Difference between revisions of "ChangeMap"

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{{IE_4C_desc}}
 
{{IE_4C_desc}}
  
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Just like as with a fresh event, reveal the map using [[Event_Instruction_4D|{4D} {{IE_4D}}]]
  
See Also: [[Event_Instruction_DB|{DB} {{IE_DB}}]]  
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'''WARNING:''' This instruction will mess up with the dialogue when recruiting units, and it can prevent dialog boxes from properly displaying if [[Event_Instruction_18|{18} {{IE_18}}]] is used afterwards.
  
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See also: [[Event_Instruction_13|{13} {{IE_13}}]] ― [[Event_Instruction_4D|{4D} {{IE_4D}}]] ― [[Event_Instruction_91|{91} {{IE_91}}]]
  
== Unknown 1 : Byte (hex) ==
 
Unknown
 
  
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== Map ID : Byte (unsigned) ==
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{{Map List}}
  
== Unknown 2 : Byte (hex) ==
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Unknown
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== x00 : Byte (hex) ==
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Do not use. Always leave at x00 else it won't load the new map.

Latest revision as of 01:23, 5 August 2021

{4C} ChangeMap

ChangeMap(MAP,x00)

Fades to black, then changes the map, reloading all the settings such as Weather or State.

Just like as with a fresh event, reveal the map using {4D} Reveal

WARNING: This instruction will mess up with the dialogue when recruiting units, and it can prevent dialog boxes from properly displaying if {18} Effect is used afterwards.

See also: {13} ChangeMapBeta{4D} Reveal{91} ShowMapTitle


Map ID : Byte (unsigned)


x00 : Byte (hex)

Do not use. Always leave at x00 else it won't load the new map.