Difference between revisions of "WaitForInstruction"

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== Instruction Type : Byte (hex) ==
 
== Instruction Type : Byte (hex) ==
*0x01: ShowDialog
+
*0x01: [[Event_Instruction_10|{10} {{IE_10}}]] / [[Event_Instruction_51|{51} {{IE_51}}]]
*0x04: Camera
+
*0x04: [[Event_Instruction_19|{19} {{IE_19}}]]
*0x06: {1A}
+
*0x06: [[Event_Instruction_1A|{1A} {{IE_1A}}]]
*0x07: {1B}
+
*0x07: [[Event_Instruction_1B|{1B} {{IE_1B}}]]
*0x08: {2A}/{2B} block
+
*0x08: [[Event_Instruction_2A|{2A} {{IE_2A}}]] / [[Event_Instruction_2B|{2B} {{IE_2B}}]] ?
*0x0B: UnitSprAnim / UnitAnim
+
*0x0B: UnitSprAnim? / [[Event_Instruction_3B|{3B} {{IE_3B}}]]  / [[Event_Instruction_11|{11} {{IE_11}}]]
*0x0C: {3E}
+
*0x0C: [[Event_Instruction_3E|{3E} {{IE_3E}}]]
*0x34: {58}
+
*0x34: [[Event_Instruction_58|{58} {{IE_58}}]]
*0x36: DarkScreen / RemoveDarkScreen
+
*0x36: [[Event_Instruction_76|{76} {{IE_76}}]] / [[Event_Instruction_77|{77} {{IE_77}}]]
*0x38: DisplayConditions
+
*0x38: [[Event_Instruction_78|{78} {{IE_78}}]]
*0x3D: ShowChapter
+
*0x3D: [[Event_Instruction_7D|{7D} {{IE_7D}}]]
*0x41: Wait
+
*0x41: [[Event_Instruction_18|{18} {{IE_18}}]]
*0x43: Stop
+
*0x43: [[Event_Instruction_92|{92} {{IE_92}}]]
  
  
 
== Unknown 1 : Byte (hex) ==
 
== Unknown 1 : Byte (hex) ==
 
Always x00.
 
Always x00.

Revision as of 02:12, 31 December 2013

{E5} WaitForInstruction

Wait for any given instruction type instance to complete before resuming.


See Also: {29} WaitWalk{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{F1} Wait


Instruction Type : Byte (hex)


Unknown 1 : Byte (hex)

Always x00.