Difference between revisions of "Clear targeting panel data"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "<font face='Courier New'> 0017ded0: 00002021 addu r4,r0,r0 0017ded4: 3c038019 lui r3,0x8019 0017ded8: 24632dd8 addiu r3,r3,0x2dd8 start of some table 0017dedc: a0600000...")
 
m (Nyzer moved page Clear targeting panel data? to Clear targeting panel data: Fucking question marks)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<font face='Courier New'>
+
'''BATTLE.BIN''' :  - Clear targeting panel data?
   
+
  Clear AoE Byte and Green Flag Byte in the whole Targetable grid (0x80192dd8)
  0017ded0: 00002021 addu r4,r0,r0
+
------------------------------------------------------------------------------------------
  0017ded4: 3c038019 lui r3,0x8019
+
Parameter : Nothing
  0017ded8: 24632dd8 addiu r3,r3,0x2dd8 start of some table
+
Return : Nothing
  0017dedc: a0600000 sb r0,0x0000(r3)
+
------------------------------------------------------------------------------------------
  0017dee0: a0600001 sb r0,0x0001(r3) clear first 2 bytes
+
  0017ded0: 00002021 addu r4,r0,r0             |{{f/std|Initialize Tile counter}}
  0017dee4: 24840001 addiu r4,r4,0x0001 counter++
+
  0017ded4: 3c038019 lui r3,0x8019             |
  0017dee8: 28820200 slti r2,r4,0x0200 runs 0x200 times
+
  0017ded8: 24632dd8 addiu r3,r3,0x2dd8       |{{f/adr|Dynamic pointer to Targetable grid data}}
  0017deec: 1440fffb bne r2,r0,0x0017dedc
+
                                            {{f/bloop|LOOP - Clear bytes 0x00 and 0x01 in the whole table}}
  0017def0: 24630005 addiu r3,r3,0x0005
+
  0017dedc: a0600000 sb r0,0x0000(r3)             |{{f/store|Initialize Byte 0x00 (AoE value)}} {{f/std|Max at the center, 0x01 at the edges}}
 +
  0017dee0: a0600001 sb r0,0x0001(r3)             |{{f/store|Turn Green Flag OFF}}
 +
  0017dee4: 24840001 addiu r4,r4,0x0001           |{{f/std|Counter +1}}
 +
  0017dee8: 28820200 slti r2,r4,0x0200             |
 +
  0017deec: 1440fffb bne r2,r0,0x0017dedc     {{f/Cond|Loop 0x200 Times}}
 +
  0017def0: 24630005 addiu r3,r3,0x0005           |{{f/std|Add tile's offset in Targetable grid (0x5 for each tile)}}
 
  0017def4: 03e00008 jr r31
 
  0017def4: 03e00008 jr r31
 
  0017def8: 00000000 nop
 
  0017def8: 00000000 nop
</font>
+
'''BATTLE.BIN'''
 +
  00179f40: [[Set_Jump_Ability_Targeting]]
 +
  0017a1ac: [[Calculate_ability_range_with_map_parameters%3F]]
 +
  0017a574: [[Set_targeting_for_weapon_attack_2]]

Latest revision as of 00:32, 21 December 2024

BATTLE.BIN :  - Clear targeting panel data?
Clear AoE Byte and Green Flag Byte in the whole Targetable grid (0x80192dd8)
------------------------------------------------------------------------------------------
Parameter : Nothing
Return : Nothing
------------------------------------------------------------------------------------------
0017ded0: 00002021 addu r4,r0,r0             |Initialize Tile counter
0017ded4: 3c038019 lui r3,0x8019             |
0017ded8: 24632dd8 addiu r3,r3,0x2dd8        |Dynamic pointer to Targetable grid data
                                            @LOOP - Clear bytes 0x00 and 0x01 in the whole table
0017dedc: a0600000 sb r0,0x0000(r3)              |Initialize Byte 0x00 (AoE value) Max at the center, 0x01 at the edges
0017dee0: a0600001 sb r0,0x0001(r3)              |Turn Green Flag OFF
0017dee4: 24840001 addiu r4,r4,0x0001            |Counter +1
0017dee8: 28820200 slti r2,r4,0x0200             |
0017deec: 1440fffb bne r2,r0,0x0017dedc      #Loop 0x200 Times
0017def0: 24630005 addiu r3,r3,0x0005            |Add tile's offset in Targetable grid (0x5 for each tile)
0017def4: 03e00008 jr r31
0017def8: 00000000 nop
BATTLE.BIN
 00179f40: Set_Jump_Ability_Targeting
 0017a1ac: Calculate_ability_range_with_map_parameters?
 0017a574: Set_targeting_for_weapon_attack_2