Difference between revisions of "Set item/throw stone ability display stuff"
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m (Nyzer moved page Set item/throw stone ability display stuff? to Set item/throw stone ability display stuff) |
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(2 intermediate revisions by one other user not shown) | |||
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00072c40: 0c068605 jal 0x001a1814 |{{f/jal|Load_ability_effect|Load_ability_effect}} | 00072c40: 0c068605 jal 0x001a1814 |{{f/jal|Load_ability_effect|Load_ability_effect}} | ||
00072c44: 02002021 addu r4,r16,r0 |{{f/std|Send Ability ID}} | 00072c44: 02002021 addu r4,r16,r0 |{{f/std|Send Ability ID}} | ||
− | 00072c48: 1440001d bne r2,r0,0x00072cc0 {{f/Cond|<nowiki>If Effect ID = | + | 00072c48: 1440001d bne r2,r0,0x00072cc0 {{f/Cond|<nowiki>If Effect ID = 0xff - branch to </nowiki>}} {{f/loc|%Terminal section }} |
00072c4c: 34020001 ori r2,r0,0x0001 | | 00072c4c: 34020001 ori r2,r0,0x0001 | | ||
00072c50: 34020092 ori r2,r0,0x0092 | | 00072c50: 34020092 ori r2,r0,0x0092 | | ||
Line 53: | Line 53: | ||
00072c9c: 00000000 nop | | 00072c9c: 00000000 nop | | ||
00072ca0: 00021042 srl r2,r2,0x01 |{{f/std|Animation / 2}} | 00072ca0: 00021042 srl r2,r2,0x01 |{{f/std|Animation / 2}} | ||
− | 00072ca4: 14430003 bne r2,r3,0x00072cb4 {{f/Cond|If caster animation is not 0x72 or 0x73 branch to flag 0x0800 section}} {{f/std|* | + | 00072ca4: 14430003 bne r2,r3,0x00072cb4 {{f/Cond|If caster animation is not 0x72 or 0x73 branch to flag 0x0800 section}} {{f/std|*72 is point blank potion}} |
00072ca8: 00000000 nop | | 00072ca8: 00000000 nop | | ||
{{f/sec|Flag 0x800 OFF or Anim 0x39}} | {{f/sec|Flag 0x800 OFF or Anim 0x39}} |
Latest revision as of 16:42, 22 December 2024
BATTLE.BIN : - Set item/throw stone ability display stuff? ------------------------------------------------------------------------------------------ No Parameters Returns nothing ------------------------------------------------------------------------------------------ 00072bf0: 27bdffe0 addiu r29,r29,-0x0020 | 00072bf4: 3402002d ori r2,r0,0x002d | 00072bf8: afbf0018 sw r31,0x0018(r29) | 00072bfc: afb10014 sw r17,0x0014(r29) | 00072c00: afb00010 sw r16,0x0010(r29) | 00072c04: 3c018009 lui r1,0x8009 | 00072c08: ac2260e4 sw r2,0x60e4(r1) |Store 0x2d in display Byte * [ 800960e4 ] used in Game Flow control routine 00072c0c: 0c01e875 jal 0x0007a1d4 |-->Get_casting_unit%27s_misc_data 00072c10: 00000000 nop | 00072c14: 00408821 addu r17,r2,r0 |Preserves Casting Unit misc data 00072c18: 96300138 lhu r16,0x0138(r17) |Load and Preserves used Ability ID 00072c1c: 02202021 addu r4,r17,r0 | 00072c20: 0c01a106 jal 0x00068418 |-->X/Y Data Gathering for Attacks? 00072c24: a6200008 sh r0,0x0008(r17) |Reset Misc 0x08 00072c28: 12000003 beq r16,r0,0x00072c38 #If Ability ID is 0x00 - [Attack] Branch to dedicated section 00072c2c: 34020200 ori r2,r0,0x0200 | 00072c30: 16020003 bne r16,r2,0x00072c40 #Branch to Default section if Not Fall 00072c34: 00000000 nop | ATTACK / FALL SECTION 00072c38: 0801cb30 j 0x00072cc0 >>Jump to terminal section - (r2 = 0x01) 00072c3c: 34020001 ori r2,r0,0x0001 |0x01 OTHER CASES 00072c40: 0c068605 jal 0x001a1814 |-->Load_ability_effect 00072c44: 02002021 addu r4,r16,r0 |Send Ability ID 00072c48: 1440001d bne r2,r0,0x00072cc0 #If Effect ID = 0xff - branch to %Terminal section 00072c4c: 34020001 ori r2,r0,0x0001 | 00072c50: 34020092 ori r2,r0,0x0092 | 00072c54: 12020004 beq r16,r2,0x00072c68 #If Ability ID = 0x92 (Accumulate) - Branch to dedicated section 00072c58: 2602fe6a addiu r2,r16,-0x0196 |ID - 0x196 00072c5c: 2c420008 sltiu r2,r2,0x0008 |Check if Ability is a charge ability 00072c60: 10400009 beq r2,r0,0x00072c88 #Branch to default section if not a charge Ability 00072c64: 00000000 nop | Charge or Acumulate 00072c68: 0c068615 jal 0x001a1854 |-->Check_flag_0x0800_on_Ability_Effect 00072c6c: 02002021 addu r4,r16,r0 | 00072c70: 14400013 bne r2,r0,0x00072cc0 #If Flag 0x800 is ON branch to terminal section- r2 = 0x01 00072c74: 34020001 ori r2,r0,0x0001 | 00072c78: 0c068620 jal 0x001a1880 |-->Increment_effect_section_address_loading_directive 00072c7c: 00000000 nop | 00072c80: 0801cb30 j 0x00072cc0 >>Jump to %Terminal section 00072c84: 34020001 ori r2,r0,0x0001 | Default - Not charge nor accumulate 00072c88: 0c068615 jal 0x001a1854 |-->Check_flag_0x0800_on_Ability_Effect 00072c8c: 02002021 addu r4,r16,r0 | 00072c90: 10400006 beq r2,r0,0x00072cac #If flag 0x800 is OFF branch to dedicated section 00072c94: 34030039 ori r3,r0,0x0039 | 00072c98: 962201dc lhu r2,0x01dc(r17) |Caster Current animation 00072c9c: 00000000 nop | 00072ca0: 00021042 srl r2,r2,0x01 |Animation / 2 00072ca4: 14430003 bne r2,r3,0x00072cb4 #If caster animation is not 0x72 or 0x73 branch to flag 0x0800 section *72 is point blank potion 00072ca8: 00000000 nop | Flag 0x800 OFF or Anim 0x39 00072cac: 0c068620 jal 0x001a1880 |-->Increment_effect_section_address_loading_directive 00072cb0: 00000000 nop | Flag 0x800 ON and not Animation 0x72 nor 0x73 00072cb4: 0c01104a jal 0x00044128 |-->00044128_-_00044150 00072cb8: 00000000 nop | 00072cbc: 34020002 ori r2,r0,0x0002 |Go in terminal section with r2 = 0x02 TERMINAL SECTION 00072cc0: 3c018004 lui r1,0x8004 | 00072cc4: ac225980 sw r2,0x5980(r1) |Store r2 at [ 80045980 ] *Animation speed ? 00072cc8: 0c01a0f5 jal 0x000683d4 |-->Store_AT_list_ID_%3D_0 00072ccc: 00000000 nop 00072cd0: 8fbf0018 lw r31,0x0018(r29) 00072cd4: 8fb10014 lw r17,0x0014(r29) 00072cd8: 8fb00010 lw r16,0x0010(r29) 00072cdc: 27bd0020 addiu r29,r29,0x0020 00072ce0: 03e00008 jr r31 00072ce4: 00000000 nop
Return locations
BATTLE.BIN 0007739c: 00077378_-_000773b0