Difference between revisions of "WaitForInstruction"

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m (Xifanie moved page Event Instruction E5 to WaitForInstruction)
 
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= [[Event_Instruction_E5|{E5} {{IE_E5}}]] =
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= {E5} {{IE_E5}} =
Wait for any given instruction type instance to complete before resuming.
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{{IE_E5_ex}}
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{{IE_E5_desc}}
  
  
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*0x06: [[Event_Instruction_1A|{1A} {{IE_1A}}]]
 
*0x06: [[Event_Instruction_1A|{1A} {{IE_1A}}]]
 
*0x07: [[Event_Instruction_1B|{1B} {{IE_1B}}]]
 
*0x07: [[Event_Instruction_1B|{1B} {{IE_1B}}]]
*0x08: [[Event_Instruction_2A|{2A} {{IE_2A}}]] / [[Event_Instruction_2B|{2B} {{IE_2B}}]] ?
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*0x08: [[Event_Instruction_2B|{2B} {{IE_2B}}]] ?
*0x0B: UnitSprAnim? / [[Event_Instruction_3B|{3B} {{IE_3B}}]] / [[Event_Instruction_11|{11} {{IE_11}}]]
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*0x0B: UnitSprAnim?  / [[Event_Instruction_11|{11} {{IE_11}}]]
 
*0x0C: [[Event_Instruction_3E|{3E} {{IE_3E}}]]
 
*0x0C: [[Event_Instruction_3E|{3E} {{IE_3E}}]]
 
*0x34: [[Event_Instruction_58|{58} {{IE_58}}]]
 
*0x34: [[Event_Instruction_58|{58} {{IE_58}}]]
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== Unknown 1 : Byte (hex) ==
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{{x00}}
Always x00.
 

Latest revision as of 05:11, 23 February 2021

{E5} WaitForInstruction

WaitForInstruction(xIN,x00)

Wait for any given instruction type instance to complete before resuming.


See Also: {29} WaitWalk{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{F1} Wait


Instruction Type : Byte (hex)


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.