Difference between revisions of "EVTCHRPalette"
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(Created page with "= {7F} {{IE_7F}} = Changes the selected palette of a character. Useful for EVTCHR frames. See Also: {50} {{IE_50}} ― Event_Instruction_51|{51} {...") |
m (Xifanie moved page Event Instruction 7F to EVTCHRPalette) |
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= {7F} {{IE_7F}} = | = {7F} {{IE_7F}} = | ||
− | + | {{IE_7F_ex}} | |
+ | {{IE_7F_desc}} | ||
− | See | + | |
+ | See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]] ― [[Event_Instruction_97|{97} {{IE_97}}]] | ||
Latest revision as of 15:31, 22 February 2021
Contents
{7F} EVTCHRPalette
EVTCHRPalette(xID,x00,xBL,xPL)
Changes the palette of a character by loading one from an EVTCHR Block.
See also: {58} LoadEVTCHR ― {59} SaveEVTCHR ― {97} ResetPalette
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
EVTCHR Block : Byte (hex)
- x00 = EVTCHR Block 1
- x01 = EVTCHR Block 2
Palette ID : Byte (hex)
New palette to assign the unit.