Difference between revisions of "WaitRotateAll"
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(Created page with "= {65} {{IE_65}} = Waits for instruction {53} {{IE_53}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...") |
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Revision as of 16:23, 7 January 2014
{65} WaitRotateAll
WaitRotateAll()
Waits for every unit to finish rotating/facing another unit before resuming.
See Also: {29} WaitWalk ― {53} FaceUnit ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.