Difference between revisions of "4B Heal (Rdm(1..9)) 100% Status"
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0018a368: 3c038019 lui r3,0x8019 | | 0018a368: 3c038019 lui r3,0x8019 | | ||
0018a36c: 8c632d90 lw r3,0x2d90(r3) |{{f/adr|<nowiki>r3 = Target Current Action (TCA) data pointer</nowiki>}} | 0018a36c: 8c632d90 lw r3,0x2d90(r3) |{{f/adr|<nowiki>r3 = Target Current Action (TCA) data pointer</nowiki>}} | ||
− | 0018a370: 00001012 mflo r2 |{{f/std|<nowiki>r2 = Z * Random</nowiki> | + | 0018a370: 00001012 mflo r2 |{{f/std|<nowiki>r2 = Z * Random</nowiki>}} |
0018a374: 04410002 bgez r2,0x0018a380 {{f/Cond|If r2 < 0}} | 0018a374: 04410002 bgez r2,0x0018a380 {{f/Cond|If r2 < 0}} | ||
0018a378: 00000000 nop | | 0018a378: 00000000 nop | |
Latest revision as of 05:04, 14 June 2022
[4b] Remove status and restore Rand(1..(X-1)) HP 0018a2ec: 27bdffe8 addiu r29,r29,-0x0018 | 0018a2f0: afbf0010 sw r31,0x0010(r29) | 0018a2f4: 0c062b37 jal 0x0018acdc |-->Apply_Status_and_Check_Undead Nullify Action if Status infliction fails and Target is not undead - returns r2 0018a2f8: 00000000 nop | 0018a2fc: 10400024 beq r2,r0,0x0018a390 #If Status can be inflicted/removed /Else branch to END 0018a300: 00000000 nop | 0018a304: 3c048019 lui r4,0x8019 | 0018a308: 8c842d98 lw r4,0x2d98(r4) |r4 = Target data pointer 0018a30c: 00000000 nop | 0018a310: 90820058 lbu r2,0x0058(r4) |r2 = Target current statuses (1st set) 0018a314: 00000000 nop | 0018a318: 30420010 andi r2,r2,0x0010 |r2 = 0x10 if Target is undead 0018a31c: 10400006 beq r2,r0,0x0018a338 #If Target is Undead 0018a320: 00000000 nop | 0018a324: 3c038019 lui r3,0x8019 | 0018a328: 8c632d90 lw r3,0x2d90(r3) |r3 = Target Current Action (TCA) data pointer 0018a32c: 94820028 lhu r2,0x0028(r4) |r2 = Target Current HP 0018a330: 080628e2 j 0x0018a388 >>jumps to Undead Reversal section with HP damage = Current HP 0018a334: 00000000 nop &#Else : Target is not Undead 0018a338: 0c063ba8 jal 0x0018eea0 |-->Random_Process,_gives_a_number_between_0-7fff Returns r2 (0x00 to 0x7fff) 0018a33c: 00000000 nop | 0018a340: 3c038019 lui r3,0x8019 | 0018a344: 906338db lbu r3,0x38db(r3) |r3 = Used Item ID 0018a348: 00000000 nop | 0018a34c: 00032040 sll r4,r3,0x01 |Item ID * 2 0018a350: 00832021 addu r4,r4,r3 |Item ID * 3 0018a354: 3c018006 lui r1,0x8006 | 0018a358: 00240821 addu r1,r1,r4 |r1 = 0x8006000 + Item Offset for secondary data table 0018a35c: 90233f99 lbu r3,0x3f99(r1) |r3 = Used Item Z value 0x80063f98 + 0x01 + Item Offset 0018a360: 00000000 nop | 0018a364: 00430018 mult r2,r3 |Random * Z 0018a368: 3c038019 lui r3,0x8019 | 0018a36c: 8c632d90 lw r3,0x2d90(r3) |r3 = Target Current Action (TCA) data pointer 0018a370: 00001012 mflo r2 |r2 = Z * Random 0018a374: 04410002 bgez r2,0x0018a380 #If r2 < 0 0018a378: 00000000 nop | 0018a37c: 24427fff addiu r2,r2,0x7fff |make r2 positive - (changes rounding result for negative numbers) 0018a380: 000213c3 sra r2,r2,0x0f |r2 = Random between 0 and Z-1 0018a384: 24420001 addiu r2,r2,0x0001 |r2 = Random between 1 and Z 0018a388: 0c061cd4 jal 0x00187350 |-->Undead Reversal Switch HP damage to HP recovery if Target isn't undead / Else Nullify 0x80193860 (cancel death) 0018a38c: a4620004 sh r2,0x0004(r3) |Store as HP Damage (Changed to healing by above routine) 0018a390: 8fbf0010 lw r31,0x0010(r29) END 0018a394: 27bd0018 addiu r29,r29,0x0018 0018a398: 03e00008 jr r31 0018a39c: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup