Difference between revisions of "W1 Mid Mod Bow"

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(Created page with " 000a6b55: 1102 LoadFrameWait(11,02) 000a6b57: 1108 LoadFrameWait(11,08) 000a6b59: 1202 LoadFrameWait(12,02) 000a6b5b: 1304 LoadFrameWait(13,04) 000a6b5d: 130a LoadFrameWa...")
 
 
(One intermediate revision by the same user not shown)
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  000a6b55: 1102 LoadFrameWait(11,02)
+
  Front Mid Mod
  000a6b57: 1108 LoadFrameWait(11,08)
+
LoadFrameWait(00,02)
  000a6b59: 1202 LoadFrameWait(12,02)
+
  LoadFrameWait(00,08)
  000a6b5b: 1304 LoadFrameWait(13,04)
+
  LoadFrameWait(01,02)
  000a6b5d: 130a LoadFrameWait(13,0a)
+
  LoadFrameWait(02,04)
  000a6b5f: fff20207 QueueSpriteAnim(02,07) #queues effect animation 7 (weird)
+
  LoadFrameWait(05,0a)
  000a6b63: 1502 LoadFrameWait(15,02)
+
  QueueSpriteAnim(02,08) #queues effect animation 8
  000a6b65: 1c02 LoadFrameWait(1c,02)
+
LoadFrameWait(07,02)
  000a6a67: 1402 LoadFrameWait(14,02)
+
  LoadFrameWait(0d,02)
  000a6a69: 140c LoadFrameWait(14,0c)
+
  LoadFrameWait(0e,0e)
  000a6a6b: 1402 LoadFrameWait(14,02) #>_>
+
LoadFrameWait(0e,02)
  000a6a6d: ffd6fe WeaponSheathCheck2(-2) #repeat until damage disappears
+
  WeaponSheathCheck2(-2) #repeat until damage disappears
  000a6a70: 1e02 LoadFrameWait(1e,02)
+
LoadFrameWait(09,04)
  000a6a72: 1104 LoadFrameWait(11,04)
+
EndAnimation()
  000a6a74: fffe EndAnimation()
+
 
 +
Back Mid Mod
 +
LoadFrameWait(11,02)
 +
  LoadFrameWait(11,08)
 +
  LoadFrameWait(12,02)
 +
  LoadFrameWait(13,04)
 +
LoadFrameWait(16,0a)
 +
QueueSpriteAnim(02,09) #queue effect animation 9
 +
  LoadFrameWait(1e,02)
 +
  LoadFrameWait(1f,02)
 +
LoadFrameWait(17,0e)
 +
LoadFrameWait(17,02)
 +
WeaponSheathCheck2(-2) #repeat until damage numbers are gone
 +
LoadFrameWait(11,04)
 +
  EndAnimation()

Latest revision as of 04:56, 11 October 2022

Front Mid Mod
LoadFrameWait(00,02)
LoadFrameWait(00,08)
LoadFrameWait(01,02)
LoadFrameWait(02,04)
LoadFrameWait(05,0a)
QueueSpriteAnim(02,08)		#queues effect animation 8
LoadFrameWait(07,02)
LoadFrameWait(0d,02)
LoadFrameWait(0e,0e)
LoadFrameWait(0e,02)
WeaponSheathCheck2(-2)		#repeat until damage disappears
LoadFrameWait(09,04)
EndAnimation()
Back Mid Mod
LoadFrameWait(11,02)
LoadFrameWait(11,08)
LoadFrameWait(12,02)
LoadFrameWait(13,04)
LoadFrameWait(16,0a)
QueueSpriteAnim(02,09)		#queue effect animation 9
LoadFrameWait(1e,02)
LoadFrameWait(1f,02)
LoadFrameWait(17,0e)
LoadFrameWait(17,02)
WeaponSheathCheck2(-2)		#repeat until damage numbers are gone
LoadFrameWait(11,04)
EndAnimation()