Difference between revisions of "System function setup routine"
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r4 = 0x0c - Post movement display | r4 = 0x0c - Post movement display | ||
− | *r5 = 0 | r2 = 0 - prep? | + | *r5 = 0 | r2 = 0 | r7 = 0 - prep? |
− | *r5=r6=ENTD ID | | + | *r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display |
+ | *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display | ||
+ | |||
+ | *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - learn from crystal |
Revision as of 16:28, 21 March 2013
r4 = 0x0a - job level up/level up event *r5 = 0x183f r4 = 0x0a - job level up/level up event *r5 = 0x183e
r4 = 0x0c - Post movement display *r5 = 0 | r2 = 0 | r7 = 0 - prep? *r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - learn from crystal