Difference between revisions of "WaitSpriteMove"
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(Created page with "= {6F} {{IE_6F}} = Waits for instruction {3B} {{IE_3B}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...") |
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− | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_3B|{3B} {{IE_3B}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65 | + | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_3B|{3B} {{IE_3B}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]] |
Revision as of 02:31, 31 December 2013
{6F} WaitSpriteMove
Waits for instruction {3B} SpriteMove to end for the given unit before resuming.
See Also: {29} WaitWalk ― {3B} SpriteMove ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00