Difference between revisions of "WaitRotateUnit"

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(Created page with "= {64} {{IE_64}} = Waits for instruction RotateUnit to end for the given unit before moving forward See Also: {29} {{IE_29}} ― Event_Instruction...")
 
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= {64} {{IE_64}} =
 
= {64} {{IE_64}} =
Waits for instruction RotateUnit to end for the given unit before moving forward
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Waits for instruction [[Event_Instruction_2D|{2D} {{IE_2D}}]] to end for the given unit before resuming.
  
  

Revision as of 02:16, 31 December 2013

{64} WaitRotateUnit

Waits for instruction {2D} RotateUnit to end for the given unit before resuming.


See Also: {29} WaitWalk{2D} RotateUnit{57} WaitFieldObject{65} WaitRotateAll{6F} WaitSpriteMove{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always 0x00