Difference between revisions of "MapDarkness"
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m (Xifanie moved page Event Instruction 1A to MapDarkness) |
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== Blending Mode : Byte (hex) == | == Blending Mode : Byte (hex) == | ||
− | + | You must use at least one one of the following; x00 will not work: | |
*x01: Darker Blending (adds -30,-30,-30 RGB) | *x01: Darker Blending (adds -30,-30,-30 RGB) | ||
*x02: Normal Blending | *x02: Normal Blending | ||
*x04: Absolute Blending (resets previously set color blends) | *x04: Absolute Blending (resets previously set color blends) | ||
− | |||
*x10: Blacken (-128,-128,-128 RGB) | *x10: Blacken (-128,-128,-128 RGB) | ||
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− | == Red : | + | == Red : Byte (signed) == |
Red value of the RGB color. | Red value of the RGB color. | ||
Latest revision as of 14:53, 6 August 2020
Contents
{1A} MapDarkness
MapDarkness(xBM,+RED,+GRN,+BLU,TIM)
Modifies the color of the map's lighting.
Battle-friendly.
See Also: {2E} Background ― {31} ColorBGBeta ― {32} ColorUnit ― {33} ColorField ― {3E} ColorScreen ― {E5} WaitForInstruction(x06,x00)
Blending Mode : Byte (hex)
You must use at least one one of the following; x00 will not work:
- x01: Darker Blending (adds -30,-30,-30 RGB)
- x02: Normal Blending
- x04: Absolute Blending (resets previously set color blends)
- x10: Blacken (-128,-128,-128 RGB)
Special
- x09: Glow (colors from 0,0,0 to specified color, then back to 0,0,0; rinse and repeat)
- After the first glow, it resets previously set blends and turns negative colors into positive colors (ex: -80,0,0 becomes +80,0,0)
Red : Byte (signed)
Red value of the RGB color.
Green : Byte (signed)
Green value of the RGB color.
Blue : Byte (signed)
Blue value of the RGB color.
Time : Byte (unsigned)
Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.
- 030 = 0,5 second
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 255 = 4,25 seconds