Difference between revisions of "Ability Secondary Data: Default Abilities"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Add intro. Reduce indents, remove tabs.)
m
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
More ability flags and data.
+
* RAM location: 8005fbf0.
 +
* Section contains data for 0x170 (368) Abilities.
 +
* Data length per Ability is 0x0E (14) bytes.
 +
* Additional data for specific ability types exist in their own sections, noted below.
 +
* In [[FFTPatcher]], these are at the bottom of the ability editor.
  
In [[FFTPatcher]], these are at the bottom of the ability editor.
+
0x00 - Range
 +
0x01 - Effect Area
 +
0x02 - Vertical
 +
0x03: Flags 1
 +
0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
 +
0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
 +
0x20 - Weapon Range
 +
0x10 - [[Vertical Fixed]]
 +
0x08 - [[Vertical Tolerance]] / Vertical Threshold
 +
0x04 - Weapon Strike
 +
0x02 - Auto-Target
 +
0x01 - Can't Target Self
 +
0x04: Flags 2
 +
0x80 - Can't Hit Enemies
 +
0x40 - Can't Hit Allies
 +
0x20 - Top-down Targeting (hits higher elevation tiles first)
 +
0x10 - Can't Follow Target
 +
0x08 - Random Fire
 +
0x04 - Linear Attack
 +
0x02 - 3 Directions
 +
0x01 - Can't Hit Caster
 +
0x05: Flags 3
 +
0x80 - Reflectable
 +
0x40 - Math Skill
 +
0x20 - Affected By Silence
 +
0x10 - Can't Mimic
 +
0x08 - Blocked by Golem
 +
0x04 - Persevere Cast
 +
0x02 - Quote
 +
0x01 - Animate on Miss
 +
0x06: Flags 4
 +
0x80 - Counter Flood
 +
0x40 - Counter Magic
 +
0x20 - Direct
 +
0x10 - Blade Grasp
 +
0x08 - Requires Sword
 +
0x04 - Requires Materia Blade
 +
0x02 - Evadeable
 +
0x01 - No Targeting
 +
0x07 - Element
 +
0x80 - Fire
 +
0x40 - Lightning
 +
0x20 - Ice
 +
0x10 - Wind
 +
0x08 - Earth
 +
0x04 - Water
 +
0x02 - Holy
 +
0x01 - Dark
 +
0x08 - [[Formulas|Formula]]
 +
0x09 - X
 +
0x0a - Y
 +
0x0b - Inflict Status
 +
0x0c - CT
 +
0x0d - MP Cost
  
  0x00 - Range
+
== Related Data: ==
0x01 - Effect Area
+
  8005ebf0 - [[Ability Data]] - (0x8 bytes each)
  0x02 - Vertical
+
  8005fbf0 - [[Ability Secondary Data: Default Abilities]] - 0x000 to 0x16F (0xE bytes each)
0x03: Flags 1
+
80061010 - [[Ability Secondary Data: Item Abilities]] - 0x170 to 0x17D (0x1 bytes each)
    0x80 -  
+
80061020 - [[Ability Secondary Data: Throw Abilities]] - 0x17E to 0x189 (0x1 bytes each)
    0x40 -  
+
8006102c - [[Ability Secondary Data: Jump Abilities]]  - 0x18a to 0x195 (0x2 bytes each)
    0x20 - Ranged Weapon
+
  80061044 - [[Ability Secondary Data: Charge Abilities]] - 0x196 to 0x19D (0x2 bytes each)
    0x10 - [[Vertical Fixed]]
+
  80061054 - [[Ability Secondary Data: Math Abilities]] - 0x19E to 0x1A5 (0x1 bytes each)
    0x08 - [[Vertical Tolerance]] / Vertical Threshold
+
  8006105c - [[Ability Secondary Data: RSM Abilities]] - 0x1A6 to 0x1FF (0x1 bytes each)
    0x04 - Weapon Strike
+
 
    0x02 - Auto
+
== See also ==
    0x01 - Can't Target Self
+
* [[Data/Table Locations]]
  0x04: Flags 2
 
    0x80 - Can't Hit Enemies
 
    0x40 - Can't Hit Allies
 
    0x20 - Top-down Targeting (hits higher elevation tiles first)
 
    0x10 - Can't Follow Target
 
    0x08 - Random Fire
 
    0x04 - Linear Attack
 
    0x02 - 3 Directions
 
    0x01 - Can't Hit Caster
 
  0x05: Flags 3
 
    0x80 - Reflectable
 
    0x40 - Math Skill
 
    0x20 - Affected By Silence
 
    0x10 - Can't Mimic
 
    0x08 - Normal Attack?
 
    0x04 - Persevere
 
    0x02 - Quote
 
    0x01 - Animate on Miss
 
0x06: Flags 4
 
    0x80 - Counter Flood
 
    0x40 - Counter Magic
 
    0x20 - Direct
 
    0x10 - Blade Grasp
 
    0x08 - Requires Sword
 
    0x04 - Requires Materia Blade
 
    0x02 - Evadeable
 
    0x01 - No Targeting
 
  0x07 - Element
 
0x08 - Formula
 
  0x09 - X
 
0x0a - Y
 
0x0b - Inflict Status
 
0x0c - CT
 
0x0d - MP Cost
 

Latest revision as of 09:48, 6 December 2024

  • RAM location: 8005fbf0.
  • Section contains data for 0x170 (368) Abilities.
  • Data length per Ability is 0x0E (14) bytes.
  • Additional data for specific ability types exist in their own sections, noted below.
  • In FFTPatcher, these are at the bottom of the ability editor.
	0x00 - Range
	0x01 - Effect Area
	0x02 - Vertical
	0x03: Flags 1
		0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
		0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
		0x20 - Weapon Range
		0x10 - Vertical Fixed
		0x08 - Vertical Tolerance / Vertical Threshold
		0x04 - Weapon Strike
		0x02 - Auto-Target
		0x01 - Can't Target Self
	0x04: Flags 2
		0x80 - Can't Hit Enemies
		0x40 - Can't Hit Allies
		0x20 - Top-down Targeting (hits higher elevation tiles first)
		0x10 - Can't Follow Target
		0x08 - Random Fire
		0x04 - Linear Attack
		0x02 - 3 Directions
		0x01 - Can't Hit Caster
	0x05: Flags 3
		0x80 - Reflectable
		0x40 - Math Skill
		0x20 - Affected By Silence
		0x10 - Can't Mimic
		0x08 - Blocked by Golem
		0x04 - Persevere Cast
		0x02 - Quote
		0x01 - Animate on Miss
	0x06: Flags 4
		0x80 - Counter Flood
		0x40 - Counter Magic
		0x20 - Direct
		0x10 - Blade Grasp
		0x08 - Requires Sword
		0x04 - Requires Materia Blade
		0x02 - Evadeable
		0x01 - No Targeting
	0x07 - Element
		0x80 - Fire
		0x40 - Lightning
		0x20 - Ice
		0x10 - Wind
		0x08 - Earth
		0x04 - Water
		0x02 - Holy
		0x01 - Dark
	0x08 - Formula
	0x09 - X
	0x0a - Y
	0x0b - Inflict Status
	0x0c - CT
	0x0d - MP Cost

Related Data:

8005ebf0 - Ability Data - (0x8 bytes each)
8005fbf0 - Ability Secondary Data: Default Abilities - 0x000 to 0x16F (0xE bytes each)
80061010 - Ability Secondary Data: Item Abilities - 0x170 to 0x17D (0x1 bytes each)
80061020 - Ability Secondary Data: Throw Abilities - 0x17E to 0x189 (0x1 bytes each)
8006102c - Ability Secondary Data: Jump Abilities  - 0x18a to 0x195 (0x2 bytes each)
80061044 - Ability Secondary Data: Charge Abilities - 0x196 to 0x19D (0x2 bytes each)
80061054 - Ability Secondary Data: Math Abilities - 0x19E to 0x1A5 (0x1 bytes each)
8006105c - Ability Secondary Data: RSM Abilities - 0x1A6 to 0x1FF (0x1 bytes each)

See also