Difference between revisions of "WaitRotateAll"

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(Created page with "= {65} {{IE_65}} = Waits for instruction {53} {{IE_53}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...")
 
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= {65} {{IE_65}} =
 
= {65} {{IE_65}} =
Waits for instruction [[Event_Instruction_53|{53} {{IE_53}}]] to end for the given unit before resuming.
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{{IE_65_ex}}
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{{IE_65_desc}}
  
  
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== Unknown 1 : Byte (hex) ==
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{{x00}}
Always 0x00
 

Revision as of 16:23, 7 January 2014

{65} WaitRotateAll

WaitRotateAll()

Waits for every unit to finish rotating/facing another unit before resuming.


See Also: {29} WaitWalk{53} FaceUnit{57} WaitFieldObject{64} WaitRotateUnit{6F} WaitSpriteMove{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.