Difference between revisions of "T1 Walk Forward"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with " 000a1c90: 0b06 LoadFrameWait(0b, 06) #standing still for 6 frames 000a1c92: 0a08 LoadFrameWait(0a, 08) #far leg forward for 8 frames 000a1c94: 090a LoadFrameWait(09, 0a)...")
 
m
 
Line 1: Line 1:
  000a1c90: 0b06 LoadFrameWait(0b, 06) #standing still for 6 frames
+
  LoadFrameWait(0b, 06) #standing still for 6 frames
  000a1c92: 0a08 LoadFrameWait(0a, 08) #far leg forward for 8 frames
+
  LoadFrameWait(0a, 08) #far leg forward for 8 frames
  000a1c94: 090a LoadFrameWait(09, 0a) #far leg out for A frames
+
  LoadFrameWait(09, 0a) #far leg out for A frames
  000a1c96: 0a08 LoadFrameWait(0a, 08)
+
  LoadFrameWait(0a, 08)
  000a1c98: 0b06 LoadFrameWait(0b, 06)
+
  LoadFrameWait(0b, 06)
  000a1c9a: 0c08 LoadFrameWait(0c, 08) #close leg forward for 8 frames
+
  LoadFrameWait(0c, 08) #close leg forward for 8 frames
  000a1c9c: 0d0a LoadFrameWait(0d, 0a) #close leg out for A frames
+
  LoadFrameWait(0d, 0a) #close leg out for A frames
  000a1c9e: 0c08 LoadFrameWait(0c, 08)
+
  LoadFrameWait(0c, 08)
  000a1ca0: ffd5 IncrementLoop() #loop animation
+
  IncrementLoop() #loop animation

Latest revision as of 09:07, 18 March 2023

LoadFrameWait(0b, 06)		#standing still for 6 frames
LoadFrameWait(0a, 08)		#far leg forward for 8 frames
LoadFrameWait(09, 0a)		#far leg out for A frames
LoadFrameWait(0a, 08)
LoadFrameWait(0b, 06)
LoadFrameWait(0c, 08)		#close leg forward for 8 frames
LoadFrameWait(0d, 0a)		#close leg out for A frames
LoadFrameWait(0c, 08)
IncrementLoop()			#loop animation