Difference between revisions of "MirrorSprite"
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(Created page with "= {68} {{IE_68}} = Mirrors a sprite and all its animations/ETVCHR as if they were facing left instead of right, and right instead of left. See Also: Event_Instruction_11|{...") |
m (Xifanie moved page Event Instruction 68 to MirrorSprite) |
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= {68} {{IE_68}} = | = {68} {{IE_68}} = | ||
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Latest revision as of 15:28, 22 February 2021
{68} MirrorSprite
MirrorSprite(xID,x00,xMI)
Mirrors a sprite and all its animations/ETVCHR as if they were facing left instead of right, and vice versa.
See Also: {11} UnitAnim ― {3B} SpriteMove
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
Mirror : Byte (hex)
- x00 = Do not mirror Sprite
- x01 = Mirror Sprite