Difference between revisions of "Template:MultiTarget"
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(Created page with "== Multi Targeting : Byte (hex) == If Unit ID is set to x00: *x00 Affect every team's units *x01 Affect only the player team's units") |
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− | == | + | == <span id="Units">Affected Units : Byte (hex)</span> == |
− | If [[# | + | If [[#Multi_Targeting|Multi Targeting]] is set to x00: |
− | *x00 | + | *Unit ID: ID of the unit specified in the ENTD. |
− | *x01 | + | If [[#Multi_Targeting|Multi Targeting]] is set to x01: |
+ | *x00: Player's Team (blue) | ||
+ | *x01: Player's Team (blue) | ||
+ | *x02: All Enemy Teams (red/green/lightblue) | ||
+ | *x03: All Enemy Teams (red/green/lightblue) | ||
+ | *x04: All Teams | ||
+ | |||
+ | |||
+ | == <span id="Multi_Targeting">Multi Targeting : Byte (hex)</span> == | ||
+ | *x00: One Target → Unit ID | ||
+ | *x01: Various outcomes; see [[#Units|Affected Unit(s)]] | ||
+ | *x02: Target All Teams |
Latest revision as of 01:18, 5 January 2014
Affected Units : Byte (hex)
If Multi Targeting is set to x00:
- Unit ID: ID of the unit specified in the ENTD.
If Multi Targeting is set to x01:
- x00: Player's Team (blue)
- x01: Player's Team (blue)
- x02: All Enemy Teams (red/green/lightblue)
- x03: All Enemy Teams (red/green/lightblue)
- x04: All Teams
Multi Targeting : Byte (hex)
- x00: One Target → Unit ID
- x01: Various outcomes; see Affected Unit(s)
- x02: Target All Teams