Difference between revisions of "WaitForInstruction"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "= WaitForInstruction = Wait for any given instruction type instance to complete before resuming. == Instruction Type : Byte (hex) == *0x01: ShowDialog *0x04: Camera *0x06: {...")
 
m (Xifanie moved page Event Instruction E5 to WaitForInstruction)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
= WaitForInstruction =
+
= {E5} {{IE_E5}} =
Wait for any given instruction type instance to complete before resuming.
+
{{IE_E5_ex}}
 +
 
 +
{{IE_E5_desc}}
 +
 
 +
 
 +
See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_F1|{F1} {{IE_F1}}]]
  
  
 
== Instruction Type : Byte (hex) ==
 
== Instruction Type : Byte (hex) ==
*0x01: ShowDialog
+
*0x01: [[Event_Instruction_10|{10} {{IE_10}}]] / [[Event_Instruction_51|{51} {{IE_51}}]]
*0x04: Camera
+
*0x04: [[Event_Instruction_19|{19} {{IE_19}}]]
*0x06: {1A}
+
*0x06: [[Event_Instruction_1A|{1A} {{IE_1A}}]]
*0x07: {1B}
+
*0x07: [[Event_Instruction_1B|{1B} {{IE_1B}}]]
*0x08: {2A}/{2B} block
+
*0x08: [[Event_Instruction_2B|{2B} {{IE_2B}}]] ?
*0x0B: UnitSprAnim / UnitAnim
+
*0x0B: UnitSprAnim/ [[Event_Instruction_11|{11} {{IE_11}}]]
*0x0C: {3E}
+
*0x0C: [[Event_Instruction_3E|{3E} {{IE_3E}}]]
*0x34: {58}
+
*0x34: [[Event_Instruction_58|{58} {{IE_58}}]]
*0x36: DarkScreen / RemoveDarkScreen
+
*0x36: [[Event_Instruction_76|{76} {{IE_76}}]] / [[Event_Instruction_77|{77} {{IE_77}}]]
*0x38: DisplayConditions
+
*0x38: [[Event_Instruction_78|{78} {{IE_78}}]]
*0x3D: ShowChapter
+
*0x3D: [[Event_Instruction_7D|{7D} {{IE_7D}}]]
*0x41: Wait
+
*0x41: [[Event_Instruction_18|{18} {{IE_18}}]]
*0x43: Stop
+
*0x43: [[Event_Instruction_92|{92} {{IE_92}}]]
  
  
== Unknown 1 : Byte (hex) ==
+
{{x00}}
Always x00.
 

Latest revision as of 05:11, 23 February 2021

{E5} WaitForInstruction

WaitForInstruction(xIN,x00)

Wait for any given instruction type instance to complete before resuming.


See Also: {29} WaitWalk{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{F1} Wait


Instruction Type : Byte (hex)


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.