Difference between revisions of "PostEvent"
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(Created page with "= {CD} {{IE_CD}} = {{IE_CD_ex}} {{IE_CD_desc}} Sets the action to take after an event has completed and no other event conditionals can successfully trigger. See also: Ev...") |
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See also: [[Event_Instruction_7D|{7D} {{IE_7D}}]] ― [[Event_Instruction_CE|{CE} {{IE_CE}}]] | See also: [[Event_Instruction_7D|{7D} {{IE_7D}}]] ― [[Event_Instruction_CE|{CE} {{IE_CE}}]] |
Latest revision as of 05:04, 23 February 2021
{CD} PostEvent
PostEvent(xAC,xSCEN)
Sets the action to take after an event has completed and no other event conditionals can successfully trigger.
See also: {7D} ShowGraphic ― {CE} LoadConditionals
Action : Byte (hex)
- 0x00: Check for Conditionals / If none trigger, battle
- 0x80: Go back to the World Map
- 0x81: Load Next Scenario (defined in the next parameter)
- 0x82: Reset Game (to be included after Game Over screen usinf {7D} ShowGraphic)
Scenario ID : Half-Word (hex)
The Scenario List ID to load, as defined in ATTACK.OUT Editor Special Awesome.
Leave as x0000 if not using "0x81: Load Next Scenario"