JP 0x0fc (2): Total Oracle Job JP 0x0fe (2): Total Geomancer Job JP 0x100 (2): Total Lancer Job JP 0x102 (2): Total Samurai Job JP 0x104 (2): Total Ninja Job JP 0x106 (2): Total Calculator Job JP 0x108 (2): Total Bard Job JP 0x10a (2): Total Dancer Job JP 0x10c (2): Total Mime Job JP 0x10e-0x11d: Unit Name 0x11e (1): Graphic 0x11f (1): Proposition byte 0x120 (2): Birthday 0x122 (2): ? (0xd2 party data) 0x124 (1): Support 1 0x80 - Equip Armor 0x40 - Equip Shield 0x20 - Equip Sword 0x10 - Equip Katana 0x08 - Equip Crossbow 0x04 - Equip Spear 0x02 - Equip Axe 0x01 - Equip Gun 0x125 (1): Support 2 0x80 - Half of MP 0x40 - Gained JP-UP 0x20 - Gained EXP-UP 0x10 - Attack UP 0x08 - Defense UP 0x04 - Magic Attack UP 0x02 - Magic Defense UP 0x01 - Concentrate 0x126 (1): Support 3 0x80 - Train 0x40 - Secret Hunt 0x20 - Martial Arts 0x10 - Monster Talk 0x08 - Throw Item 0x04 - Maintenance 0x02 - Two Hands 0x01 - Two Swords 0x127 (1): Support 4 0x80 - Monster Skill 0x40 - Defend 0x20 - Equip Change 0x10 - 0x08 - Short Charge 0x04 - Non-Charge 0x02 - 0x01 - 801cd170 - Current thread ID (WORLD.BIN); index into array at 0x80195cd0 801cd330 - Unit Names 801cd43c - Reserve Items array for Fitting Room - Added to inventory after finished (Old equipment replaced with fitted equipment) 10 bytes per unit (5 item IDs as halfwords) 801cd5ec - Formation unit reference array (WORLD.BIN); each entry is a pointer to formation unit data
801cd738 - Current menu option selected (at least in the base Ability screen). 801cd788 - Number of formation screen units (WORLD.BIN)