Difference between revisions of "Reflect "Reaction""
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m (Nyzer moved page Reflect Reaction to Reflect "Reaction") |
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− | Reflect Reaction? | + | Reflect Reaction? --This is not the reflect reaction, this is the reflect status code! |
− | 0018cfe8: 3c038019 lui r3,0x8019 | + | 0018cfe8: 3c038019 lui r3,0x8019 | |
− | 0018cfec: 906338d4 lbu r3,0x38d4(r3) | + | 0018cfec: 906338d4 lbu r3,0x38d4(r3) |{{f/load|<nowiki>r3 = current ability used skillset</nowiki>}} |
− | 0018cff0: 34020015 ori r2,r0,0x0015 | + | 0018cff0: 34020015 ori r2,r0,0x0015 |{{f/std|<nowiki>r2 = 0x15 (math skill ID)</nowiki>}} |
− | 0018cff4: 10620014 beq r3,r2,0x0018d048 | + | 0018cff4: 10620014 beq r3,r2,0x0018d048 {{f/Cond|<nowiki>If skillset is not Math skill</nowiki>}} /Else branch to {{f/loc|<nowiki>End</nowiki>}} |
− | 0018cff8: 00000000 nop | + | 0018cff8: 00000000 nop | |
− | 0018cffc: 3c028019 lui r2,0x8019 | + | 0018cffc: 3c028019 lui r2,0x8019 | |
− | 0018d000: 904238f5 lbu r2,0x38f5(r2) | + | 0018d000: 904238f5 lbu r2,0x38f5(r2) |{{f/load|<nowiki>r2 = Current ability flag 3</nowiki>}} |
− | 0018d004: 00000000 nop | + | 0018d004: 00000000 nop | |
− | 0018d008: 30420080 andi r2,r2,0x0080 | + | 0018d008: 30420080 andi r2,r2,0x0080 |{{f/std|<nowiki>r2 = 0x80 if ability is reflectable - Else 0x00</nowiki>}} |
− | 0018d00c: 1040000e beq r2,r0,0x0018d048 | + | 0018d00c: 1040000e beq r2,r0,0x0018d048 {{f/Cond|<nowiki>If ability is reflectable</nowiki>}} /Else branch to {{f/loc|<nowiki>End</nowiki>}} |
− | 0018d010: 340201b8 ori r2,r0,0x01b8 | + | 0018d010: 340201b8 ori r2,r0,0x01b8 |{{f/std|<nowiki>r2 = 0x01b8 (reflect ability ID)</nowiki>}} |
− | 0018d014: 3c038019 lui r3,0x8019 | + | 0018d014: 3c038019 lui r3,0x8019 | |
− | 0018d018: 8c632d90 lw r3,0x2d90(r3) | + | 0018d018: 8c632d90 lw r3,0x2d90(r3) |{{f/adr|<nowiki>r3 = Target current action data pointer</nowiki>}} |
− | 0018d01c: 00000000 nop | + | 0018d01c: 00000000 nop | |
− | 0018d020: a462000e sh r2,0x000e(r3) | + | 0018d020: a462000e sh r2,0x000e(r3) |{{f/store|<nowiki>Store Reflect as target current action reaction ID</nowiki>}} |
− | 0018d024: 3c028019 lui r2,0x8019 | + | 0018d024: 3c028019 lui r2,0x8019 | |
− | 0018d028: 944238d6 lhu r2,0x38d6(r2) | + | 0018d028: 944238d6 lhu r2,0x38d6(r2) |{{f/load|<nowiki>r2 = Current ability used ability ID</nowiki>}} |
− | 0018d02c: a460002a sh r0,0x002a(r3) | + | 0018d02c: a460002a sh r0,0x002a(r3) |{{f/store|<nowiki>Store target current action hit% = 0</nowiki>}} |
− | 0018d030: a0600000 sb r0,0x0000(r3) | + | 0018d030: a0600000 sb r0,0x0000(r3) |{{f/store|<nowiki>Store target current action hit flag as missed</nowiki>}} |
− | 0018d034: a4620026 sh r2,0x0026(r3) | + | 0018d034: a4620026 sh r2,0x0026(r3) |{{f/store|<nowiki>Store current used ability ID as Target current action last attack recieved ID</nowiki>}} |
− | 0018d038: 3c038019 lui r3,0x8019 | + | 0018d038: 3c038019 lui r3,0x8019 | |
− | 0018d03c: 8c632d90 lw r3,0x2d90(r3) | + | 0018d03c: 8c632d90 lw r3,0x2d90(r3) |{{f/adr|<nowiki>r3 = Target current action data pointer</nowiki>}} |
− | 0018d040: 34020009 ori r2,r0,0x0009 | + | 0018d040: 34020009 ori r2,r0,0x0009 |{{f/std|<nowiki>r2 = 0x09</nowiki>}} |
− | 0018d044: a0620002 sb r2,0x0002(r3) | + | 0018d044: a0620002 sb r2,0x0002(r3) |{{f/store|<nowiki>Store Target current action Evade type as 0x09 (reflected)</nowiki>}} |
− | 0018d048: 03e00008 jr r31 | + | 0018d048: 03e00008 jr r31 |
− | 0018d04c: 00000000 nop | + | 0018d04c: 00000000 nop |
+ | |||
+ | ==Return location== | ||
+ | 0018ca64: [[%27Reflect%27,_Blade_Grasp,_and_Arrow_Guard]] |
Latest revision as of 22:05, 22 December 2024
Reflect Reaction? --This is not the reflect reaction, this is the reflect status code! 0018cfe8: 3c038019 lui r3,0x8019 | 0018cfec: 906338d4 lbu r3,0x38d4(r3) |r3 = current ability used skillset 0018cff0: 34020015 ori r2,r0,0x0015 |r2 = 0x15 (math skill ID) 0018cff4: 10620014 beq r3,r2,0x0018d048 #If skillset is not Math skill /Else branch to End 0018cff8: 00000000 nop | 0018cffc: 3c028019 lui r2,0x8019 | 0018d000: 904238f5 lbu r2,0x38f5(r2) |r2 = Current ability flag 3 0018d004: 00000000 nop | 0018d008: 30420080 andi r2,r2,0x0080 |r2 = 0x80 if ability is reflectable - Else 0x00 0018d00c: 1040000e beq r2,r0,0x0018d048 #If ability is reflectable /Else branch to End 0018d010: 340201b8 ori r2,r0,0x01b8 |r2 = 0x01b8 (reflect ability ID) 0018d014: 3c038019 lui r3,0x8019 | 0018d018: 8c632d90 lw r3,0x2d90(r3) |r3 = Target current action data pointer 0018d01c: 00000000 nop | 0018d020: a462000e sh r2,0x000e(r3) |Store Reflect as target current action reaction ID 0018d024: 3c028019 lui r2,0x8019 | 0018d028: 944238d6 lhu r2,0x38d6(r2) |r2 = Current ability used ability ID 0018d02c: a460002a sh r0,0x002a(r3) |Store target current action hit% = 0 0018d030: a0600000 sb r0,0x0000(r3) |Store target current action hit flag as missed 0018d034: a4620026 sh r2,0x0026(r3) |Store current used ability ID as Target current action last attack recieved ID 0018d038: 3c038019 lui r3,0x8019 | 0018d03c: 8c632d90 lw r3,0x2d90(r3) |r3 = Target current action data pointer 0018d040: 34020009 ori r2,r0,0x0009 |r2 = 0x09 0018d044: a0620002 sb r2,0x0002(r3) |Store Target current action Evade type as 0x09 (reflected) 0018d048: 03e00008 jr r31 0018d04c: 00000000 nop
Return location
0018ca64: 'Reflect',_Blade_Grasp,_and_Arrow_Guard