Difference between revisions of "WaitSpriteMove"
Jump to navigation
Jump to search
(Created page with "= {6F} {{IE_6F}} = Waits for instruction {3B} {{IE_3B}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...") |
m (Xifanie moved page Event Instruction 6F to WaitSpriteMove) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
= {6F} {{IE_6F}} = | = {6F} {{IE_6F}} = | ||
− | + | {{IE_6F_ex}} | |
+ | {{IE_6F_desc}} | ||
− | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_3B|{3B} {{IE_3B}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65 | + | Use with [[Event_Instruction_3B|{3B} {{IE_3B}}]]. |
+ | |||
+ | |||
+ | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_3B|{3B} {{IE_3B}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]] | ||
Line 9: | Line 13: | ||
− | + | {{x00}} | |
− |
Latest revision as of 15:29, 22 February 2021
{6F} WaitSpriteMove
WaitSpriteMove(xID,x00)
Wait for a unit to complete its custom movement before resuming.
Use with {3B} SpriteMove.
See Also: {29} WaitWalk ― {3B} SpriteMove ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.