Difference between revisions of "Formula Hacking"
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Line 6: | Line 6: | ||
**0x81 Generic Female | **0x81 Generic Female | ||
**0x82 Monster | **0x82 Monster | ||
− | ** | + | **0xXX Special Character With Base Job XX |
*0x0001 0xFF Unit doesn't exist | *0x0001 0xFF Unit doesn't exist | ||
*0x0002 Unit index on Formation screen(?) | *0x0002 Unit index on Formation screen(?) | ||
*0x0003 Current Job | *0x0003 Current Job | ||
+ | **0x0004 Palette | ||
+ | ***0x0 Default | ||
+ | ***0x1 Hokuten | ||
+ | ***0x2 Nanten | ||
+ | ***0x3 Death Corps | ||
+ | ***0x4 Glabados Church | ||
+ | ***0x5 shadows | ||
**0x0005= | **0x0005= | ||
Line 20: | Line 27: | ||
***0x04 Immortal | ***0x04 Immortal | ||
***0x02 | ***0x02 | ||
− | ***0x01 | + | ***0x01 (if both 01 and 02, then immune to knockback) |
**0x0006= | **0x0006= | ||
Line 31: | Line 38: | ||
***0x02 | ***0x02 | ||
***0x01 Save Formation | ***0x01 Save Formation | ||
+ | |||
+ | **0x0007 Death Counter (3 for living units, unit becomes crystal/chest at zero) | ||
**0x0009= | **0x0009= | ||
Line 49: | Line 58: | ||
***0x10 = Taurus | ***0x10 = Taurus | ||
***0x00 = Aries | ***0x00 = Aries | ||
+ | |||
+ | *0x000A Innate Ability #1 | ||
+ | *0x000C Innate Ability #2 | ||
+ | *0x000E Innate Ability #3 | ||
+ | *0x0010 Innate Ability #4 | ||
*0x0012 Primary Skillset | *0x0012 Primary Skillset | ||
Line 76: | Line 90: | ||
*0x0031 Original MA | *0x0031 Original MA | ||
*0x0032 Original SP | *0x0032 Original SP | ||
− | *0x0033 PA | + | *0x0033 PA bonus from items & ?? (?) |
− | *0x0034 MA | + | *0x0034 MA bonus from items & ?? (?) |
− | *0x0035 SP | + | *0x0035 SP bonus from items & ?? (?) |
*0x0036 PA | *0x0036 PA | ||
*0x0037 MA | *0x0037 MA | ||
*0x0038 SP | *0x0038 SP | ||
*0x003A Move | *0x003A Move | ||
− | *0x003B Jump | + | *0x003B Jump |
− | *0x0043 C- | + | *0x003C Displayed Right-Hand WP |
+ | *0x003D Displayed Left-Hand WP | ||
+ | *0x003E Displayed Right-Hand W-EV | ||
+ | *0x003F Displayed Left-Hand W-EV | ||
+ | *0x0040 A-EV (physical) | ||
+ | *0x0042 S-EV (physical) | ||
+ | *0x0043 C-EV | ||
+ | *0x0044 A-EV (magical) | ||
+ | *0x0045 S-EV (magical) | ||
*0x0047 X Coordinate | *0x0047 X Coordinate | ||
*0x0048 Y Coordinate | *0x0048 Y Coordinate | ||
Line 95: | Line 117: | ||
***0x04 | ***0x04 | ||
***0x03 Facing Direction | ***0x03 Facing Direction | ||
− | * | + | * Equip Bytes (?) |
+ | ** 0x004A | ||
+ | ***0x80 (nothing) | ||
+ | ***0x40 Dagger | ||
+ | ***0x20 Ninja Sword | ||
+ | ***0x10 Sword | ||
+ | ***0x08 Knight Sword | ||
+ | ***0x04 Katana | ||
+ | ***0x02 Axe | ||
+ | ***0x01 Rod | ||
+ | ** 0x004B | ||
+ | ***0x80 Staff | ||
+ | ***0x40 Flail | ||
+ | ***0x20 Gun | ||
+ | ***0x10 Crossbow | ||
+ | ***0x08 Longbow | ||
+ | ***0x04 Harp | ||
+ | ***0x02 Book | ||
+ | ***0x01 Spear | ||
+ | ** 0x004C | ||
+ | ***0x80 Stick | ||
+ | ***0x40 Bag | ||
+ | ***0x20 Carpet | ||
+ | ***0x10 Shield | ||
+ | ***0x08 Helmet | ||
+ | ***0x04 Hat | ||
+ | ***0x02 Ribbon | ||
+ | ***0x01 Armor | ||
+ | ** 0x004D | ||
+ | ***0x80 Clothes | ||
+ | ***0x40 Robe | ||
+ | ***0x20 Shoes | ||
+ | ***0x10 Armguard | ||
+ | ***0x08 Ring | ||
+ | ***0x04 Armlet | ||
+ | ***0x02 Cloak | ||
+ | ***0x01 Perfume | ||
+ | |||
+ | *Auto-Status(as the normal statuses below) | ||
**0x004E | **0x004E | ||
**0x004F | **0x004F | ||
Line 179: | Line 239: | ||
*0x007B Raw PA | *0x007B Raw PA | ||
*0x007E Raw MA | *0x007E Raw MA | ||
+ | *0x0081 HPC | ||
+ | *0x0082 HPM | ||
+ | *0x0083 MPC | ||
+ | *0x0084 MPM | ||
+ | *0x0085 SPC | ||
+ | *0x0086 SPM | ||
+ | *0x0087 PAC | ||
+ | *0x0088 PAM | ||
+ | *0x0089 MAC | ||
+ | *0x008A MAM | ||
*Reaction abilities | *Reaction abilities | ||
**0x008B: | **0x008B: | ||
Line 273: | Line 343: | ||
***0x01 = Any Ground | ***0x01 = Any Ground | ||
**0x0095: | **0x0095: | ||
− | ***0x80 = Walk on Water | + | ***0x80 = Move in Water (yes, this should be named Walk on Water) |
− | ***0x40 = Move in Water | + | ***0x40 = Walk on Water (yes, this should be named Move in Water) |
***0x20 = Move on Lava | ***0x20 = Move on Lava | ||
***0x10 = Move Underwater | ***0x10 = Move Underwater | ||
Line 281: | Line 351: | ||
***0x02 = Silent Walk | ***0x02 = Silent Walk | ||
***0x01 = Move-Find Item | ***0x01 = Move-Find Item | ||
+ | *0x0096 Unlocked Jobs 1-8 | ||
+ | *0x0097 Unlocked Jobs 9-16 | ||
+ | *0x0098 Unlocked Jobs 17-20 | ||
*0x0099 Base Action Abilities 1-8 | *0x0099 Base Action Abilities 1-8 | ||
*0x009A Base Action Abilities 7-16 | *0x009A Base Action Abilities 7-16 | ||
Line 389: | Line 462: | ||
*0x012A Total Mime Job JP | *0x012A Total Mime Job JP | ||
*0x012C-0x013B Unit Name | *0x012C-0x013B Unit Name | ||
− | *0x013C- | + | *0x013C-0x0149 Job Name |
+ | *0x0170 Currently Charging/Performing Action | ||
*0x017A | *0x017A | ||
**0x10 = Stepping Stone | **0x10 = Stepping Stone | ||
Line 396: | Line 470: | ||
*0x0187 0x01 = Movement Taken | *0x0187 0x01 = Movement Taken | ||
*0x0188 0x01 = Action Taken | *0x0188 0x01 = Action Taken | ||
+ | |||
+ | *0x018C Temporary Battle Offsets | ||
+ | |||
+ | The game writes and reads to these addresses while inflicting status, etc. | ||
+ | *0x18C (Hit/Miss--01 is hit/00 is miss) | ||
+ | *0x18D (Critical Hit--01 is crit/00 is regular) | ||
+ | *0x18E (Miss Type--00 is hit/01 is guarded/02 is guarded [some other kind]/05 is nullified/06 is miss/07 is Catch) | ||
+ | *0x18F (Item Lost--Potions/Break/Steal/Draw Out) | ||
+ | *0x190 (HP Damage Halfword) | ||
+ | *0x192 (HP Healing Halfword) | ||
+ | *0x194 (MP Damage Halfword) | ||
+ | *0x196 (MP Healing Halfword) | ||
+ | *0x198 (Gil Stolen/Lost Signed Halfword) | ||
+ | *0x19A (Reaction ID Halfword) | ||
+ | *0x19C (Special Effect Halfword--for steal/murbol/Level UP/Level DOWN/Break/Elemental Null/Absorb/Weakness/Switch Team/Golem) | ||
+ | *0x19E (SP Change Byte) | ||
+ | *0x19F (CT Change Byte) | ||
+ | *0x1A0 (PA Change Byte) | ||
+ | *0x1A1 (MA Change Byte) | ||
+ | *0x1A2 (Br Change Byte) | ||
+ | *0x1A3 (Fa Change Byte) | ||
+ | *0x1A4 (Status Change?) | ||
+ | *0x1A5 (Equipment Destroyed Slot--FE means triggers weapon attack by default) | ||
+ | *0x1A6 (???) | ||
+ | *0x1A7-B (Attack Status Infliction) | ||
+ | *0x1AC-1B0 (Attack Status Removal) | ||
+ | *0x1B1 (Attack Type--HP/MP Damage/Healing or Status/Stats and Pseudo-Status) | ||
+ | *0x1B2 (Last Received Attack [for Counter Magic] or weapon [for Catch] Halfword) | ||
+ | *0x1B4 (EXP Change from Steal EXP) | ||
+ | *0x1B5 (???) | ||
+ | *0x1B6 (Attack Accuracy) | ||
+ | *0x1B7 (???) | ||
+ | *0x1B8 (???) | ||
+ | *0x1B9 (???) | ||
+ | *0x1BA (Copy of 0x0006--used in invite) | ||
+ | *0x1BB (Inflicted Statii--factors in Random/Separate/All or Nothing/Immunities/Accuracy) | ||
+ | |||
+ | *0x1BF Last byte of unit's data | ||
+ | *0x1C0 First byte of next unit's data |
Latest revision as of 01:09, 9 February 2016
After determining where to load stats depending on the unit's ID in battle, the game loads the information with this list.
Stats list
- 0x0000 Character Identity
- 0x80 Generic Male
- 0x81 Generic Female
- 0x82 Monster
- 0xXX Special Character With Base Job XX
- 0x0001 0xFF Unit doesn't exist
- 0x0002 Unit index on Formation screen(?)
- 0x0003 Current Job
- 0x0004 Palette
- 0x0 Default
- 0x1 Hokuten
- 0x2 Nanten
- 0x3 Death Corps
- 0x4 Glabados Church
- 0x5 shadows
- 0x0004 Palette
- 0x0005=
- 0x80 Team
- 0x40 Team
- 0x20 Always Present
- 0x10 Randomly Present
- 0x08 Control
- 0x04 Immortal
- 0x02
- 0x01 (if both 01 and 02, then immune to knockback)
- 0x0005=
- 0x0006=
- 0x80 Male
- 0x40 Female
- 0x20 Monster
- 0x10 Join After Event
- 0x08 Load Formation
- 0x04 ??? Stats
- 0x02
- 0x01 Save Formation
- 0x0006=
- 0x0007 Death Counter (3 for living units, unit becomes crystal/chest at zero)
- 0x0009=
- 0xF0 =
- 0xE0 =
- 0xD0 =
- 0xC0 = Serpentarius (neutral to all signs)
- 0xB0 = Pisces
- 0xA0 = Aquarius
- 0x90 = Capricorn
- 0x80 = Sagittarius
- 0x70 = Scorpio
- 0x60 = Libra
- 0x50 = Virgo
- 0x40 = Leo
- 0x30 = Cancer
- 0x20 = Gemini
- 0x10 = Taurus
- 0x00 = Aries
- 0x0009=
- 0x000A Innate Ability #1
- 0x000C Innate Ability #2
- 0x000E Innate Ability #3
- 0x0010 Innate Ability #4
- 0x0012 Primary Skillset
- 0x0013 Secondary Skillset
- 0x0014 Reaction Ability
- 0x0016 Support Ability
- 0x0018 Movement Abilty
- 0x001A Head
- 0x001B Body
- 0x001C Accessory
- 0x001D Right Hand Weapon
- 0x001E Right Hand Shield
- 0x001F Left Hand Weapon
- 0x0020 Left Hand Shield
- 0x0021 Experience
- 0x0022 Level
- 0x0023 Original Brave
- 0x0024 Brave
- 0x0025 Original Faith
- 0x0026 Faith
- 0x0027 CT
- 0x0028 HP
- 0x002A Max HP
- 0x002C MP
- 0x002E Max MP
- 0x0030 Original PA
- 0x0031 Original MA
- 0x0032 Original SP
- 0x0033 PA bonus from items & ?? (?)
- 0x0034 MA bonus from items & ?? (?)
- 0x0035 SP bonus from items & ?? (?)
- 0x0036 PA
- 0x0037 MA
- 0x0038 SP
- 0x003A Move
- 0x003B Jump
- 0x003C Displayed Right-Hand WP
- 0x003D Displayed Left-Hand WP
- 0x003E Displayed Right-Hand W-EV
- 0x003F Displayed Left-Hand W-EV
- 0x0040 A-EV (physical)
- 0x0042 S-EV (physical)
- 0x0043 C-EV
- 0x0044 A-EV (magical)
- 0x0045 S-EV (magical)
- 0x0047 X Coordinate
- 0x0048 Y Coordinate
- 0x0049
- 0x80 Higher Elevation
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x03 Facing Direction
- 0x0049
- Equip Bytes (?)
- 0x004A
- 0x80 (nothing)
- 0x40 Dagger
- 0x20 Ninja Sword
- 0x10 Sword
- 0x08 Knight Sword
- 0x04 Katana
- 0x02 Axe
- 0x01 Rod
- 0x004B
- 0x80 Staff
- 0x40 Flail
- 0x20 Gun
- 0x10 Crossbow
- 0x08 Longbow
- 0x04 Harp
- 0x02 Book
- 0x01 Spear
- 0x004C
- 0x80 Stick
- 0x40 Bag
- 0x20 Carpet
- 0x10 Shield
- 0x08 Helmet
- 0x04 Hat
- 0x02 Ribbon
- 0x01 Armor
- 0x004D
- 0x80 Clothes
- 0x40 Robe
- 0x20 Shoes
- 0x10 Armguard
- 0x08 Ring
- 0x04 Armlet
- 0x02 Cloak
- 0x01 Perfume
- 0x004A
- Auto-Status(as the normal statuses below)
- 0x004E
- 0x004F
- 0x0050
- 0x0051
- 0x0052
- Status Immunity (as the normal statuses below)
- 0x0053
- 0x0054
- 0x0055
- 0x0056
- 0x0057
- Statuses
- 0x0058
- 0x80
- 0x40 Crystal
- 0x20 Dead
- 0x10 Undead
- 0x08 Charging
- 0x04 Jump
- 0x02 Defending
- 0x01 Performing
- 0x0059
- 0x80 Petrify
- 0x40 Invite
- 0x20 Darkness
- 0x10 Confusion
- 0x08 Silence
- 0x04 Blood Suck
- 0x02 Cursed
- 0x01 Treasure
- 0x005A
- 0x80 Oil
- 0x40 Float
- 0x20 Reraise
- 0x10 Transparent
- 0x08 Berserk
- 0x04 Chicken
- 0x02 Frog
- 0x01 Critical
- 0x005B
- 0x80 Poison
- 0x40 Regen
- 0x20 Protect
- 0x10 Shell
- 0x08 Haste
- 0x04 Slow
- 0x02 Stop
- 0x01 Wall
- 0x005C
- 0x80 Faith
- 0x40 Innocent
- 0x20 Charm
- 0x10 Sleep
- 0x08 Don't Move
- 0x04 Don't Act
- 0x02 Reflect
- 0x01 Death Sentence
- 0x005D Poison CT
- 0x005E Regen CT
- 0x005F Protect CT
- 0x0060 Shell CT
- 0x0061 Haste CT
- 0x0062 Slow CT
- 0x0063 Stop CT
- 0x0064 Wall CT
- 0x0065 Faith CT
- 0x0066 Innocent CT
- 0x0067 Charm CT
- 0x0068 Sleep CT
- 0x0069 Don't Move CT
- 0x006A Don't Act CT
- 0x006B Reflect CT
- 0x006C Death Sentence CT
- 0x0058
- 0x006D Elemental Absorb
- 0x006E Elemental Cancel
- 0x006F Elemental Half
- 0x0070 Elemental Weak
- 0x0071 Elemental Strengthen
- 0x0072 Raw HP
- 0x0075 Raw MP
- 0x0078 Raw SP
- 0x007B Raw PA
- 0x007E Raw MA
- 0x0081 HPC
- 0x0082 HPM
- 0x0083 MPC
- 0x0084 MPM
- 0x0085 SPC
- 0x0086 SPM
- 0x0087 PAC
- 0x0088 PAM
- 0x0089 MAC
- 0x008A MAM
- Reaction abilities
- 0x008B:
- 0x80 = A Save
- 0x40 = MA Save
- 0x20 = Speed Save
- 0x10 = Sunken State
- 0x08 = Caution
- 0x04 = Dragon Spirit
- 0x02 = Regenerator
- 0x01 = Brave Up
- 0x008C:
- 0x80 = Face Up
- 0x40 = HP Restore
- 0x20 = MP Restore
- 0x10 = Critical Quick
- 0x08 = Meatbone Slash
- 0x04 = Counter Magic
- 0x02 = Counter Tackle
- 0x01 = Counter Flood
- 0x008D:
- 0x80 = Absorb Used MP
- 0x40 = Gilgame Heart
- 0x20 = Reflect
- 0x10 = Auto Potion
- 0x08 = Counter
- 0x04 =
- 0x02 = Distribute
- 0x01 = MP Switch
- 0x008E:
- 0x80 = Damage Split
- 0x40 = Weapon Guard
- 0x20 = Finger Guard
- 0x10 = Abandon
- 0x08 = Catch
- 0x04 = Blade Grasp
- 0x02 = Arrow Guard
- 0x01 = Hamedo
- 0x008B:
- Support abilities
- 0x008F:
- 0x80 = Equip Armor
- 0x40 = Equip Shield
- 0x20 = Equip Sword
- 0x10 = Equip Katana
- 0x08 = Equip Crossbow
- 0x04 = Equip Spear
- 0x02 = Equip Axe
- 0x01 = Equip Gun
- 0x0090:
- 0x80 = Half of MP
- 0x40 = Gained JP-UP
- 0x20 = Gained EXP-UP
- 0x10 = Attack Up
- 0x08 = Defense Up
- 0x04 = Magic Attack Up
- 0x02 = Magic Defense Up
- 0x01 = Concentrate
- 0x0091:
- 0x80 = Train
- 0x40 = Secret Hunt
- 0x20 = Martial Arts
- 0x10 = Monster Talk
- 0x08 = Throw Item
- 0x04 = Maintenance
- 0x02 = Two Hands
- 0x01 = Two Swords
- 0x0092:
- 0x80 = Monster Skill
- 0x40 = Defend
- 0x20 = Equip Change
- 0x10 =
- 0x08 = Short Charge
- 0x04 = Non-charge
- 0x02 =
- 0x01 =
- 0x008F:
- Movement abilities
- 0x0093:
- 0x80 = Move +1
- 0x40 = Move +2
- 0x20 = Move +3
- 0x10 = Jump +1
- 0x08 = Jump +2
- 0x04 = Jump +3
- 0x02 = Ignore Height
- 0x01 = Move-HP Up
- 0x0094:
- 0x80 = Move-MP Up
- 0x40 = Move-Get Exp
- 0x20 = Move-Get Jp
- 0x10 = Cannot enter water
- 0x08 = Teleport
- 0x04 = Teleport 2
- 0x02 = Any Weather
- 0x01 = Any Ground
- 0x0095:
- 0x80 = Move in Water (yes, this should be named Walk on Water)
- 0x40 = Walk on Water (yes, this should be named Move in Water)
- 0x20 = Move on Lava
- 0x10 = Move Underwater
- 0x08 = Float
- 0x04 = Fly
- 0x02 = Silent Walk
- 0x01 = Move-Find Item
- 0x0093:
- 0x0096 Unlocked Jobs 1-8
- 0x0097 Unlocked Jobs 9-16
- 0x0098 Unlocked Jobs 17-20
- 0x0099 Base Action Abilities 1-8
- 0x009A Base Action Abilities 7-16
- 0x009B Base R/S/M 1-6
- 0x009C Chemist Action Abilities 1-8
- 0x009D Chemist Action Abilities 7-16
- 0x009E Chemist R/S/M 1-6
- 0x009F Knight Action Abilities 1-8
- 0x00A0 Knight Action Abilities 7-16
- 0x00A1 Knight R/S/M 1-6
- 0x00A2 Archer Action Abilities 1-8
- 0x00A3 Archer Action Abilities 7-16
- 0x00A4 Archer R/S/M 1-6
- 0x00A5 Monk Action Abilities 1-8
- 0x00A6 Monk Action Abilities 7-16
- 0x00A7 Monk R/S/M 1-6
- 0x00A8 Priest Action Abilities 1-8
- 0x00A9 Priest Action Abilities 7-16
- 0x00AA Priest R/S/M 1-6
- 0x00AB Wizard Action Abilities 1-8
- 0x00AC Wizard Action Abilities 7-16
- 0x00AD Wizard R/S/M 1-6
- 0x00AE Time Mage Action Abilities 1-8
- 0x00AF Time Mage Action Abilities 7-16
- 0x00B0 Time Mage R/S/M 1-6
- 0x00B1 Summoner Action Abilities 1-8
- 0x00B2 Summoner Action Abilities 7-16
- 0x00B3 Summoner R/S/M 1-6
- 0x00B4 Thief Action Abilities 1-8
- 0x00B5 Thief Action Abilities 7-16
- 0x00B6 Thief R/S/M 1-6
- 0x00B7 Mediator Action Abilities 1-8
- 0x00B8 Mediator Action Abilities 7-16
- 0x00B9 Mediator R/S/M 1-6
- 0x00BA Oracle Action Abilities 1-8
- 0x00BB Oracle Action Abilities 7-16
- 0x00BC Oracle R/S/M 1-6
- 0x00BD Geomancer Action Abilities 1-8
- 0x00BE Geomancer Action Abilities 7-16
- 0x00BF Geomancer R/S/M 1-6
- 0x00C0 Lancer Action Abilities 1-8
- 0x00C1 Lancer Action Abilities 7-16
- 0x00C2 Lancer R/S/M 1-6
- 0x00C3 Samurai Action Abilities 1-8
- 0x00C4 Samurai Action Abilities 7-16
- 0x00C5 Samurai R/S/M 1-6
- 0x00C6 Ninja Action Abilities 1-8
- 0x00C7 Ninja Action Abilities 7-16
- 0x00C8 Ninja R/S/M 1-6
- 0x00C9 Calculator Action Abilities 1-8
- 0x00CA Calculator Action Abilities 7-16
- 0x00CB Calculator R/S/M 1-6
- 0x00CC Bard Action Abilities 1-8
- 0x00CD Bard Action Abilities 7-16
- 0x00CE Bard R/S/M 1-6
- 0x00CF Dancer Action Abilities 1-8
- 0x00D0 Dancer Action Abilities 7-16
- 0x00D1 Dancer R/S/M 1-6
- 0x00D2 Base/Chemist Job Level
- 0x00D3 Knight/Archer Job Level
- 0x00D4 Monk/Priest Job Level
- 0x00D5 Wizard/Time Mage Job Level
- 0x00D6 Summoner/Thief Job Level
- 0x00D7 Mediator/Oracle Job Level
- 0x00D8 Geomancer/Lancer Job Level
- 0x00D9 Samurai/Ninja Job Level
- 0x00DA Calculator/Bard Job Level
- 0x00DB Dancer/Mime Job Level
- 0x00DC Base Job JP
- 0x00DE Chemist Job JP
- 0x00E0 Knight Job JP
- 0x00E2 Archer Job JP
- 0x00E4 Monk Job JP
- 0x00E6 Priest Job JP
- 0x00E8 Wizard Job JP
- 0x00EA Time Mage Job JP
- 0x00EC Summoner Job JP
- 0x00EE Thief Job JP
- 0x00F0 Mediator Job JP
- 0x00F2 Oracle Job JP
- 0x00F4 Geomancer Job JP
- 0x00F6 Lancer Job JP
- 0x00F8 Samurai Job JP
- 0x00FA Ninja Job JP
- 0x00FC Calculator Job JP
- 0x00FE Bard Job JP
- 0x0100 Dancer Job JP
- 0x0102 Mime Job JP
- 0x0104 Total Base Job JP
- 0x0106 Total Chemist Job JP
- 0x0108 Total Knight Job JP
- 0x010A Total Archer Job JP
- 0x010C Total Monk Job JP
- 0x010E Total Priest Job JP
- 0x0110 Total Wizard Job JP
- 0x0112 Total Time Mage Job JP
- 0x0114 Total Summoner Job JP
- 0x0116 Total Thief Job JP
- 0x0118 Total Mediator Job JP
- 0x011A Total Oracle Job JP
- 0x011C Total Geomancer Job JP
- 0x011E Total Lancer Job JP
- 0x0120 Total Samurai Job JP
- 0x0122 Total Ninja Job JP
- 0x0124 Total Calculator Job JP
- 0x0126 Total Bard Job JP
- 0x0128 Total Dancer Job JP
- 0x012A Total Mime Job JP
- 0x012C-0x013B Unit Name
- 0x013C-0x0149 Job Name
- 0x0170 Currently Charging/Performing Action
- 0x017A
- 0x10 = Stepping Stone
- 0x01 = Walkable
- 0x0182 0x80 = Unit ID of ridden Unit
- 0x0187 0x01 = Movement Taken
- 0x0188 0x01 = Action Taken
- 0x018C Temporary Battle Offsets
The game writes and reads to these addresses while inflicting status, etc.
- 0x18C (Hit/Miss--01 is hit/00 is miss)
- 0x18D (Critical Hit--01 is crit/00 is regular)
- 0x18E (Miss Type--00 is hit/01 is guarded/02 is guarded [some other kind]/05 is nullified/06 is miss/07 is Catch)
- 0x18F (Item Lost--Potions/Break/Steal/Draw Out)
- 0x190 (HP Damage Halfword)
- 0x192 (HP Healing Halfword)
- 0x194 (MP Damage Halfword)
- 0x196 (MP Healing Halfword)
- 0x198 (Gil Stolen/Lost Signed Halfword)
- 0x19A (Reaction ID Halfword)
- 0x19C (Special Effect Halfword--for steal/murbol/Level UP/Level DOWN/Break/Elemental Null/Absorb/Weakness/Switch Team/Golem)
- 0x19E (SP Change Byte)
- 0x19F (CT Change Byte)
- 0x1A0 (PA Change Byte)
- 0x1A1 (MA Change Byte)
- 0x1A2 (Br Change Byte)
- 0x1A3 (Fa Change Byte)
- 0x1A4 (Status Change?)
- 0x1A5 (Equipment Destroyed Slot--FE means triggers weapon attack by default)
- 0x1A6 (???)
- 0x1A7-B (Attack Status Infliction)
- 0x1AC-1B0 (Attack Status Removal)
- 0x1B1 (Attack Type--HP/MP Damage/Healing or Status/Stats and Pseudo-Status)
- 0x1B2 (Last Received Attack [for Counter Magic] or weapon [for Catch] Halfword)
- 0x1B4 (EXP Change from Steal EXP)
- 0x1B5 (???)
- 0x1B6 (Attack Accuracy)
- 0x1B7 (???)
- 0x1B8 (???)
- 0x1B9 (???)
- 0x1BA (Copy of 0x0006--used in invite)
- 0x1BB (Inflicted Statii--factors in Random/Separate/All or Nothing/Immunities/Accuracy)
- 0x1BF Last byte of unit's data
- 0x1C0 First byte of next unit's data