Difference between revisions of "W1 Play Instrument"

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m (Talcall moved page Animation 12 to W1 Play Instrument)
 
Line 1: Line 1:
  This is a really odd animation, no effects, and purely loading weapon frames.
+
  Front Instrument
  000a6bee: 000a LoadFrameWait(00,0a)
+
  LoadFrameWait(00,0a)
  000a6bf0: 0108 LoadFrameWait(01,08)
+
  LoadFrameWait(01,08)
  000a6bf2: 0208 LoadFrameWait(02,08)
+
  LoadFrameWait(02,08)
  000a6bf4: 030a LoadFrameWait(03,0a)
+
  LoadFrameWait(03,0a)
  000a6bf6: 0208 LoadFrameWait(02,08)
+
  LoadFrameWait(02,08)
  000a6bf8: 0108 LoadFrameWait(01,08)
+
  LoadFrameWait(01,08)
  000a6bfa: 000a LoadFrameWait(00,0a)
+
  LoadFrameWait(00,0a)
  000a6bfc: 0108 LoadFrameWait(01,08)
+
  LoadFrameWait(01,08)
  000a6bfe: 0208 LoadFrameWait(02,08)
+
  LoadFrameWait(02,08)
  000a6bff: 030a LoadFrameWait(03,0a)
+
  LoadFrameWait(03,0a)
  000a6c00: 0208 LoadFrameWait(02,08)
+
  LoadFrameWait(02,08)
  000a6c02: 0106 LoadFrameWait(01,06)
+
  LoadFrameWait(01,06)
  000a6c04: 0102 LoadFrameWait(01,02)
+
  LoadFrameWait(01,02)
  000a6c08: ffd6fe WeaponSheatheCheck2(-2)
+
  WeaponSheatheCheck2(-2)
  000a6c0b: fffe EndAnimation()
+
  EndAnimation()
 +
 
 +
Back Instrument
 +
LoadFrameWait(04,0A)
 +
LoadFrameWait(05,08)
 +
LoadFrameWait(06,08)
 +
LoadFrameWait(07,0A)
 +
LoadFrameWait(06,08)
 +
LoadFrameWait(05,08)
 +
LoadFrameWait(04,0A)
 +
LoadFrameWait(05,08)
 +
LoadFrameWait(06,08)
 +
LoadFrameWait(07,0A)
 +
LoadFrameWait(06,08)
 +
LoadFrameWait(05,06)
 +
LoadFrameWait(05,02)
 +
WeaponSheatheCheck2(FE)
 +
EndAnimation()

Latest revision as of 05:05, 11 October 2022

Front Instrument
LoadFrameWait(00,0a)
LoadFrameWait(01,08)
LoadFrameWait(02,08)
LoadFrameWait(03,0a)
LoadFrameWait(02,08)
LoadFrameWait(01,08)
LoadFrameWait(00,0a)
LoadFrameWait(01,08)
LoadFrameWait(02,08)
LoadFrameWait(03,0a)
LoadFrameWait(02,08)
LoadFrameWait(01,06)
LoadFrameWait(01,02)
WeaponSheatheCheck2(-2)
EndAnimation()
Back Instrument
LoadFrameWait(04,0A)
LoadFrameWait(05,08)
LoadFrameWait(06,08)
LoadFrameWait(07,0A)
LoadFrameWait(06,08)
LoadFrameWait(05,08)
LoadFrameWait(04,0A)
LoadFrameWait(05,08)
LoadFrameWait(06,08)
LoadFrameWait(07,0A)
LoadFrameWait(06,08)
LoadFrameWait(05,06)
LoadFrameWait(05,02)
WeaponSheatheCheck2(FE)
EndAnimation()