Difference between revisions of "Draw"

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(Created page with "= {44} {{IE_44}} = Draws a unit that was erased or simply not drawn on the field to start with. See Also: {3D} {{IE_3D}} ― Event_Instruction_46|...")
 
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= {44} {{IE_44}} =
 
= {44} {{IE_44}} =
Draws a unit that was erased or simply not drawn on the field to start with.
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{{IE_44_ex}}
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{{IE_44_desc}}
  
  
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== Unknown 1 : Byte (hex) ==
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{{x00}}
Always 0x00.
 

Revision as of 23:58, 4 January 2014

{44} Draw

Draw(xID,x00)

Draws a loaded unit that is currently not being displayed.


See Also: {3D} RemoveUnit{46} Erase{5F} WarpUnit{98} TeleportIn


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.