Difference between revisions of "MON Facing Angles"

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(Created page with " LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch. Front Facing, 01, 02 LoadFrameWait(02,00) #monsters, curiously, actually intelligently fli...")
 
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LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch.
  
LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch.
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Front Facing, 01, 02
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LoadFrameWait(02,00) #monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy.
  
Front Facing, 01, 02
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Back Facing, 03, 04
LoadFrameWait(02,00) #monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy.
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LoadFrameWait(04,00) #no idea why though lmaoooo
 
 
Back Facing, 03, 04
 
LoadFrameWait(04,00) #no idea why though lmaoooo
 

Latest revision as of 08:45, 11 November 2022

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LoadFrameWait(00,00)		#once again, calling this an animation is a slight stretch.
Front Facing, 01, 02
LoadFrameWait(02,00)		#monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy.
Back Facing, 03, 04
LoadFrameWait(04,00)		#no idea why though lmaoooo