Difference between revisions of "Ability Secondary Data: Default Abilities"
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− | + | * RAM location: 8005fbf0. | |
+ | * Section contains data for 0x170 (368) Abilities. | ||
+ | * Data length per Ability is 0x0E (14) bytes. | ||
+ | * Additional data for specific ability types exist in their own sections, noted below. | ||
+ | * In [[FFTPatcher]], these are at the bottom of the ability editor. | ||
− | + | 0x00 - Range | |
+ | 0x01 - Effect Area | ||
+ | 0x02 - Vertical | ||
+ | 0x03: Flags 1 | ||
+ | 0x80 - Force Self target (Broken; meant to be can only target allied tiles?) | ||
+ | 0x40 - Force Self target (Broken; meant to be can only target enemy tiles?) | ||
+ | 0x20 - Weapon Range | ||
+ | 0x10 - [[Vertical Fixed]] | ||
+ | 0x08 - [[Vertical Tolerance]] / Vertical Threshold | ||
+ | 0x04 - Weapon Strike | ||
+ | 0x02 - Auto-Target | ||
+ | 0x01 - Can't Target Self | ||
+ | 0x04: Flags 2 | ||
+ | 0x80 - Can't Hit Enemies | ||
+ | 0x40 - Can't Hit Allies | ||
+ | 0x20 - Top-down Targeting (hits higher elevation tiles first) | ||
+ | 0x10 - Can't Follow Target | ||
+ | 0x08 - Random Fire | ||
+ | 0x04 - Linear Attack | ||
+ | 0x02 - 3 Directions | ||
+ | 0x01 - Can't Hit Caster | ||
+ | 0x05: Flags 3 | ||
+ | 0x80 - Reflectable | ||
+ | 0x40 - Math Skill | ||
+ | 0x20 - Affected By Silence | ||
+ | 0x10 - Can't Mimic | ||
+ | 0x08 - Blocked by Golem | ||
+ | 0x04 - Persevere Cast | ||
+ | 0x02 - Quote | ||
+ | 0x01 - Animate on Miss | ||
+ | 0x06: Flags 4 | ||
+ | 0x80 - Counter Flood | ||
+ | 0x40 - Counter Magic | ||
+ | 0x20 - Direct | ||
+ | 0x10 - Blade Grasp | ||
+ | 0x08 - Requires Sword | ||
+ | 0x04 - Requires Materia Blade | ||
+ | 0x02 - Evadeable | ||
+ | 0x01 - No Targeting | ||
+ | 0x07 - Element | ||
+ | 0x80 - Fire | ||
+ | 0x40 - Lightning | ||
+ | 0x20 - Ice | ||
+ | 0x10 - Wind | ||
+ | 0x08 - Earth | ||
+ | 0x04 - Water | ||
+ | 0x02 - Holy | ||
+ | 0x01 - Dark | ||
+ | 0x08 - [[Formulas|Formula]] | ||
+ | 0x09 - X | ||
+ | 0x0a - Y | ||
+ | 0x0b - Inflict Status | ||
+ | 0x0c - CT | ||
+ | 0x0d - MP Cost | ||
− | + | == Related Data: == | |
− | + | 8005ebf0 - [[Ability Data]] - (0x8 bytes each) | |
− | + | 8005fbf0 - [[Ability Secondary Data: Default Abilities]] - 0x000 to 0x16F (0xE bytes each) | |
− | + | 80061010 - [[Ability Secondary Data: Item Abilities]] - 0x170 to 0x17D (0x1 bytes each) | |
− | + | 80061020 - [[Ability Secondary Data: Throw Abilities]] - 0x17E to 0x189 (0x1 bytes each) | |
− | + | 8006102c - [[Ability Secondary Data: Jump Abilities]] - 0x18a to 0x195 (0x2 bytes each) | |
− | + | 80061044 - [[Ability Secondary Data: Charge Abilities]] - 0x196 to 0x19D (0x2 bytes each) | |
− | + | 80061054 - [[Ability Secondary Data: Math Abilities]] - 0x19E to 0x1A5 (0x1 bytes each) | |
− | + | 8006105c - [[Ability Secondary Data: RSM Abilities]] - 0x1A6 to 0x1FF (0x1 bytes each) | |
− | + | ||
− | + | == See also == | |
− | + | * [[Data/Table Locations]] | |
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Latest revision as of 09:48, 6 December 2024
- RAM location: 8005fbf0.
- Section contains data for 0x170 (368) Abilities.
- Data length per Ability is 0x0E (14) bytes.
- Additional data for specific ability types exist in their own sections, noted below.
- In FFTPatcher, these are at the bottom of the ability editor.
0x00 - Range 0x01 - Effect Area 0x02 - Vertical 0x03: Flags 1 0x80 - Force Self target (Broken; meant to be can only target allied tiles?) 0x40 - Force Self target (Broken; meant to be can only target enemy tiles?) 0x20 - Weapon Range 0x10 - Vertical Fixed 0x08 - Vertical Tolerance / Vertical Threshold 0x04 - Weapon Strike 0x02 - Auto-Target 0x01 - Can't Target Self 0x04: Flags 2 0x80 - Can't Hit Enemies 0x40 - Can't Hit Allies 0x20 - Top-down Targeting (hits higher elevation tiles first) 0x10 - Can't Follow Target 0x08 - Random Fire 0x04 - Linear Attack 0x02 - 3 Directions 0x01 - Can't Hit Caster 0x05: Flags 3 0x80 - Reflectable 0x40 - Math Skill 0x20 - Affected By Silence 0x10 - Can't Mimic 0x08 - Blocked by Golem 0x04 - Persevere Cast 0x02 - Quote 0x01 - Animate on Miss 0x06: Flags 4 0x80 - Counter Flood 0x40 - Counter Magic 0x20 - Direct 0x10 - Blade Grasp 0x08 - Requires Sword 0x04 - Requires Materia Blade 0x02 - Evadeable 0x01 - No Targeting 0x07 - Element 0x80 - Fire 0x40 - Lightning 0x20 - Ice 0x10 - Wind 0x08 - Earth 0x04 - Water 0x02 - Holy 0x01 - Dark 0x08 - Formula 0x09 - X 0x0a - Y 0x0b - Inflict Status 0x0c - CT 0x0d - MP Cost
Related Data:
8005ebf0 - Ability Data - (0x8 bytes each) 8005fbf0 - Ability Secondary Data: Default Abilities - 0x000 to 0x16F (0xE bytes each) 80061010 - Ability Secondary Data: Item Abilities - 0x170 to 0x17D (0x1 bytes each) 80061020 - Ability Secondary Data: Throw Abilities - 0x17E to 0x189 (0x1 bytes each) 8006102c - Ability Secondary Data: Jump Abilities - 0x18a to 0x195 (0x2 bytes each) 80061044 - Ability Secondary Data: Charge Abilities - 0x196 to 0x19D (0x2 bytes each) 80061054 - Ability Secondary Data: Math Abilities - 0x19E to 0x1A5 (0x1 bytes each) 8006105c - Ability Secondary Data: RSM Abilities - 0x1A6 to 0x1FF (0x1 bytes each)