Difference between revisions of "WaitForInstruction"

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(Created page with "= WaitForInstruction = Wait for any given instruction type instance to complete before resuming. == Instruction Type : Byte (hex) == *0x01: ShowDialog *0x04: Camera *0x06: {...")
 
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= WaitForInstruction =
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= [[Event_Instruction_E5|{E5} {{IE_E5}}]] =
 
Wait for any given instruction type instance to complete before resuming.
 
Wait for any given instruction type instance to complete before resuming.
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See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_F1|{F1} {{IE_F1}}]]
  
  

Revision as of 00:30, 31 December 2013

{E5} WaitForInstruction

Wait for any given instruction type instance to complete before resuming.


See Also: {29} WaitWalk{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{F1} Wait


Instruction Type : Byte (hex)

  • 0x01: ShowDialog
  • 0x04: Camera
  • 0x06: {1A}
  • 0x07: {1B}
  • 0x08: {2A}/{2B} block
  • 0x0B: UnitSprAnim / UnitAnim
  • 0x0C: {3E}
  • 0x34: {58}
  • 0x36: DarkScreen / RemoveDarkScreen
  • 0x38: DisplayConditions
  • 0x3D: ShowChapter
  • 0x41: Wait
  • 0x43: Stop


Unknown 1 : Byte (hex)

Always x00.