Difference between revisions of "CallFunction"

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(Created page with "= {43} {{IE_43}} = {{IE_43_ex}} {{IE_43_desc}} == Function : Byte (hex) == *x01: Units join silently *x02: A year passes *x03: *x04: *x05: *x06: Displays a save screen afte...")
 
 
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== Function : Byte (hex) ==
 
== Function : Byte (hex) ==
*x01: Units join silently
+
*x01: Inventory is reset (New Game inventory). Units join silently (Join After Event + Save Formation = Join as Guest / Join After Event = Join silently as a playable character) without the need of [[Event_Instruction_76|{76} {{IE_76}}]].
 
*x02: A year passes
 
*x02: A year passes
*x03:
+
*x03: Increases Blue team units' Brave by +10 (used in Mandalia Destroy corps event)
*x04:
+
*x04: BlueRemoveUnit all enemy units
*x05:
+
*x05: Used once during a lightning strike. Use unknown.
*x06: Displays a save screen after the event
+
*x06: Displays a save screen (https://ffhacktics.com/smf/index.php?topic=10124.msg193711#msg193711)
*x09:
+
*x08: Has some code among that of other CallFunctions at [[00143bd0 - 00145f74]], but purpose unknown.
*x0A:
+
*x09: Sets Var x53 to a value of 0x01, which mutes the text audio cue.
*x0B:
+
*x0A: Sets Var x53 to a value of 0x00, which restores the text audio cue.
*x0C:
+
*x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
*x0D:
+
*x0C: Changes the currently playing song to song 13 Ultema, the Perfect Body
*x0E:
+
*x0D: Used in Altima -> Altima 2 transformation event: Move ENTD Unit 9 to the coordinates of ENTD Unit 8
*x0F:
+
*x0E: Used when the Bethla Sluice is opened up. (Possible unit remover?)
*x10:
+
*x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
*x11:
+
*x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
*x12:
+
*x11: Used in Dycedarg -> Adramelk transformation event
 +
*x12: Used in Zalera Death event
 +
 
 +
<nowiki>*</nowiki> Edit at 0x801342E4

Latest revision as of 04:41, 23 May 2024

{43} CallFunction

CallFunction(xFC)

Can call various different functions to alter many different things in the game.


Function : Byte (hex)

  • x01: Inventory is reset (New Game inventory). Units join silently (Join After Event + Save Formation = Join as Guest / Join After Event = Join silently as a playable character) without the need of {76} DarkScreen.
  • x02: A year passes
  • x03: Increases Blue team units' Brave by +10 (used in Mandalia Destroy corps event)
  • x04: BlueRemoveUnit all enemy units
  • x05: Used once during a lightning strike. Use unknown.
  • x06: Displays a save screen (https://ffhacktics.com/smf/index.php?topic=10124.msg193711#msg193711)
  • x08: Has some code among that of other CallFunctions at 00143bd0 - 00145f74, but purpose unknown.
  • x09: Sets Var x53 to a value of 0x01, which mutes the text audio cue.
  • x0A: Sets Var x53 to a value of 0x00, which restores the text audio cue.
  • x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
  • x0C: Changes the currently playing song to song 13 Ultema, the Perfect Body
  • x0D: Used in Altima -> Altima 2 transformation event: Move ENTD Unit 9 to the coordinates of ENTD Unit 8
  • x0E: Used when the Bethla Sluice is opened up. (Possible unit remover?)
  • x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
  • x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
  • x11: Used in Dycedarg -> Adramelk transformation event
  • x12: Used in Zalera Death event

* Edit at 0x801342E4