Difference between revisions of "Talk:Main Page"

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=Formulas=
 
=Formulas=
 
From the Battle Mechanics Guide:
 
From the Battle Mechanics Guide:
[1.7] handling multiple instances of the same variable               
 
=========================================================================
 
  
A number of multipliers can act on the variables you'll find in the equations  
+
A number of multipliers can act on the variables you'll find in the equations throughout this guide.  In a few of these equations, the same variable appears twice; in these cases, it can be hard to determine where to apply the variable modifiers.  Usually only one instance of the variable is modified.  The list below shows these equations, with the modifiable variable marked with a "!". (This applies for caluclating alterations from Zodiac as well.)
throughout this guide.  In a few of these equations, the same variable appears  
 
twice; in these cases, it can be hard to determine where to apply the variable  
 
modifiers.  Usually only one instance of the variable is modified.  The list  
 
below shows these equations, with the modifiable variable marked with a "!".
 
(This applies for caluclating alterations from Zodiac as well.)
 
  
 
ATTACK barehanded    Damage = PA! * [PA * Br/100]
 
ATTACK barehanded    Damage = PA! * [PA * Br/100]
 +
 
Monster attacks      Damage = PA! * [PA * Br/100]
 
Monster attacks      Damage = PA! * [PA * Br/100]
 +
 
Physical Gun ATTACK  Damage = WP! * WP
 
Physical Gun ATTACK  Damage = WP! * WP
 +
 
Spin Fist            Damage = PA! * [PA / 2]                     
 
Spin Fist            Damage = PA! * [PA / 2]                     
 +
 
Repeating Fist        Expected Damage = 5 * (PA! + [PA / 2])
 
Repeating Fist        Expected Damage = 5 * (PA! + [PA / 2])
 +
 
Wave Fist            Damage = PA! * ([PA / 2] + 1)
 
Wave Fist            Damage = PA! * ([PA / 2] + 1)
 +
 
Earth Slash          Damage = PA! * [PA / 2]
 
Earth Slash          Damage = PA! * [PA / 2]
 +
 
TRUTH                Damage = MA! * [(MA + K)/2]
 
TRUTH                Damage = MA! * [(MA + K)/2]
 +
 
Snake Carrier        Damage = PA! * [(PA + 5) / 2]
 
Snake Carrier        Damage = PA! * [(PA + 5) / 2]
 +
 
Nanoflare            Damage = MA! * [(MA + 5) / 2]
 
Nanoflare            Damage = MA! * [(MA + 5) / 2]
 +
 
Sudden Cry            Damage = PA! * [(PA + 2) / 2]
 
Sudden Cry            Damage = PA! * [(PA + 2) / 2]
 +
 
Turn Punch            Damage = PA! * [PA / 2]
 
Turn Punch            Damage = PA! * [PA / 2]
 +
 
Wave Around          Damage = PA! * [PA / 2]
 
Wave Around          Damage = PA! * [PA / 2]
 +
 
Choco Ball            Damage = PA! * [PA / 2]
 
Choco Ball            Damage = PA! * [PA / 2]
 +
 
Triple Flame          Damage = MA! * [(MA + 24) / 2]
 
Triple Flame          Damage = MA! * [(MA + 24) / 2]
 +
 
Triple Thunder        Damage = MA! * [(MA + 12) / 2]
 
Triple Thunder        Damage = MA! * [(MA + 12) / 2]
 +
 
Dark Whisper          Damage = MA! * [(MA +  1) / 2]
 
Dark Whisper          Damage = MA! * [(MA +  1) / 2]
  
 
Does anyone else think the formulas should note which stat is modifiable?  I'll probably do it myself soon, just want some input.
 
Does anyone else think the formulas should note which stat is modifiable?  I'll probably do it myself soon, just want some input.
 +
 
[[User:PGF|PGF]] 11:48, 23 March 2011 (EDT)
 
[[User:PGF|PGF]] 11:48, 23 March 2011 (EDT)

Revision as of 15:50, 23 March 2011

Formulas

From the Battle Mechanics Guide:

A number of multipliers can act on the variables you'll find in the equations throughout this guide. In a few of these equations, the same variable appears twice; in these cases, it can be hard to determine where to apply the variable modifiers. Usually only one instance of the variable is modified. The list below shows these equations, with the modifiable variable marked with a "!". (This applies for caluclating alterations from Zodiac as well.)

ATTACK barehanded Damage = PA! * [PA * Br/100]

Monster attacks Damage = PA! * [PA * Br/100]

Physical Gun ATTACK Damage = WP! * WP

Spin Fist Damage = PA! * [PA / 2]

Repeating Fist Expected Damage = 5 * (PA! + [PA / 2])

Wave Fist Damage = PA! * ([PA / 2] + 1)

Earth Slash Damage = PA! * [PA / 2]

TRUTH Damage = MA! * [(MA + K)/2]

Snake Carrier Damage = PA! * [(PA + 5) / 2]

Nanoflare Damage = MA! * [(MA + 5) / 2]

Sudden Cry Damage = PA! * [(PA + 2) / 2]

Turn Punch Damage = PA! * [PA / 2]

Wave Around Damage = PA! * [PA / 2]

Choco Ball Damage = PA! * [PA / 2]

Triple Flame Damage = MA! * [(MA + 24) / 2]

Triple Thunder Damage = MA! * [(MA + 12) / 2]

Dark Whisper Damage = MA! * [(MA + 1) / 2]

Does anyone else think the formulas should note which stat is modifiable? I'll probably do it myself soon, just want some input.

PGF 11:48, 23 March 2011 (EDT)