Difference between revisions of "Jump to 68d08"
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Line 4: | Line 4: | ||
00068e34: afbf0010 sw r31,0x0010(r29) | 00068e34: afbf0010 sw r31,0x0010(r29) | ||
00068e38: 0c01e9b9 jal 0x0007a6e4 [[Find Current Misc Unit Data Pointer (external ID)?]] | 00068e38: 0c01e9b9 jal 0x0007a6e4 [[Find Current Misc Unit Data Pointer (external ID)?]] | ||
− | 00068e3c: 3084ffff andi r4,r4,0xffff | + | 00068e3c: 3084ffff andi r4,r4,0xffff r4 = Unit Misc ID? |
00068e40: 0c01a342 jal 0x00068d08 [[Status/sprite transformation/animation display setting]] | 00068e40: 0c01a342 jal 0x00068d08 [[Status/sprite transformation/animation display setting]] | ||
00068e44: 00402021 addu r4,r2,r0 | 00068e44: 00402021 addu r4,r2,r0 | ||
Line 12: | Line 12: | ||
00068e54: 00000000 nop | 00068e54: 00000000 nop | ||
</font> | </font> | ||
+ | ==< [[BATTLE.BIN Routines]]== | ||
+ | <div style="float:left;">< [[Status/sprite transformation/animation display setting]]</div><div style="float:right;">[[Jump to 68d08 2]] ></div> |
Latest revision as of 14:15, 7 April 2023
00068e30: 27bdffe8 addiu r29,r29,0xffe8 00068e34: afbf0010 sw r31,0x0010(r29) 00068e38: 0c01e9b9 jal 0x0007a6e4 Find Current Misc Unit Data Pointer (external ID)? 00068e3c: 3084ffff andi r4,r4,0xffff r4 = Unit Misc ID? 00068e40: 0c01a342 jal 0x00068d08 Status/sprite transformation/animation display setting 00068e44: 00402021 addu r4,r2,r0 00068e48: 8fbf0010 lw r31,0x0010(r29) 00068e4c: 27bd0018 addiu r29,r29,0x0018 00068e50: 03e00008 jr r31 00068e54: 00000000 nop