Difference between revisions of "March"
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− | + | {{FrameTimeByte}} | |
− | Time between each unit to start marching | + | → ''Time between each unit to start marching'' |
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Revision as of 21:04, 31 December 2013
Contents
{80} March
Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames between units.
See Also: {28} WalkTo ― {29} WaitWalk
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
- x00 Affect all units on the field.
Affected Units : Byte (hex)
If Multi Targeting is set to x00:
- Unit ID: ID of the unit specified in the ENTD.
If Multi Targeting is set to x01:
- x00: Player's Team (blue)
- x01: Player's Team (blue)
- x02: All Enemy Teams (red/green/lightblue)
- x03: All Enemy Teams (red/green/lightblue)
- x04: All Teams
Multi Targeting : Byte (hex)
- x00: One Target → Unit ID
- x01: Various outcomes; see Affected Unit(s)
- x02: Target All Teams
Time : Byte (unsigned)
Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.
- 030 = 0,5 second
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 255 = 4,25 seconds
→ Time between each unit to start marching