Difference between revisions of "Player Skill Set"
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(Created page with " Player Skill Set: 001813c0: 27bdffd0 addiu r29,r29,0xffd0 001813c4: afb40020 sw r20,0x0020(r29) 001813c8: 0080a021 addu r20,r4,r0 001813cc: afb00010 sw r16,0x0010(r...") |
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Line 114: | Line 114: | ||
0018157c: 03e00008 jr r31 | 0018157c: 03e00008 jr r31 | ||
00181580: 00000000 nop | 00181580: 00000000 nop | ||
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+ | == Return Locations == | ||
+ | |||
+ | 00140514: - [[Routine at 1404cc]] |
Revision as of 15:35, 22 February 2012
Player Skill Set: 001813c0: 27bdffd0 addiu r29,r29,0xffd0 001813c4: afb40020 sw r20,0x0020(r29) 001813c8: 0080a021 addu r20,r4,r0 001813cc: afb00010 sw r16,0x0010(r29) 001813d0: 00a08021 addu r16,r5,r0 001813d4: afb10014 sw r17,0x0014(r29) 001813d8: 00c08821 addu r17,r6,r0 001813dc: afb20018 sw r18,0x0018(r29) 001813e0: 00e09021 addu r18,r7,r0 001813e4: afbf0028 sw r31,0x0028(r29) 001813e8: afb50024 sw r21,0x0024(r29) 001813ec: 0c060435 jal 0x001810d4 Get unit data pointer 001813f0: afb3001c sw r19,0x001c(r29) 001813f4: 00401821 addu r3,r2,r0 001813f8: 10600058 beq r3,r0,0x0018155c Skip routine if unit != exist 001813fc: 2402ffff addiu r2,r0,0xffff 00181400: 90670012 lbu r7,0x0012(r3) Load Primary Skill Set? 00181404: 90650013 lbu r5,0x0013(r3) Load Secondary Skill Set? 00181408: 30e400ff andi r4,r7,0x00ff 0018140c: 2c8200b0 sltiu r2,r4,0x00b0 00181410: 10400004 beq r2,r0,0x00181424 Branch if using a Monster Skill Set? 00181414: 02004021 addu r8,r16,r0 00181418: 2ca200b0 sltiu r2,r5,0x00b0 0018141c: 1440000b bne r2,r0,0x0018144c Branch if using a Monster Skill Set?(secondary) 00181420: 00000000 nop 00181424: a2070000 sb r7,0x0000(r16) store skillset 00181428: a2200000 sb r0,0x0000(r17) store skillset 0018142c: 3c018006 lui r1,0x8006 00181430: 00240821 addu r1,r1,r4 r1 = 8006+skillset 00181434: 90235cb4 lbu r3,0x5cb4(r1) Load Action Menu 00181438: 34020001 ori r2,r0,0x0001 r2 = 1 0018143c: a2430000 sb r3,0x0000(r18) 00181440: 340300ff ori r3,r0,0x00ff 00181444: 08060557 j 0x0018155c (jump to end if monster) 00181448: a2030001 sb r3,0x0001(r16) 0018144c: 9062005a lbu r2,0x005a(r3)(jump here if not monster) Load 3rd set of Current Status 00181450: 90660092 lbu r6,0x0092(r3) Load 4th set of Support 00181454: 30420002 andi r2,r2,0x0002 00181458: 10400002 beq r2,r0,0x00181464 Branch if Unit is not Frog 0018145c: 00000000 nop 00181460: 00003021 addu r6,r0,r0 if frog, clear r6 00181464: 9062005c lbu r2,0x005c(r3) Load 5th set of Current Status 00181468: 00000000 nop 0018146c: 30420004 andi r2,r2,0x0004 00181470: 14400006 bne r2,r0,0x0018148c Branch if the unit is not under Don't Act 00181474: 340200ff ori r2,r0,0x00ff R2 = F F 00181478: 90620182 lbu r2,0x0182(r3) Load Usability Pointers(mounted flags) 0018147c: 00000000 nop 00181480: 30420040 andi r2,r2,0x0040 set if being ridden 00181484: 10400003 beq r2,r0,0x00181494 Branch if unit is in "Deep Water" 00181488: 340200ff ori r2,r0,0x00ff R2 = FF 0018148c: 08060556 j 0x00181558 Jump to end 00181490: a2020000 sb r2,0x0000(r16) store ff into 174060 00181494: 34020001 ori r2,r0,0x0001 R2 = 1 00181498: a2020000 sb r2,0x0000(r16) store 01 into 174060 0018149c: 10800006 beq r4,r0,0x001814b8 jump if primary skillset = 00 001814a0: 26100001 addiu r16,r16,0x0001 r16 = 174061 001814a4: 34020018 ori r2,r0,0x0018 r2 = 18 001814a8: 10820003 beq r4,r2,0x001814b8 jump if primary skillset = mimic**** 001814ac: 00000000 nop 001814b0: a2070000 sb r7,0x0000(r16) store primary skillset into 174061 001814b4: 26100001 addiu r16,r16,0x0001 r16=174062 001814b8: 10a00003 beq r5,r0,0x001814c8 jump if secondary skillset = 00 001814bc: 30c20040 andi r2,r6,0x0040 r2= 01 if has defend 001814c0: a2050000 sb r5,0x0000(r16) store secondary skillset into 174062 001814c4: 26100001 addiu r16,r16,0x0001 r16= 174063 001814c8: 10400003 beq r2,r0,0x001814d8 jump if unit doesn't have defend 001814cc: 34020002 ori r2,r0,0x0002 r2= 02 001814d0: a2020000 sb r2,0x0000(r16) store r2 into 174063 001814d4: 26100001 addiu r16,r16,0x0001 r16= 174064 001814d8: 30c20020 andi r2,r6,0x0020 r2= 01 if has equip change 001814dc: 10400004 beq r2,r0,0x001814f0 if not, jump 001814e0: 341500ff ori r21,r0,0x00ff r21 = ff 001814e4: 34020003 ori r2,r0,0x0003 f2 = 03 001814e8: a2020000 sb r2,0x0000(r16) store equip change into 174064 001814ec: 26100001 addiu r16,r16,0x0001 r16 = 174065 001814f0: 340200ff ori r2,r0,0x00ff r2 = ff 001814f4: a2020000 sb r2,0x0000(r16) store ff into 174065 If equip change and defend are not equipped, 174063 = ff, 174064 and 174065 = 00 001814f8: 02208021 addu r16,r17,r0 r16 = 17403c 001814fc: 01008821 addu r17,r8,r0 r17 = 174060 00181500: 26130006 addiu r19,r16,0x0006 r19 = 174042 00181504: 92250000 lbu r5,0x0000(r17) load value at 174060 into r5 00181508: 00000000 nop 0018150c: 10b50012 beq r5,r21,0x00181558 if r5= ff, jump to end 00181510: 02802021 addu r4,r20,r0 r4 = r20 (10?) 00181514: 3c018006 lui r1,0x8006 00181518: 00250821 addu r1,r1,r5 r1= 80060000 + value of 174060 0018151c: 90265cb4 lbu r6,0x5cb4(r1) Load Action Menus (act?) 00181520: 00000000 nop r6 = 08 or 0f 00181524: 30c6000f andi r6,r6,0x000f 00181528: 0c060561 jal 0x00181584 0018152c: a2460000 sb r6,0x0000(r18) store r6 into 17404c 00181530: 14400003 bne r2,r0,0x00181540 00181534: 34020001 ori r2,r0,0x0001 00181538: 08060551 j 0x00181544 0018153c: a2020000 sb r2,0x0000(r16) 00181540: a2000000 sb r0,0x0000(r16) 00181544: 26100001 addiu r16,r16,0x0001 00181548: 26520001 addiu r18,r18,0x0001 0018154c: 0213102a slt r2,r16,r19 00181550: 1440ffec bne r2,r0,0x00181504 00181554: 26310001 addiu r17,r17,0x0001 00181558: 00001021 addu r2,r0,r0 0018155c: 8fbf0028 lw r31,0x0028(r29) 00181560: 8fb50024 lw r21,0x0024(r29) 00181564: 8fb40020 lw r20,0x0020(r29) 00181568: 8fb3001c lw r19,0x001c(r29) 0018156c: 8fb20018 lw r18,0x0018(r29) 00181570: 8fb10014 lw r17,0x0014(r29) 00181574: 8fb00010 lw r16,0x0010(r29) 00181578: 27bd0030 addiu r29,r29,0x0030 0018157c: 03e00008 jr r31 00181580: 00000000 nop
Return Locations
00140514: - Routine at 1404cc