Difference between revisions of "Random Number Generator"

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00022314: 2409002f addiu r9,r0,0x002f
 
00022314: 2409002f addiu r9,r0,0x002f
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== Return Locations ==
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00059ffc: [[Out of Battle Unit Generation]] x2
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0005a448: [[Generate Unit's Base Raw Stats]]
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0005ac1c: [[ENTD Data Calculation]]
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0005b500: [[Sprite Set and Random Secondary Job Calculation]]
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0005ba70: [[Calculate Unit's Abilities]]
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0005c984: [[Store/Generate Character Names]]
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0005cc98: [[Calculate Random Equipment]]
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0005d0bc: [[Calculate Unit's R/S/M]]
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0005da10: [[Level Up Section]]
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0005e0cc: [[Check if Random >= Chance]]
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0017d4a0: [[Determining Multi Hit Formulas (and other ugly hard coding)]]
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00180a08: [[Unknown 1]]
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00183078: [[Undead Revive, Reraise, death sentence, some brave change? some defend change?]]
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0018eea0: [[Random Process (gives a number between 0-7FFF)]]
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0019af18: [[Some AI routine 1]]

Revision as of 08:27, 26 February 2012

0002230c: 240a00a0 addiu r10,r0,0x00a0

00022310: 01400008 jr r10 # Jump to 0xA0 (system call), with r9 = 0x2f (47). This calls the PSX RNG.

00022314: 2409002f addiu r9,r0,0x002f


Return Locations

00059ffc: Out of Battle Unit Generation x2

0005a448: Generate Unit's Base Raw Stats

0005ac1c: ENTD Data Calculation

0005b500: Sprite Set and Random Secondary Job Calculation

0005ba70: Calculate Unit's Abilities

0005c984: Store/Generate Character Names

0005cc98: Calculate Random Equipment

0005d0bc: Calculate Unit's R/S/M

0005da10: Level Up Section

0005e0cc: [[Check if Random >= Chance]]

0017d4a0: Determining Multi Hit Formulas (and other ugly hard coding)

00180a08: Unknown 1

00183078: Undead Revive, Reraise, death sentence, some brave change? some defend change?

0018eea0: Random Process (gives a number between 0-7FFF)

0019af18: Some AI routine 1