Difference between revisions of "Talk:Main Page"
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=Formulas= | =Formulas= | ||
From the Battle Mechanics Guide: | From the Battle Mechanics Guide: | ||
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− | |||
− | A number of multipliers can act on the variables you'll find in the equations | + | A number of multipliers can act on the variables you'll find in the equations throughout this guide. In a few of these equations, the same variable appears twice; in these cases, it can be hard to determine where to apply the variable modifiers. Usually only one instance of the variable is modified. The list below shows these equations, with the modifiable variable marked with a "!". (This applies for caluclating alterations from Zodiac as well.) |
− | throughout this guide. In a few of these equations, the same variable appears | ||
− | twice; in these cases, it can be hard to determine where to apply the variable | ||
− | modifiers. Usually only one instance of the variable is modified. The list | ||
− | below shows these equations, with the modifiable variable marked with a "!". | ||
− | (This applies for caluclating alterations from Zodiac as well.) | ||
ATTACK barehanded Damage = PA! * [PA * Br/100] | ATTACK barehanded Damage = PA! * [PA * Br/100] | ||
+ | |||
Monster attacks Damage = PA! * [PA * Br/100] | Monster attacks Damage = PA! * [PA * Br/100] | ||
+ | |||
Physical Gun ATTACK Damage = WP! * WP | Physical Gun ATTACK Damage = WP! * WP | ||
+ | |||
Spin Fist Damage = PA! * [PA / 2] | Spin Fist Damage = PA! * [PA / 2] | ||
+ | |||
Repeating Fist Expected Damage = 5 * (PA! + [PA / 2]) | Repeating Fist Expected Damage = 5 * (PA! + [PA / 2]) | ||
+ | |||
Wave Fist Damage = PA! * ([PA / 2] + 1) | Wave Fist Damage = PA! * ([PA / 2] + 1) | ||
+ | |||
Earth Slash Damage = PA! * [PA / 2] | Earth Slash Damage = PA! * [PA / 2] | ||
+ | |||
TRUTH Damage = MA! * [(MA + K)/2] | TRUTH Damage = MA! * [(MA + K)/2] | ||
+ | |||
Snake Carrier Damage = PA! * [(PA + 5) / 2] | Snake Carrier Damage = PA! * [(PA + 5) / 2] | ||
+ | |||
Nanoflare Damage = MA! * [(MA + 5) / 2] | Nanoflare Damage = MA! * [(MA + 5) / 2] | ||
+ | |||
Sudden Cry Damage = PA! * [(PA + 2) / 2] | Sudden Cry Damage = PA! * [(PA + 2) / 2] | ||
+ | |||
Turn Punch Damage = PA! * [PA / 2] | Turn Punch Damage = PA! * [PA / 2] | ||
+ | |||
Wave Around Damage = PA! * [PA / 2] | Wave Around Damage = PA! * [PA / 2] | ||
+ | |||
Choco Ball Damage = PA! * [PA / 2] | Choco Ball Damage = PA! * [PA / 2] | ||
+ | |||
Triple Flame Damage = MA! * [(MA + 24) / 2] | Triple Flame Damage = MA! * [(MA + 24) / 2] | ||
+ | |||
Triple Thunder Damage = MA! * [(MA + 12) / 2] | Triple Thunder Damage = MA! * [(MA + 12) / 2] | ||
+ | |||
Dark Whisper Damage = MA! * [(MA + 1) / 2] | Dark Whisper Damage = MA! * [(MA + 1) / 2] | ||
Does anyone else think the formulas should note which stat is modifiable? I'll probably do it myself soon, just want some input. | Does anyone else think the formulas should note which stat is modifiable? I'll probably do it myself soon, just want some input. | ||
+ | |||
[[User:PGF|PGF]] 11:48, 23 March 2011 (EDT) | [[User:PGF|PGF]] 11:48, 23 March 2011 (EDT) |
Revision as of 15:50, 23 March 2011
Formulas
From the Battle Mechanics Guide:
A number of multipliers can act on the variables you'll find in the equations throughout this guide. In a few of these equations, the same variable appears twice; in these cases, it can be hard to determine where to apply the variable modifiers. Usually only one instance of the variable is modified. The list below shows these equations, with the modifiable variable marked with a "!". (This applies for caluclating alterations from Zodiac as well.)
ATTACK barehanded Damage = PA! * [PA * Br/100]
Monster attacks Damage = PA! * [PA * Br/100]
Physical Gun ATTACK Damage = WP! * WP
Spin Fist Damage = PA! * [PA / 2]
Repeating Fist Expected Damage = 5 * (PA! + [PA / 2])
Wave Fist Damage = PA! * ([PA / 2] + 1)
Earth Slash Damage = PA! * [PA / 2]
TRUTH Damage = MA! * [(MA + K)/2]
Snake Carrier Damage = PA! * [(PA + 5) / 2]
Nanoflare Damage = MA! * [(MA + 5) / 2]
Sudden Cry Damage = PA! * [(PA + 2) / 2]
Turn Punch Damage = PA! * [PA / 2]
Wave Around Damage = PA! * [PA / 2]
Choco Ball Damage = PA! * [PA / 2]
Triple Flame Damage = MA! * [(MA + 24) / 2]
Triple Thunder Damage = MA! * [(MA + 12) / 2]
Dark Whisper Damage = MA! * [(MA + 1) / 2]
Does anyone else think the formulas should note which stat is modifiable? I'll probably do it myself soon, just want some input.
PGF 11:48, 23 March 2011 (EDT)