Difference between revisions of "T1 High Mod Poke"

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(Created page with " 9a: front poke ffe2(11) QueueSpriteAnim(01,16) #queue weapon to poek LoadFrameWait(67,04) MoveBackward2() LoadFrameWait(68,08) PlayAttackSound(00) LoadFrameWait(67,...")
 
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
  9a: front poke
 
  9a: front poke
  ffe2(11)
+
  SetLayerPriority(11)
 
  QueueSpriteAnim(01,16) #queue weapon to poek
 
  QueueSpriteAnim(01,16) #queue weapon to poek
 
  LoadFrameWait(67,04)
 
  LoadFrameWait(67,04)
Line 20: Line 20:
 
   
 
   
 
  9b: back poke
 
  9b: back poke
  ffe2(0B)
+
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,17)
 
  QueueSpriteAnim(01,17)
 
  LoadFrameWait(98,04)
 
  LoadFrameWait(98,04)

Latest revision as of 09:02, 6 September 2022

9a: front poke
SetLayerPriority(11)
QueueSpriteAnim(01,16)				#queue weapon to poek
LoadFrameWait(67,04)
MoveBackward2()
LoadFrameWait(68,08)
PlayAttackSound(00)
LoadFrameWait(67,02)
LoadFrameWait(69,02)
MoveForward2()
LoadFrameWait(69,02)				#poek
PostGenericAttack()
PlayAttackSound(01)				#poek noise
LoadFrameWait(6A,0E)
LoadFrameWait(6A,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(69,04)
PauseAnimation()


9b: back poke
SetLayerPriority(0B)
QueueSpriteAnim(01,17)
LoadFrameWait(98,04)
MoveBackward2()
LoadFrameWait(99,08)
PlayAttackSound(00)
LoadFrameWait(98,02)
LoadFrameWait(9A,02)
MoveForward2()
LoadFrameWait(9A,02)
PostGenericAttack()
PlayAttackSound(01)				#(poke)
LoadFrameWait(9B,0E)
LoadFrameWait(9B,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(9A,04)
PauseAnimation()