Difference between revisions of "W1 Mid Mod Bow"
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m (Talcall moved page Animation 0d to W1 Mid Mod Bow) |
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Line 1: | Line 1: | ||
− | + | Front Mid Mod | |
− | + | LoadFrameWait(00,02) | |
− | + | LoadFrameWait(00,08) | |
− | + | LoadFrameWait(01,02) | |
− | + | LoadFrameWait(02,04) | |
− | + | LoadFrameWait(05,0a) | |
− | + | QueueSpriteAnim(02,08) #queues effect animation 8 | |
− | + | LoadFrameWait(07,02) | |
− | + | LoadFrameWait(0d,02) | |
− | + | LoadFrameWait(0e,0e) | |
− | + | LoadFrameWait(0e,02) | |
− | + | WeaponSheathCheck2(-2) #repeat until damage disappears | |
− | + | LoadFrameWait(09,04) | |
− | + | EndAnimation() | |
− | + | ||
+ | Back Mid Mod | ||
+ | LoadFrameWait(11,02) | ||
+ | LoadFrameWait(11,08) | ||
+ | LoadFrameWait(12,02) | ||
+ | LoadFrameWait(13,04) | ||
+ | LoadFrameWait(16,0a) | ||
+ | QueueSpriteAnim(02,09) #queue effect animation 9 | ||
+ | LoadFrameWait(1e,02) | ||
+ | LoadFrameWait(1f,02) | ||
+ | LoadFrameWait(17,0e) | ||
+ | LoadFrameWait(17,02) | ||
+ | WeaponSheathCheck2(-2) #repeat until damage numbers are gone | ||
+ | LoadFrameWait(11,04) | ||
+ | EndAnimation() |
Latest revision as of 04:56, 11 October 2022
Front Mid Mod LoadFrameWait(00,02) LoadFrameWait(00,08) LoadFrameWait(01,02) LoadFrameWait(02,04) LoadFrameWait(05,0a) QueueSpriteAnim(02,08) #queues effect animation 8 LoadFrameWait(07,02) LoadFrameWait(0d,02) LoadFrameWait(0e,0e) LoadFrameWait(0e,02) WeaponSheathCheck2(-2) #repeat until damage disappears LoadFrameWait(09,04) EndAnimation()
Back Mid Mod LoadFrameWait(11,02) LoadFrameWait(11,08) LoadFrameWait(12,02) LoadFrameWait(13,04) LoadFrameWait(16,0a) QueueSpriteAnim(02,09) #queue effect animation 9 LoadFrameWait(1e,02) LoadFrameWait(1f,02) LoadFrameWait(17,0e) LoadFrameWait(17,02) WeaponSheathCheck2(-2) #repeat until damage numbers are gone LoadFrameWait(11,04) EndAnimation()