Difference between revisions of "LoadEVTCHRClear"
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m (Xifanie moved page Event Instruction 5B to LoadEVTCHRClear) |
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{{IE_5B_desc}} | {{IE_5B_desc}} | ||
− | + | To replace an EVTCHR, this must be used before [[Event_Instruction_58|{58} {{IE_58}}]]! | |
+ | If you are just trying to Clear out an EVTCHR for any reason, such as issues with UnitAnim in a event, on attack frames. You can simply put {{IE_5B_ex}} followed by {{IE_5A_ex}} for the corresponding block you would like to clear out. | ||
See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]] ― [[Event_Instruction_5A|{5A} {{IE_5A}}]] | See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]] ― [[Event_Instruction_5A|{5A} {{IE_5A}}]] |
Latest revision as of 15:26, 22 February 2021
{5B} LoadEVTCHRClear
LoadEVTCHRClear(xBL,x00)
Allows to load an EVTCHR slot once more in the given memory block.
To replace an EVTCHR, this must be used before {58} LoadEVTCHR!
If you are just trying to Clear out an EVTCHR for any reason, such as issues with UnitAnim in a event, on attack frames. You can simply put LoadEVTCHRClear(xBL,x00) followed by SaveEVTCHRClear(xBL,x00) for the corresponding block you would like to clear out.
See also: {58} LoadEVTCHR ― {59} SaveEVTCHR ― {5A} SaveEVTCHRClear
Memory Block : Byte (hex)
- x00 = Block 1
- x01 = Block 2